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[[File:Nicolas_Collings.jpg|thumb|Nicolas Collings.]]
[[File:Nicolas_Collings.jpg|thumb|Nicolas Collings.]]


'''Nicolas Collings''' (born 1983) is currently a senior character modeler and texture painter at Blur Studio. However, he used to have the very same job at [[Ubisoft]] Montreal, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', such as [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]].
'''Nicolas Collings''' (born 1983) is currently a senior character modeler and texture painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft]] Montreal, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]].


==Games Credited==
==Games Credited==
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*''[[Assassin's Creed II]]'' (2009), Ubisoft
*''[[Assassin's Creed II]]'' (2009), Ubisoft
*''Divinity II: Ego Draconis'' (2009), dtp entertainment
*''Divinity II: Ego Draconis'' (2009), dtp entertainment
==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">

Revision as of 12:35, 6 March 2012

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Nicolas Collings.

Nicolas Collings (born 1983) is currently a senior character modeler and texture painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games Credited

  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Divinity II: Flames of Vengeance (2010), dtp entertainment
  • Assassin's Creed II (2009), Ubisoft
  • Divinity II: Ego Draconis (2009), dtp entertainment

Gallery

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

External links