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==Games credited== | ==Games credited== | ||
*''Divinity II: Ego Draconis'' (2009) | *''Divinity II: Ego Draconis'' (2009) - dtp entertainment | ||
*''[[Assassin's Creed II]]'' (2009) | *''[[Assassin's Creed II]]'' (2009) - Ubisoft | ||
*''Divinity II: Flames of Vengeance'' (2010) | *''Divinity II: Flames of Vengeance'' (2010) - dtp entertainment | ||
*''Assassin's Creed: Brotherhood'' (2010) | *''Assassin's Creed: Brotherhood'' (2010) - Ubisoft | ||
*''[[Assassin's Creed III]]'' (pre-production only) | *''[[Assassin's Creed III]]'' (pre-production only) (2012) - Ubisoft | ||
*''Dishonored'' (2012) | *''Dishonored'' (2012) - Arkane Studios | ||
==Trivia== | ==Trivia== | ||
Revision as of 14:35, 16 June 2013

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited
- Divinity II: Ego Draconis (2009) - dtp entertainment
- Assassin's Creed II (2009) - Ubisoft
- Divinity II: Flames of Vengeance (2010) - dtp entertainment
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed III (pre-production only) (2012) - Ubisoft
- Dishonored (2012) - Arkane Studios
Trivia
- Collings is known to have a thorough understanding of human anatomy.
Gallery
Assassin's Creed II
Assassin's Creed: Brotherhood
Assassin's Creed III
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Pre-production design of Connor.
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Pre-production design of Connor.
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Pre-production design of Connor.
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Pre-production design of Connor.
References
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
- Nicolas Collings' work on Cghub.