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=== ''Assassin's Creed III'' === | |||
<gallery captionalign="left"> | |||
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Connor]]. | |||
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Connor. | |||
AC3 - Pre-Production Connor by Nicolas Collings 4.jpg|Pre-production design of Connor. | |||
AC3 - Pre-Production Connor by Nicolas Collings.jpg|Pre-production design of Connor. | |||
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{{DEFAULTSORT:Collings, Nicolas}} | {{DEFAULTSORT:Collings, Nicolas}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed II Development Team]] | [[Category:Assassin's Creed II Development Team]] | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed III Development Team]] | [[Category:Assassin's Creed III Development Team]] | ||
Revision as of 23:48, 3 October 2012

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited
- Dishonored (2012), Arkane Studios
- Assassin's Creed III (pre-production only), (2012), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Divinity II: Flames of Vengeance (2010), dtp entertainment
- Assassin's Creed II (2009), Ubisoft
- Divinity II: Ego Draconis (2009), dtp entertainment
Gallery
Assassin's Creed II
Assassin's Creed: Brotherhood
Assassin's Creed III
-
Pre-production design of Connor.
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Pre-production design of Connor.
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Pre-production design of Connor.
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Pre-production design of Connor.
Trivia
- Collings is known to have a thorough understanding of human anatomy.
References
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
- Nicolas Collings' work on Cghub.