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Henderson in Distress: Difference between revisions
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imported>Amnestyyy Created page with "{{Era|AC3}} {{WPmemories}} {{Memory Infobox |image = |description = ''Defend the Henderson against British privateers.'' |appearance = ''Assassin's Creed III'' |type = Si..." |
imported>Amnestyyy No edit summary |
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{{Memory Infobox | {{Memory Infobox | ||
|image = | |image = | ||
|description = ''Defend the Henderson against British privateers.'' | |description = ''Defend the [[Henderson]] against British privateers.'' | ||
|appearance = ''[[Assassin's Creed III]]'' | |appearance = ''[[Assassin's Creed III]]'' | ||
|type = Side | |type = Side | ||
| Line 14: | Line 14: | ||
==Description== | ==Description== | ||
Connor set out on the Aquila to protect the Henderson from British privateers. | Connor set out on the [[Aquila]] to protect the [[Henderson]] from British privateers. | ||
==Outcome== | ==Outcome== | ||
Revision as of 14:35, 23 December 2012
Henderson In Distress was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Connor set out on the Aquila to protect the Henderson from British privateers.
Outcome
The Henderson was saved and several British ships were destroyed.
Trivia
- To achieve full synchronization, ally health loss had to be limited to fifty percent.