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To enter Hugrheim the user had to concentrate with the medallion, when inside the mind realm the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by [[Eivor Varinsdottir]] she had the ability to choose between three types of challanges, Wolf, Raven, and Bear. Each representing a different skill to master. Archery, stealth and fighting respectively.<ref name="AChallenge" />  
To enter Hugrheim the user had to concentrate with the medallion, when inside the mind realm the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by [[Eivor Varinsdottir]] she had the ability to choose between three types of challanges, Wolf, Raven, and Bear. Each representing a different skill to master. Archery, stealth and fighting respectively.<ref name="AChallenge" />  


It's user could also bring along other people into the simulation, even if the other participant did not agree to enter it.<ref name="AChallenge" />  
Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.<ref name="AChallenge" />  


==History==
==History==

Revision as of 16:40, 2 January 2022

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Hugrheim named after Hugr, the soul and spirit in Norse mythology, is the name given by the Norse Woman Hildiran to the simulated mind realm created by the Isu Device known as Freya's medallion. Within the simulation warriors could train their fighting without fear of injury or harm.[1][2]

To enter Hugrheim the user had to concentrate with the medallion, when inside the mind realm the user could choose what type of skill they wanted to hone and the simulation would mold to their needs. When used by Eivor Varinsdottir she had the ability to choose between three types of challanges, Wolf, Raven, and Bear. Each representing a different skill to master. Archery, stealth and fighting respectively.[3]

Its user could also bring along other people into the simulation, even if the other participant did not agree to enter it.[3]

History

9th century CE

Eivor Entering the Simulation

Circa 883 CE Hildiran taught the art of Hugrheim to jarlskona Eivor Varinsdottir, first not beliving it but after a short battle Hildiran activated the device and sent both the women into a simulation. After their fight within the realm Eivor was shocked at what she saw, Eivor then travelled to each one of the Valkyrie's Shrines scattered throughout England and completed various series of meditation challenges with the device. Each one sending her into a different scenario and training withing Hugrheim.[3]

Trivia

  • It may be that with more training with Freya's Medallion that its user get easier control over the Mind realm. As in Hildiran's first fight with eivor she sends them both to a unknown location compleatly created for the mission but in all other Simulations experienced by Eivor they are Places she had visited just warped to fit her needs.

Appearances

References

  1. Assassin's Creed: Valhalla - Mastery Challenge - A Challenge from the Gods
  2. Assassin's Creed: ValhallaMastery ChallengeThe Cryptic Tutelage of Hildiran
  3. 3.0 3.1 3.2 Cite error: Invalid <ref> tag; no text was provided for refs named AChallenge