Informer: Difference between revisions
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Altaïr either used his [[Hidden Blade]] or [[Throwing Knives]] to complete it. A Throwing Knife always killed once it hit a knight. However, [[Archers]] were always keeping guard on the roofs, so he had to be stealthy while doing so. | Altaïr either used his [[Hidden Blade]] or [[Throwing Knives]] to complete it. A Throwing Knife always killed once it hit a knight. However, [[Archers]] were always keeping guard on the roofs, so he had to be stealthy while doing so. | ||
===Informant Escort=== | ====Informant Escort==== | ||
An informant sometimes asked Altaïr to escort him to an exit of the city safely instead of in a body bag in exchange of information. It consisted simply of accompanying him through a path and repelling any attacker before they could kill him. Reaching the city's gates, the informant provided Altaïr with the information and then left the city. | An informant sometimes asked Altaïr to escort him to an exit of the city safely instead of in a body bag in exchange of information. It consisted simply of accompanying him through a path and repelling any attacker before they could kill him. Reaching the city's gates, the informant provided Altaïr with the information and then left the city. | ||
===Merchant Destruction=== | ====Merchant Destruction==== | ||
In order to stop the monetary influx of a target's bank account, the informant asked Altaïr to destroy some merchant stalls. The way Altaïr did it was to grab a passerby and toss them into the stand. These actions could be done either with citizens or guards, with the respective consequences taken, like the loss of synchronization by killing [[civilians]] (which may not happen, if the unfortunate thrown victim just falls unconscious) and/or being attacked and pursued by guards. | In order to stop the monetary influx of a target's bank account, the informant asked Altaïr to destroy some merchant stalls. The way Altaïr did it was to grab a passerby and toss them into the stand. These actions could be done either with citizens or guards, with the respective consequences taken, like the loss of synchronization by killing [[civilians]] (which may not happen, if the unfortunate thrown victim just falls unconscious) and/or being attacked and pursued by guards. | ||
===Archers Assassinations=== | ====Archers Assassinations==== | ||
Performed similarly to the Templars' assassination task, but with different reasons. The informant needed to get to someone or something, but there were archers in his way, so he asked Altaïr to take them out and make his tasks a little easier. In exchange for the deed, he gave the information Altaïr needed. | Performed similarly to the Templars' assassination task, but with different reasons. The informant needed to get to someone or something, but there were archers in his way, so he asked Altaïr to take them out and make his tasks a little easier. In exchange for the deed, he gave the information Altaïr needed. | ||
===Rooftops' Run=== | ====Rooftops' Run==== | ||
An informant that didn't have the information Altaïr needed sometimes redirected him to another informant who in turn did have the information. He gave the location of the other informant and one had to run through the rooftops to reach him in time. Altaïr was also allowed to fall and run on the ground, but that would cost him time. | An informant that didn't have the information Altaïr needed sometimes redirected him to another informant who in turn did have the information. He gave the location of the other informant and one had to run through the rooftops to reach him in time. Altaïr was also allowed to fall and run on the ground, but that would cost him time. | ||
Revision as of 12:31, 12 January 2012
- "Altaïr, my friend. You must help me."
- ―An informant requesting help from Altaïr.
Informants were members of the Assassins' Order who offered aid to Altaïr Ibn-La'Ahad and other Assassins in investigations of Assassination Targets. However, before Altaïr could get this information from them, he had to complete a small task for them. Informants could be found within Acre, Jerusalem and Damascus by climbing view points.
Tasks
Before revealing their secrets, informants asked for something in return, like the assassination of one or more guards who had been after him or escorting him out of the city.
Flag Collecting
Some informants tested Altaïr by asking him to collect flags. This was to be done within three to five minutes.
The flags were always placed in a path, not randomly. Sometimes, this path would bring him to a flag other than those for the test, like a Templar flag.
Templar Assassinations
Sometimes, the informant had angered a knight, or a group of knights. Fearful for his life, he would offer to give Altaïr information if he assassinated the offended knights within a set time limit. In addition, he had to stay unexposed - if he became exposed even once, he would fail the mission. Once all targets had fallen, Altaïr returned to his Informant.
Altaïr either used his Hidden Blade or Throwing Knives to complete it. A Throwing Knife always killed once it hit a knight. However, Archers were always keeping guard on the roofs, so he had to be stealthy while doing so.
Informant Escort
An informant sometimes asked Altaïr to escort him to an exit of the city safely instead of in a body bag in exchange of information. It consisted simply of accompanying him through a path and repelling any attacker before they could kill him. Reaching the city's gates, the informant provided Altaïr with the information and then left the city.
Merchant Destruction
In order to stop the monetary influx of a target's bank account, the informant asked Altaïr to destroy some merchant stalls. The way Altaïr did it was to grab a passerby and toss them into the stand. These actions could be done either with citizens or guards, with the respective consequences taken, like the loss of synchronization by killing civilians (which may not happen, if the unfortunate thrown victim just falls unconscious) and/or being attacked and pursued by guards.
Archers Assassinations
Performed similarly to the Templars' assassination task, but with different reasons. The informant needed to get to someone or something, but there were archers in his way, so he asked Altaïr to take them out and make his tasks a little easier. In exchange for the deed, he gave the information Altaïr needed.
Rooftops' Run
An informant that didn't have the information Altaïr needed sometimes redirected him to another informant who in turn did have the information. He gave the location of the other informant and one had to run through the rooftops to reach him in time. Altaïr was also allowed to fall and run on the ground, but that would cost him time.
Trivia
- When approaching an Informant with the Hidden Blade, it is possible to assassinate him. If you wish to kill him, just getting far away from the location and coming back a short time later will make him respawn.
- On the PC version of the game, four more Investigation missions were added. These are also listed and are available on the PC version only. They were called Rooftops' Run, Archers Assassinations, Merchant Destruction and Informant Escort.
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