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*Qin has been noted to be particularly skilled in Photoshop, Painter, Wacom, Premiere, 3D max, | *Qin has been noted to be particularly skilled in Photoshop, Painter, Wacom, Premiere, 3D max, After Effects as well as the more traditional forms of art. | ||
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Revision as of 09:05, 7 August 2012

Max Qin, born Max QinPeng, is a Senior Concept Artist working at Ubisoft Singapore, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the Assassin's Creed series.
Biography
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division.
Areas of expertise
- Concept art creation
- Matte painting
- Game design
- Creative sketching
- Screenwriting
- Arts management
Games credited
- Assassin's Creed III (2011), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
Other media work
- MR.MOON-TVC, Sparky Animation
- Dinosaur Train-TVC, Sparky Animation
- FREE J-TVC, Sparky Animation
- Kongfu Master-MMORPG, Newco Shanghai
- RUN!-Online Game, Newco Shanghai
- Eight Honors and Disgraces, TVC
Gallery
The following gallery contains Max Qin's concept development art for Assassin's Creed: Revelations and Assassin's Creed III.
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Cappadocia concept art.
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Constantinople market concept art.
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Ghost of War concept illustration.
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A Dangerous Secret concept art.
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"Connor is Coming" concept art.
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Naval battle concept illustration.
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Naval battle on the high seas concept art.
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Naval battle during a maelstrom.
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Underground cistern concept art.
Trivia
- Qin has been noted to be particularly skilled in Photoshop, Painter, Wacom, Premiere, 3D max, After Effects as well as the more traditional forms of art.