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==Games credited==
==Games credited==
*''Divinity II: Ego Draconis'' (2009), dtp entertainment
*''Divinity II: Ego Draconis'' (2009) - dtp entertainment
*''[[Assassin's Creed II]]'' (2009), Ubisoft
*''[[Assassin's Creed II]]'' (2009) - Ubisoft
*''Divinity II: Flames of Vengeance'' (2010), dtp entertainment
*''Divinity II: Flames of Vengeance'' (2010) - dtp entertainment
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''[[Assassin's Creed III]]'' (pre-production only), (2012), Ubisoft
*''[[Assassin's Creed III]]'' (pre-production only) (2012) - Ubisoft
*''Dishonored'' (2012), Arkane Studios
*''Dishonored'' (2012) - Arkane Studios


==Trivia==
==Trivia==

Revision as of 14:35, 16 June 2013

Nicolas Collings

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Divinity II: Ego Draconis (2009) - dtp entertainment
  • Assassin's Creed II (2009) - Ubisoft
  • Divinity II: Flames of Vengeance (2010) - dtp entertainment
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (pre-production only) (2012) - Ubisoft
  • Dishonored (2012) - Arkane Studios

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III


References