Welcome to Assassin's Creed Wiki! Log in and join the community.

Max Qin: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>VatsaAWB
m Re-categorisation
imported>Kaloneous
Line 30: Line 30:


== Gallery ==
== Gallery ==
The following gallery contains Max Qin's concept development art for ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''.  
The following gallery contains Max Qin's concept development art for ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Underground Cappadocia city concept art by Max Qin.jpg|[[Cappadocia]] concept art.
Underground Cappadocia city concept art by Max Qin.jpg|[[Cappadocia]] concept art.
Line 46: Line 46:
A Storm is Coming concept art by Max Qin.jpg|Shipwrecks during a coastal storm concept illustration.
A Storm is Coming concept art by Max Qin.jpg|Shipwrecks during a coastal storm concept illustration.
Manufacturing the Ship by Max Qin.jpg|Manufacturing a ship concept art by Max Qin.
Manufacturing the Ship by Max Qin.jpg|Manufacturing a ship concept art by Max Qin.
Death from Above by Nick Tan Chee Eng & Max Quin.jpg|Death from Above by Nick Tan Chee Eng & Max Quin.
</gallery>
</gallery>



Revision as of 07:51, 4 October 2012

Max Qin.

Max Qin, born Max QinPeng, is a Senior Concept Artist working at Ubisoft Singapore, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the Assassin's Creed series.

Biography

Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.

Education

  • Jilin College of The Arts (2004 – 2008) - 2D animation

Areas of expertise

  • Concept art creation
  • Matte painting
  • Game design
  • Creative sketching
  • Screenwriting
  • Arts management

Games credited

  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft

Other media work

  • MR.MOON-TVC, Sparky Animation
  • Dinosaur Train-TVC, Sparky Animation
  • FREE J-TVC, Sparky Animation
  • Kongfu Master-MMORPG, Newco Shanghai
  • RUN!-Online Game, Newco Shanghai
  • Eight Honors and Disgraces, TVC

Gallery

The following gallery contains Max Qin's concept development art for Assassin's Creed: Revelations and Assassin's Creed III.

Trivia

  • Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.

References

  • Max Qin's official blog.
  • Max Qin's professional art profile on Blogger.