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{{Era|chronicles|AC|Bloodlines|ACII|Discovery|Brotherhood|PL|ACR|ACIII}}
{{Era|ACAC|AC|ACBL|AC2|AC2D|ACB|PL|ACR|AC3|AC3L}}
{{Apprentice Revamp|Stormbeast|TheSt0ryTeller}}
 
{{Revamp}}
[[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|The Memory Corridor in ''Assassin's Creed II''.]]
[[File:ACBSP 2011-06-05 08-28-02-05.jpg|thumb|250px|The Animus 2.0's memory corridor.]]
The '''Memory Corridor''' was a digital construct that allowed the [[Animus]] to recreate accurate images from a subject's genetic memory. It appeared to be an empty virtual space located within Animi.
The '''Memory Corridor''' appeared to be an empty virtual space located within [[Animus|Animi]], which had several uses.


==Usage==
==Usage==
[[File:Goodbye-william-assassins-creed.png|thumb|200px|left|Altaïr killing [[William of Montferrat]] in the memory corridor.]]
The corridor was mainly used as a waiting room between memories, where the Assassin had the possibility to run around as a memory was being accessed.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref>
The corridor was mainly used as a loading screen between memories, where the user had the possibility to run around as the memory started up.<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref>


Additionally, in it, a dying [[Assassination Targets|assassination target]] shared their last words with the [[Assassins|Assassin]] who had killed them; most likely to place an emphasis on their final moments.<ref name="AC" /><ref name="AC2" />
Additionally, in it, dying [[Assassination Targets|assassination targets]] shared their last words with the [[Assassins|Assassin]] who had killed them; most likely to place an emphasis on their final moments.<ref name="AC" /><ref name="AC2" />


It was also used as a location for a tutorial for [[Desmond Miles]]' first use of the Animus,<ref name="AC" /> and later, as an interface for [[Rebecca Crane]]'s [[Animus Virtual Training Program]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
It was also used as a location for a tutorial for [[Desmond Miles]]' first use of the Animus,<ref name="AC" /> and later, as an interface for [[Rebecca Crane]]'s [[Animus Virtual Training Program]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


==Appearance==
==Appearance==
The corridor had different backgrounds according to the version of Animus being used. The [[Abstergo Industries]] Animus 1.28 had an icy-blue background with fog and various computer code,<ref name="AC"/> while the Animus 2.0 and 2.03's background was light gray with white lines. The safe mode program built into the Animus, known as the [[Black Room]], had a varying dark and bright blue background with black lines, the opposite of the appearance of Animus 2.0 and 2.03 in normal condition.<ref name="AC2"/>
The corridor had different backgrounds based on the version of Animus being used and the type of memory being accessed.
===Animus Project===
 
====Animus 1.0====
[[File:Goodbye-william-assassins-creed.png|thumb|right]]
The [[Abstergo Industries]] Animus 1.28 originally had an icy-blue background with fog and various computer code.<ref name="AC"/>
{{-}}
====Animus 2.0====
[[File:JJE_4_v.png|thumb|left]]
The Animus 2.03's background was light gray with white lines. This was the main corridor used in the Animus 2.03 and was also known as the White Room.<ref name="AC2"/>
{{-}}
====Bleeding Effect====
[[File:AC2_Maria_Bleeding_effect.png|thumb|right]]
The corridor, while being viewed using the [[Bleeding effect]], was mostly black with white lines.<ref name="AC2"/>
{{-}}
====Repressed memories====
[[File:BH-CristinaMemoryload.png|thumb|left]]
Present in the [[Cristina Memories]], a ghost-like [[Ezio Auditore]] chased another ghost-like figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary codes.<ref name="Brotherhood"/>
{{-}}
====Traumatic memories====
[[File:CesareThrown.jpg|thumb|right]]
Seen during [[Pax Romana]], the corridor took on an orange coloration with broken fragments of data - which occurred when Desmond first tried accessing the memory and after the death of [[Cesare Borgia]], when Ezio threw him off the [[Viana Castle|castle wall]].<ref name="Brotherhood"/>
{{-}}
====Safe mode====
[[File:41720-animus,-black-room.jpg|thumb|left]]
The safe mode program built into the Animus, known as the [[Black Room]], had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in normal condition.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
{{-}}
====First Civilization====
[[File:Masyaf_Keys_Memory_Corridor.jpg|thumb|right]]
While viewing the memories of [[Altaïr Ibn-La'Ahad]] stored within the [[Memory Seals]], the corridor developed golden symbols similar to those embedded on the Seal.<ref name="Revelations"/>
{{-}}
====Animus 3.0====
[[File:Memory_corridor_AC3.jpg|thumb|left]]
The Animus 3.0's background was similar to that of the Animus 1.28. It was icy-blue, but without the fog. It also appeared fragmented.<ref name="AC3">''[[Assassin's Creed III]]''</ref>
{{-}}
====Abstergo Entertainment====
The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.<ref name="Liberation">''[[Assassin's Creed III: Liberation]]''</ref>
===Animi Training Program===
====Training stage 1====
During the first [[Animi Training Program|training stage]], the corridor appeared to be a combination of the Animus 1.28 and 2.03. It had a fog-like blue background with white lines.<ref name="Brotherhood"/>
 
====Training stage 2====
The corridor within the Animi used for the second stage of Abstergo's training program had a gray background with cubical fragments.<ref name="Revelations"/>
 
====Animus (game console)====
The purchasable Animi contained a black corridor with a red and blue {{Wiki|bokeh}} pattern.<ref name="AC3"/>


==Trivia==
==Trivia==
[[File:AnimusAM.jpg|thumb|250px|Confrontation with Maria inside the corridor.]]
===General===
* The location on the Animus 2.0 is sometimes referred to as the White Room.
*No matter what position or method the assassination target was killed in, or how far away the Assassin was from the target, upon entering the corridor, the Assassin would always be right next to the target.
* No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back.
*The corridor was also used in two failed and two spared assassinations. These included [[Maria Ibn-La'Ahad|Maria Thorpe]], [[Rodrigo Borgia]], [[Micheletto Corella]], and [[Shahkulu]].
* The corridor is also used in a "final" conversation with four people, despite the fact that they are left alive afterwards. These include [[Maria Ibn-La'Ahad|Maria Thorpe]], [[Rodrigo Borgia]], [[Micheletto Corella]], and [[Shahkulu]] .
*All weapons used in the corridor did not emit sound.
* In ''Assassin's Creed'', during a sufficiently long loading period, it is possible for the player to run far enough that glitches and other symbols surrounding the player are left behind.
===Assassin's Creed===
** In Assassin's Creed II, ''Assassin's Creed: Brotherhood and [[Assassin's Creed: Revelations]],'' this no longer happens.
*During a sufficiently long loading period, it was possible for Altaïr to run far enough that glitches and other symbols surrounding him were left behind.
* In ''Assassin's Creed'', [[glitches]] appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured.
*[[Glitches]] appeared frequently in the corridor, prompting Desmond to change the angle of the scene, and allowing the target to walk around as they spoke, appearing uninjured.
* In ''Assassin's Creed II'', [[Dante Moro]] and [[Silvio Barbarigo]] appear in the memory corridor together, even if they are killed separately.
===Assassin's Creed II===
* In ''Assassin's Creed: Brotherhood'', when the Templar agents are killed and enter the Memory Corridor, they do not speak. [[Ezio Auditore da Firenze|Ezio Auditore]] simply says "Requiescat in pace," before closing their eyes and walking away.
*[[Dante Moro]] and [[Silvio Barbarigo]] appeared in the memory corridor together, even if they were killed separately.
[[File:CesareThrown.jpg|250px|thumb|Cesare Borgia being thrown off a wall in the memory corridor.]]
*Ezio could use only his fists while in the corridor.
* Another variation of the corridor is present in the [[Cristina Memories]] in ''Assassins Creed: Brotherhood'', where a ghost-like Ezio chases another ghost-like figure – [[Cristina Vespucci]] – through a dark, red-hued corridor with floating binary codes. The Cristina memories are labeled as repressed memories, which may be why the corridor takes on a different appearance.
===Assassin's Creed: Brotherhood===
* The third variation of the corridor in ''Assassin's Creed: Brotherhood'' is orange - which occurs after the death of [[Cesare Borgia]], when Ezio throws him off the castle wall.
*When the Templar agents were killed and entered the corridor, they did not speak. Ezio simply said "Requiescat in pace," before closing their eyes and walking away.
* In ''Assassin's Creed'', ''Assassin's Creed: Brotherhood'' and ''Assassin's Creed: Revelations'', Altaïr and Ezio can use their sword, short blade, throwing knives and hidden blade in the memory corridor. However, in ''Assassin's Creed II'', Ezio can use only his fists.
*It was possible to run out of ammunition if Ezio used the [[Hidden Gun]], [[Throwing Knives]] or the [[Crossbow]].
* All weapons used during the memory corridor sequence do not emit sound.
===Assassin's Creed: Revelations===
* There is a glitch in ''Assassin's Creed: Brotherhood'' whereas Ezio may switch between a single hidden blade or both in the memory corridor even if he has already purchased it from [[Leonardo da Vinci|Leonardo]].
*The corridor was used for testing [[bombs]].
* In ''Assassin's Creed: Brotherhood'' it is possible to run out of ammunition if one uses the [[Hidden Gun]], [[Throwing Knives]] or the [[Crossbow]], although the Crossbow would take some time to reload, the Memory Corridor would have finished by the time they had used all of the Crossbow Bolts.
*Ezio wrote letters to his sister, [[Claudia Auditore]] in the corridor.
* In ''Assassin's Creed: Brotherhood'', it is possible to throw a heavy weapon. However if there is enough time to run in the direction you threw it is will appear on the ground some distance from where you threw the blade. When the game starts, the thrown weapon will be back on Ezio's sheath.
* In ''Assassin's Creed: Revelations ''the Animus 2.0's Memory Corridor is revealed to be the polar opposite of the White Room, the Black Room.


==Gallery==
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
41720-animus,-black-room.jpg|The memory corridor in the Animus black room.
AnimusAM.jpg
Masyaf Keys Memory Corridor.jpg|The Memory Corridor as seen within the [[Masyaf Keys]].
Farewell_Francesco_5.png
White_Room.jpg
ACBH_Pax_Romana.jpeg
Thief_animi_avatar_within_the_Memory_Corridor.png
Ezio_writing_to_Claudia_-_ACR.jpg
</gallery>
</gallery>
==References==
==References==
{{reflist}}
{{Reflist}}
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Assassin's Creed Gameplay]]
[[Category:Assassin's Creed Gameplay]]
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[[Category:Assassin's Creed: Brotherhood Gameplay]]
[[Category:Assassin's Creed: Brotherhood Gameplay]]
[[Category:Assassin's Creed: Revelations Gameplay]]
[[Category:Assassin's Creed: Revelations Gameplay]]
[[Category:Assassin's Creed III Gameplay]]
[[Category:Assassin's Creed III: Liberation Gameplay]]

Revision as of 18:23, 19 September 2012


The Memory Corridor in Assassin's Creed II.

The Memory Corridor was a digital construct that allowed the Animus to recreate accurate images from a subject's genetic memory. It appeared to be an empty virtual space located within Animi.

Usage

The corridor was mainly used as a waiting room between memories, where the Assassin had the possibility to run around as a memory was being accessed.[1][2]

Additionally, in it, dying assassination targets shared their last words with the Assassin who had killed them; most likely to place an emphasis on their final moments.[1][2]

It was also used as a location for a tutorial for Desmond Miles' first use of the Animus,[1] and later, as an interface for Rebecca Crane's Animus Virtual Training Program.[3]

Appearance

The corridor had different backgrounds based on the version of Animus being used and the type of memory being accessed.

Animus Project

Animus 1.0

File:Goodbye-william-assassins-creed.png

The Abstergo Industries Animus 1.28 originally had an icy-blue background with fog and various computer code.[1]

Animus 2.0

The Animus 2.03's background was light gray with white lines. This was the main corridor used in the Animus 2.03 and was also known as the White Room.[2]

Bleeding Effect

File:AC2 Maria Bleeding effect.png

The corridor, while being viewed using the Bleeding effect, was mostly black with white lines.[2]

Repressed memories

Present in the Cristina Memories, a ghost-like Ezio Auditore chased another ghost-like figure – Cristina Vespucci – through a dark, red-hued corridor with floating binary codes.[3]

Traumatic memories

Seen during Pax Romana, the corridor took on an orange coloration with broken fragments of data - which occurred when Desmond first tried accessing the memory and after the death of Cesare Borgia, when Ezio threw him off the castle wall.[3]

Safe mode

File:41720-animus,-black-room.jpg

The safe mode program built into the Animus, known as the Black Room, had a varying dark and bright blue background with black lines, the polar opposite of the appearance of Animus 2.03 in normal condition.[4]

First Civilization

While viewing the memories of Altaïr Ibn-La'Ahad stored within the Memory Seals, the corridor developed golden symbols similar to those embedded on the Seal.[4]

Animus 3.0

File:Memory corridor AC3.jpg

The Animus 3.0's background was similar to that of the Animus 1.28. It was icy-blue, but without the fog. It also appeared fragmented.[5]

Abstergo Entertainment

The corridor within the portable Animi, available to the public, contained a black background with dark blue floating spheres.[6]

Animi Training Program

Training stage 1

During the first training stage, the corridor appeared to be a combination of the Animus 1.28 and 2.03. It had a fog-like blue background with white lines.[3]

Training stage 2

The corridor within the Animi used for the second stage of Abstergo's training program had a gray background with cubical fragments.[4]

Animus (game console)

The purchasable Animi contained a black corridor with a red and blue bokeh pattern.[5]

Trivia

General

  • No matter what position or method the assassination target was killed in, or how far away the Assassin was from the target, upon entering the corridor, the Assassin would always be right next to the target.
  • The corridor was also used in two failed and two spared assassinations. These included Maria Thorpe, Rodrigo Borgia, Micheletto Corella, and Shahkulu.
  • All weapons used in the corridor did not emit sound.

Assassin's Creed

  • During a sufficiently long loading period, it was possible for Altaïr to run far enough that glitches and other symbols surrounding him were left behind.
  • Glitches appeared frequently in the corridor, prompting Desmond to change the angle of the scene, and allowing the target to walk around as they spoke, appearing uninjured.

Assassin's Creed II

  • Dante Moro and Silvio Barbarigo appeared in the memory corridor together, even if they were killed separately.
  • Ezio could use only his fists while in the corridor.

Assassin's Creed: Brotherhood

  • When the Templar agents were killed and entered the corridor, they did not speak. Ezio simply said "Requiescat in pace," before closing their eyes and walking away.
  • It was possible to run out of ammunition if Ezio used the Hidden Gun, Throwing Knives or the Crossbow.

Assassin's Creed: Revelations

  • The corridor was used for testing bombs.
  • Ezio wrote letters to his sister, Claudia Auditore in the corridor.

Gallery

References