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{{Era|Realworld}}
{{Era|Realworld}}
[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault]]
[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault]]
'''Martin Deschambault''', sometimes known under the alias '''Deschambo''', is a Senior Concept Artist at [[Ubisoft]] Montreal, where he currently works on future projects for the [[Assassin's Creed series|''Assassins Creed'' series]] after finishing work on ''[[Assassin's Creed Revelations]]'' in early 2011.


'''Martin Deschambault''' is a senior concept artist at [[Ubisoft]] Montreal where he is currently working on future projects for the [[Assassin’s Creed Series|''Assassin’s Creed series'']] after finishing work on ''[[Assassin's Creed Revelations]]'' in early 2011.
Prior to this, he took part in a number of projects at Ubisoft Montreal, such as ''{{Wiki|Prince of Persia: The Two Thrones}}'' and a minor consultant role on ''[[Assassin's Creed]]''. He also worked at {{Wiki|Behaviour Interactive|Artificial Mind & Movement}} for the video game ''{{Wiki|Wet (video game)|WET}}'' as a Senior Concept Artist.
 
Prior to this he took part in a number of projects at Ubisoft Montreal such as ''Prince of Persia: The Two Thrones and a'' minor consultant role in ''[[Assassin's Creed]]''. He also worked at Artificial Mind & Movement in the videogame project ''WET'' as a senior concept artist.


Deschambault returned to Ubisoft Montreal in 2008, where he worked on ''[[Assassin's Creed II]]'' as well as doing some concept art on ''[[Assassin's Creed: Brotherhood]]''.
Deschambault returned to Ubisoft Montreal in 2008, where he worked on ''[[Assassin's Creed II]]'' as well as doing some concept art on ''[[Assassin's Creed: Brotherhood]]''.


==Biography==
==Biography==
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a kid, he says his passion has always been for drawing and special effect in the movie industry. This passion pushed him to study in Montreal where he studied Industrial Design at the University of Montreal. After a few years of working in product design industry, he decided to switch to the video game industry in 2005.
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.


==Games Credited==
==Games credited==
*''Assassin's Creed: Revelations'', (2010 - 2011), Ubisoft
*''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
*''Assassin's Creed: Brotherhood, (2010), Ubisoft''
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed II'', (2009), Ubisoft
*''Assassin's Creed II'', (2009), Ubisoft
*''Wet'', (2006 – 2008), Artificial Mind & Movement
*''Wet'' (2006–2008), Artificial Mind & Movement
*''Rainbow Six Vegas'', (2006), Ubisoft
*''Rainbow Six Vegas'' (2006), Ubisoft
*''Open Season'', (2006), Ubisoft
*''Open Season'' (2006), Ubisoft
*''Star Wars Lethal Alliance'', (2005 – 2006), Ubisoft
*''Star Wars Lethal Alliance'' (2005–2006), Ubisoft
*''Prince of Persia: The Two Thrones'', (2005 – 2006), Ubisoft
*''Prince of Persia: The Two Thrones'' (2005–2006), Ubisoft


==Gallery==
==Gallery==
{{GalleryBox|Martin Deschambault}}
The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.
The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.
{{GalleryBox|Martin Deschambault}}


==Trivia==
==Trivia==
*During a recent interview Deschambault expressed his annoyance at the misuse of artist works upon being questioned about a manipulated ‘fan-made’ image of concept work he did for the video game ''WET'', which was made to look like an official ''[[Assassin’s Creed III]]'' concept, set during the French Revolution.
*During a interview, Deschambault expressed his annoyance at the misuse of artists' works upon being questioned about a manipulated 'fan-made' image of concept work he did for the video game ''WET'', which was made to look like an official ''[[Assassin's Creed III]]'' concept, set during the French Revolution.
*He sometimes goes under the nickname Deschambo when crediting his artwork.
*He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
*He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
*Deschambault got a distinction for his final project at the University of Montreal called: "Vision of urban transport for 2080", which has shown an influential bases for many conceptual designs in the games he has worked on.
*Deschambault earned a distinction for his final project at the University of Montreal named "Vision of urban transport for 2080", which has shown an influential basis for many conceptual designs in the games he has worked on.


==External links==
==External links==
*[http://www.dechambo.com/ACBgallery.html Official Website] of Martin Deschambault.
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*[http://ca.linkedin.com/pub/martin-deschambault/22/893/58 Martin Deschambault’s] professional profile at Linkedin.
*[http://ca.linkedin.com/pub/martin-deschambault/22/893/58 Martin Deschambault]'s professional profile at LinkedIn.
*[http://www.arludik.com/index3.htm Martin Deschambault’s] work featured in an International Art Exhibition.
*[http://www.arludik.com/index3.htm Martin Deschambault]'s work, as featured in an international art exhibition.
*[http://www.presidiacreative.com/73-incredible-concept-artworks-by-martin-deschambault/ Cover story] featuring some of Martin Deschambault’s work.
*A [http://www.presidiacreative.com/73-incredible-concept-artworks-by-martin-deschambault/ cover story] featuring some of Martin Deschambault's work.
 
{{DEFAULTSORT:Deschambault, Martin}}
{{DEFAULTSORT:Deschambault, Martin}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 02:30, 6 May 2013

Martin Deschambault

Martin Deschambault, sometimes known under the alias Deschambo, is a Senior Concept Artist at Ubisoft Montreal, where he currently works on future projects for the Assassins Creed series after finishing work on Assassin's Creed Revelations in early 2011.

Prior to this, he took part in a number of projects at Ubisoft Montreal, such as Prince of Persia: The Two Thrones and a minor consultant role on Assassin's Creed. He also worked at Artificial Mind & Movement for the video game WET as a Senior Concept Artist.

Deschambault returned to Ubisoft Montreal in 2008, where he worked on Assassin's Creed II as well as doing some concept art on Assassin's Creed: Brotherhood.

Biography

Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.

Games credited

  • Assassin's Creed: Revelations (2010–2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Assassin's Creed II, (2009), Ubisoft
  • Wet (2006–2008), Artificial Mind & Movement
  • Rainbow Six Vegas (2006), Ubisoft
  • Open Season (2006), Ubisoft
  • Star Wars Lethal Alliance (2005–2006), Ubisoft
  • Prince of Persia: The Two Thrones (2005–2006), Ubisoft

Gallery

The following gallery contains concept artwork created by Martin Deschambault for the Assassin's Creed series.

Trivia

  • During a interview, Deschambault expressed his annoyance at the misuse of artists' works upon being questioned about a manipulated 'fan-made' image of concept work he did for the video game WET, which was made to look like an official Assassin's Creed III concept, set during the French Revolution.
  • He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
  • Deschambault earned a distinction for his final project at the University of Montreal named "Vision of urban transport for 2080", which has shown an influential basis for many conceptual designs in the games he has worked on.

External links