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Animus Core: Difference between revisions
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imported>Crookandcharlatan re-added the date for consistency with the other tertiary stage locations |
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[[File:Animus_Core.png|thumb|250px|Animus Core]] | [[File:Animus_Core.png|thumb|250px|Animus Core]] | ||
In 2012, the '''Animus Core''' was a simulated location created by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]], for the [[Assassin's Creed III|console stage]] of their [[Animus]] technology. | |||
The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load [[New York]], with the exception of the center, where [[City Hall]] was located, proving complete. Interestingly, the purely simulated portions of the Animus Core did not experience any weather conditions. | The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load [[New York]], with the exception of the center, where [[City Hall]] was located, proving complete. Interestingly, the purely simulated portions of the Animus Core did not experience any weather conditions. | ||
Revision as of 22:42, 1 August 2013

In 2012, the Animus Core was a simulated location created by Abstergo Industries' entertainment branch, for the console stage of their Animus technology.
The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load New York, with the exception of the center, where City Hall was located, proving complete. Interestingly, the purely simulated portions of the Animus Core did not experience any weather conditions.
With the implementation of new technology, simulated locations in the console stage were upgraded to have multiple aesthetic variations. Because of this, the Animus Core could be utilized during the day, the night, or amidst rain, though the rain limited itself to the loaded area.
Gallery
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The Night Stalker being killed by the Hessian in the Animus Core location
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An aerial view of the Animus Core
Reference