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Marion Walle: Difference between revisions
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{{Era|Realworld}} | {{Era|Realworld}} | ||
[[File:Marion Walle.jpg|thumb|185px|Digital self-portrait of Marion Walle.]] | [[File:Marion Walle.jpg|thumb|185px|Digital self-portrait of Marion Walle.]] | ||
'''Marion Walle''' was a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on ''[[Assassin's Creed: Revelations]]''. Her areas of specialty are character art, model development and weapons artwork all of which | '''Marion Walle''' was formerly a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on ''[[Assassin's Creed: Revelations]]''. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the [[Assassin's Creed series|''Assassin's Creed'' series]]. | ||
Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille. | Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille. | ||
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*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
=== | ==Specialties== | ||
* | ===Programs=== | ||
* | *ZBrush | ||
*Autodesk 3DS Max | |||
* | *Autodesk Maya | ||
*Adobe After Effects | *Adobe After Effects | ||
*Adobe Flash | *Adobe Flash | ||
| Line 21: | Line 20: | ||
*Adobe Premier | *Adobe Premier | ||
*Apple Final Cut | *Apple Final Cut | ||
* | *PHP-Nuke | ||
* | |||
===Techniques=== | |||
*Character design | |||
*Character modeling - Low poly | |||
*Character modeling - High poly | |||
*Texture mapping - diffuse, normal and specular | |||
*Texture creation - hand painted textures. | |||
==Gallery== | ==Gallery== | ||
The following gallery contains Marion Walle 's character development art for the ''Assassin's Creed: Revelations'' | The following gallery contains Marion Walle's character development art for the multiplayer of ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
Shahkulu model and weapon set.jpg | Shahkulu model and weapon set.jpg | ||
| Line 36: | Line 41: | ||
==Trivia== | ==Trivia== | ||
*Walle is fluent in both French and English. | *Walle is bilingual, being fluent in both French and English. | ||
==References== | ==References== | ||
*[http://marionwalle.blogspot.ie/2012/01/stage-ubisoft-assassins-creed.html Marion Walle] | *[http://marionwalle.blogspot.ie/2012/01/stage-ubisoft-assassins-creed.html Marion Walle]'s official blog. | ||
*[http://www.blogger.com/profile/09652177109529112915 Marion Walle] | *[http://www.blogger.com/profile/09652177109529112915 Marion Walle]'s profile on Blogger. | ||
*[http://vimeo.com/37584844 Show reel] of Marion | *[http://vimeo.com/37584844 Show reel] of Marion Walle's artwork. | ||
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500057/ Marion Walle] | *[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500057/ Marion Walle]'s profile on MobyGames. | ||
{{DEFAULTSORT:Walle, Marion}} | {{DEFAULTSORT:Walle, Marion}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Revelations Development Team]] | [[Category:Assassin's Creed: Revelations Development Team]] | ||
Revision as of 14:38, 10 August 2012

Marion Walle was formerly a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on Assassin's Creed: Revelations. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille.
Games credited
- Assassin's Creed: Revelations (2011), Ubisoft
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Autodesk Maya
- Adobe After Effects
- Adobe Flash
- Adobe Illustrator
- Adobe Indesign
- Adobe Photoshop
- Adobe Premier
- Apple Final Cut
- PHP-Nuke
Techniques
- Character design
- Character modeling - Low poly
- Character modeling - High poly
- Texture mapping - diffuse, normal and specular
- Texture creation - hand painted textures.
Gallery
The following gallery contains Marion Walle's character development art for the multiplayer of Assassin's Creed: Revelations.
Trivia
- Walle is bilingual, being fluent in both French and English.
References
- Marion Walle's official blog.
- Marion Walle's profile on Blogger.
- Show reel of Marion Walle's artwork.
- Marion Walle's profile on MobyGames.