Magdalena Dadela: Difference between revisions
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In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year. | In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year. | ||
2011-2014 Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. | |||
Since October 2014 Dadela is employd by[http://www.google.pl/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCIQFjAA&url=http%3A%2F%2Fwww.ilm.com%2F&ei=EtJoVPS7CdDhav6rgpgK&usg=AFQjCNGbs7Oj_hPMssRgPQbKqDgwaHNzqg&sig2=f53J1JDQk_utD2SaBJEcww&bvm=bv.79142246,d.d2s&cad=rja Industrial Light & Magic], which is a division of the film production company, Lucasfilm, and she works in their Vancouver branch. | |||
==Games credited== | ==Games credited== | ||
Revision as of 18:45, 16 November 2014

Magdalena Dadela, also known by the alias of Intervain, is a Senior Character Artist working at Ubisoft Toronto, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed, Assassin's Creed: Lineage, Assassin's Creed: Revelations and Assassin's Creed III. Her areas of specialty are character modeling, texturing and visual development (sculpting), all of which she has employed in creating artwork for the Assassin's Creed series.
Biography
Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.
After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: Assassin's Creed, Far Cry 2, Assassin's Creed: Lineage, Assassin's Creed: Revelations, Predators (movie), La Horde (movie), and many other projects.
In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.
2011-2014 Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada.
Since October 2014 Dadela is employd byIndustrial Light & Magic, which is a division of the film production company, Lucasfilm, and she works in their Vancouver branch.
Games credited
- Assassin's Creed (2007) - Ubisoft
- Far Cry 2 (2008) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
- Splinter Cell: Blacklist (2012) - Ubisoft
Educational background
- Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.
- Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
- Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.
- Collegium Civitas (2001–2002) - Diplomacy
- Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.
Trivia
- Dadela spent a brief time as a teacher, before deciding to pursue an arts career.
Gallery
The following gallery contains Magdalena Dadela's concept development art for Assassin's Creed, Assassin's Creed: Lineage, Assassin's Creed: Revelations and Assassin's Creed III.
References
- Magdalena Dadela's official website.
- Magdalena Dadela's professional profile at LinkedIn.
- Magdalena Dadela's profile at the CGISociety Website.
- Magdalena Dadela's profile at the Pinterest.com.
- An interview with Magdalena Dadela on ZBrushCentral.com.