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'''Nicolas Collings''' (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft]] Montreal, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]].
'''Nicolas Collings''' (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft]] Montreal, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]].


== Games credited ==
==Games credited==
*''Dishonored'' (2012), Arkane Studios
*''Dishonored'' (2012), Arkane Studios
*''[[Assassin's Creed III]]'' (pre-production only), (2012), Ubisoft
*''[[Assassin's Creed III]]'' (pre-production only), (2012), Ubisoft
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*''Divinity II: Ego Draconis'' (2009), dtp entertainment
*''Divinity II: Ego Draconis'' (2009), dtp entertainment


== Gallery ==
==Gallery==
=== ''Assassin's Creed II'' ===
===''Assassin's Creed II''===
<gallery captionalign="left">
<gallery captionalign="left">
004_ac2_07.jpg
004_ac2_07.jpg
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</gallery>
</gallery>


=== ''Assassin's Creed: Brotherhood'' ===
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="left">
<gallery captionalign="left">
BruteArt.jpg
BruteArt.jpg
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</gallery>
</gallery>


=== ''Assassin's Creed III'' ===
===''Assassin's Creed III''===
<gallery captionalign="left">
<gallery captionalign="left">
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Connor]].
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Connor]].
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</gallery>
</gallery>


== Trivia ==
==Trivia==
*Collings is known to have a thorough understanding of human anatomy.
*Collings is known to have a thorough understanding of human anatomy.


== References ==
==References==
*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
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{{DEFAULTSORT:Collings, Nicolas}}
{{DEFAULTSORT:Collings, Nicolas}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]

Revision as of 19:28, 16 March 2013

Nicolas Collings.

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Dishonored (2012), Arkane Studios
  • Assassin's Creed III (pre-production only), (2012), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Divinity II: Flames of Vengeance (2010), dtp entertainment
  • Assassin's Creed II (2009), Ubisoft
  • Divinity II: Ego Draconis (2009), dtp entertainment

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

References