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Kuruk: Difference between revisions
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In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by [[Abstergo Industries]], in the [[Assassin's Creed III|third stage]] of training for the recruits in their [[Animi Training Program]], under the title of the [[Bear (Animi Avatar)|Bear]]. | In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by [[Abstergo Industries]], in the [[Assassin's Creed III|third stage]] of training for the recruits in their [[Animi Training Program]], under the title of the [[Bear (Animi Avatar)|Bear]]. | ||
==Gallery== | |||
<gallery> | |||
Kuruk, the bear by johan g.jpg|Concept art of Kuruk by [[Johan Grenier]]. | |||
</gallery> | |||
==Source== | ==Source== | ||
Revision as of 03:17, 1 November 2012

Kuruk was a warrior from a faraway land, who left his homeland when his elder brother was made chieftain of his tribe. In exile, Kuruk learned to create deadly weapons of his own design to remarkable effectiveness. Accompanying this, his great strength and short fuse made him a force to be reckoned with.
In 2012, his genetic memories were used as an Animi Avatar by Abstergo Industries, in the third stage of training for the recruits in their Animi Training Program, under the title of the Bear.
Gallery
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Concept art of Kuruk by Johan Grenier.
Source
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