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*[http://collings.cghub.com/ Nicolas Collings]' work on CGhub.
*[http://collings.cghub.com/ Nicolas Collings]' work on CGhub.
{{DEFAULTSORT:Collings, Nicolas}}
{{DEFAULTSORT:Collings, Nicolas}}
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Revision as of 01:52, 8 November 2013

Nicolas Collings

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Divinity II: Ego Draconis (2009) - dtp entertainment
  • Assassin's Creed II (2009) - Ubisoft
  • Divinity II: Flames of Vengeance (2010) - dtp entertainment
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (pre-production only) (2012) - Ubisoft
  • Dishonored (2012) - Arkane Studios

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III

References