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== Gallery ==
== Gallery ==
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series.
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series.


=== ''Assassin's Creed: Brotherhood'' ===
=== ''Assassin's Creed: Brotherhood'' ===
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character concept.
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character concept.
Line 48: Line 48:
</gallery>
</gallery>


=== ''Assassin's Creed: Revelations'' ===
=== ''Assassin&apos;s Creed: Revelations'' ===
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Corsair concept image.jpg|[[Corsair]] customization concept art.
Corsair concept image.jpg|[[Corsair]] customization concept art.
Line 69: Line 69:
Renegade Concept renders.jpg|Renegade customization concept art.
Renegade Concept renders.jpg|Renegade customization concept art.
ACR multiplayer weapons by Johan Grenier.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art, by Johan Grenier.
ACR multiplayer weapons by Johan Grenier.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art, by Johan Grenier.
</gallery>
=== ''Assassin&apos;s Creed III'' ===
<gallery spacing="small">
Matthew Davenport, the commander by johan g.jpg
Kuruk, the bear by johan g.jpg
Gillian McCarthy, the Lady Maverick by johan g.jpg
Joe, the Night stalker by johan g.jpg
Kuruk, the bear - Outfits by johan g.jpg
Gillian McCarthy, the Lady Maverick alt outfits by johan g.jpg
Matthew Davenport, the commander outfits by johan g.jpg
Alt outfits - Joe, the Night stalker by johan g.jpg
Alsoomse, the independent by johan g.jpg
Alsoomse, the independent - Texture models by johan g.jpg
</gallery>
</gallery>



Revision as of 03:06, 1 November 2012

Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Currently, Grenier is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.

Games credited

  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft

Education and experience

  • Character Artist - Assassin's Creed III (2011), Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011), Ubisoft
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010), Ubisoft
  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.

Specialities

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

Gallery

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

Trivia

  • Grenier is bilingual, being fluent in both French and English.

References