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==Gallery== | ==Gallery== | ||
===''Assassin's Creed II''=== | ===''Assassin's Creed II''=== | ||
<gallery captionalign=" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
004_ac2_07.jpg | 004_ac2_07.jpg | ||
006_ac2_05.jpg | 006_ac2_05.jpg | ||
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===''Assassin's Creed: Brotherhood''=== | ===''Assassin's Creed: Brotherhood''=== | ||
<gallery captionalign=" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
BruteArt.jpg | BruteArt.jpg | ||
enemy_agile.jpg | enemy_agile.jpg | ||
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===''Assassin's Creed III''=== | ===''Assassin's Creed III''=== | ||
<gallery captionalign=" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[ | AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Ratonhnhaké:ton]] from the left | ||
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of | AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Ratonhnhaké:ton from behind | ||
AC3 - Pre-Production Connor by Nicolas Collings 4.jpg|Pre-production design of | AC3 - Pre-Production Connor by Nicolas Collings 4.jpg|Pre-production design of Ratonhnhaké:ton from the right | ||
AC3 - Pre-Production Connor by Nicolas Collings.jpg|Pre-production design of | AC3 - Pre-Production Connor by Nicolas Collings.jpg|Pre-production design of Ratonhnhaké:ton from the front | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
*[http://nicolascollings.com/ Nicolas Collings]' official website. | *[http://nicolascollings.com/ Nicolas Collings]' official website. | ||
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn. | *[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn. | ||
*[http://collings.cghub.com/ Nicolas Collings]' work on | *[http://collings.cghub.com/ Nicolas Collings]' work on CGhub. | ||
{{DEFAULTSORT:Collings, Nicolas}} | {{DEFAULTSORT:Collings, Nicolas}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 17:24, 16 June 2013

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited
- Divinity II: Ego Draconis (2009) - dtp entertainment
- Assassin's Creed II (2009) - Ubisoft
- Divinity II: Flames of Vengeance (2010) - dtp entertainment
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed III (pre-production only) (2012) - Ubisoft
- Dishonored (2012) - Arkane Studios
Trivia
- Collings is known to have a thorough understanding of human anatomy.
Gallery
Assassin's Creed II
Assassin's Creed: Brotherhood
Assassin's Creed III
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Pre-production design of Ratonhnhaké:ton from the left
-
Pre-production design of Ratonhnhaké:ton from behind
-
Pre-production design of Ratonhnhaké:ton from the right
-
Pre-production design of Ratonhnhaké:ton from the front
References
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
- Nicolas Collings' work on CGhub.