Max Qin: Difference between revisions
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'''Max Qin''', born '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the ''Assassin's Creed'' series. | '''Max Qin''', born '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the ''Assassin's Creed'' series. | ||
==Biography== | == Biography == | ||
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist. | Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist. | ||
===Education=== | === Education === | ||
*Jilin College of The Arts (2004 – 2008) - 2D animation | *Jilin College of The Arts (2004 – 2008) - 2D animation | ||
===Areas of expertise=== | === Areas of expertise === | ||
*Concept art creation | *Concept art creation | ||
*Matte painting | *Matte painting | ||
| Line 16: | Line 16: | ||
*Arts management | *Arts management | ||
==Games credited== | == Games credited == | ||
*''Assassin's Creed III'' (2011), Ubisoft | *''Assassin's Creed III'' (2011), Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft | *''Assassin's Creed: Brotherhood'' (2010), Ubisoft | ||
==Other media work== | == Other media work == | ||
*''MR.MOON-TVC'', Sparky Animation | *''MR.MOON-TVC'', Sparky Animation | ||
*''Dinosaur Train-TVC'', Sparky Animation | *''Dinosaur Train-TVC'', Sparky Animation | ||
| Line 29: | Line 29: | ||
*''Eight Honors and Disgraces'', TVC | *''Eight Honors and Disgraces'', TVC | ||
==Gallery== | == Gallery == | ||
The following gallery contains Max Qin's concept development art for ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''. | The following gallery contains Max Qin's concept development art for ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''. | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
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</gallery> | </gallery> | ||
==Trivia== | == Trivia == | ||
*Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art. | *Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art. | ||
==References== | == References == | ||
*[http://maxqin.blogspot.ie/ Max Qin]'s official blog. | *[http://maxqin.blogspot.ie/ Max Qin]'s official blog. | ||
*[http://www.blogger.com/profile/05452518844271243678 Max Qin]'s professional art profile on Blogger. | *[http://www.blogger.com/profile/05452518844271243678 Max Qin]'s professional art profile on Blogger. | ||
{{DEFAULTSORT:Qin, Max}} | {{DEFAULTSORT:Qin, Max}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Brotherhood | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations Development Team]] | [[Category:Assassin's Creed: Revelations Development Team]] | ||
[[Category:Assassin's Creed III Development Team]] | [[Category:Assassin's Creed III Development Team]] | ||
Revision as of 21:01, 3 October 2012

Max Qin, born Max QinPeng, is a Senior Concept Artist working at Ubisoft Singapore, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the Assassin's Creed series.
Biography
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.
Education
- Jilin College of The Arts (2004 – 2008) - 2D animation
Areas of expertise
- Concept art creation
- Matte painting
- Game design
- Creative sketching
- Screenwriting
- Arts management
Games credited
- Assassin's Creed III (2011), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
Other media work
- MR.MOON-TVC, Sparky Animation
- Dinosaur Train-TVC, Sparky Animation
- FREE J-TVC, Sparky Animation
- Kongfu Master-MMORPG, Newco Shanghai
- RUN!-Online Game, Newco Shanghai
- Eight Honors and Disgraces, TVC
Gallery
The following gallery contains Max Qin's concept development art for Assassin's Creed: Revelations and Assassin's Creed III.
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Cappadocia concept art.
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Constantinople market concept art.
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Ghost of War concept illustration.
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A Dangerous Secret concept art.
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"Connor is Coming" concept art.
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Naval battle concept illustration.
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Naval battle on the high seas concept art.
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Naval battle during a maelstrom.
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Underground cistern concept art.
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Northwest Passage concept art.
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Naval dockyard concept art.
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"Endless Fog..." concept art.
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Shipwrecks during a coastal storm concept illustration.
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Manufacturing a ship concept art by Max Qin.
Trivia
- Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.