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===Cutscenes===
===Cutscenes===
During death cutscenes and the cutscenes which occur prior to [[Altaïr]]'s assassinations, the formulae of various chemical elements will occasionally flash across the screen.  This is an intentional glitch.  Whenever this occurs, the player can press any button and the camera view will change to one looking directly at the assassination target or dying foe. The death cutscene glitches are an exceptional case, in that if the player '''does not''' press the button, the dying target is being held in Altaïr's hands, whereas if the player '''DOES''' press the button, the dying target is standing on his own and talking.
During cutscenes, the formulae of various chemical elements will occasionally flash across the screen.  This is an intentional glitch.  Whenever this occurs, the player can press any button and the camera view will shift from behind [[Altaïr]] to a position looking directly at the subjects of the cutscene.
 
The glitches that occur during the cutscenes in which Altaïr speaks to dying assassination targets are are an exceptional case, in that if the player '''does not''' press the button, the dying target is being held in Altaïr's hands, whereas if the player '''DOES''' press the button, the camera focuses on the dying target, who is is standing on his own and talking.


===Chase scenes===
===Chase scenes===
In addition, when Altaïr is being chased by guards, similar glitches may occur.  If the player presses a button while ''these'' glitches occur, something different happens- the camera moves into a chase position.  The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, in essence, the entire "chase".
In addition, when Altaïr is being chased by guards, similar glitches may occur.  If the player presses a button (L2 on the Playstation 3 version<!--
 
► ► ► Hey you!  If you have the 360 or PC version could you edit in what button you press on THOSE versions?  Thank you! ◄ ◄ ◄
 
-->) while ''these'' glitches occur, something different happens- the camera moves into a chase position.  The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase".


==Unintentional glitches==
==Unintentional glitches==

Revision as of 09:44, 6 July 2009

Assassin's Creed contains many glitches, both intentional and unintentional.

Intentional glitches

During some parts of the game, the player will experience intentional glitches, placed there by the developers. These glitches serve to allow the player to change the camera view.

Cutscenes

During cutscenes, the formulae of various chemical elements will occasionally flash across the screen. This is an intentional glitch. Whenever this occurs, the player can press any button and the camera view will shift from behind Altaïr to a position looking directly at the subjects of the cutscene.

The glitches that occur during the cutscenes in which Altaïr speaks to dying assassination targets are are an exceptional case, in that if the player does not press the button, the dying target is being held in Altaïr's hands, whereas if the player DOES press the button, the camera focuses on the dying target, who is is standing on his own and talking.

Chase scenes

In addition, when Altaïr is being chased by guards, similar glitches may occur. If the player presses a button (L2 on the Playstation 3 version) while these glitches occur, something different happens- the camera moves into a chase position. The camera will move back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase".

Unintentional glitches

Assassin's Creed is an excellent game, but like any game, it has glitches. Few are worth noting, however.

Ragdoll physics

The physics engine in Assassin's Creed is not as powerful as that in, say, Valve's Source engine. Because of this it experiences quite a few glitches, most notably those in the ragdoll physics. Ragdoll physics refers to the physics of a falling body, in which the body parts fall realistically and are affected by physics, as is opposed to using a set animation. Occasionally, the physics system will have some difficulty, and ragdolls may glitch. The glitch may be as minor as a sword or other object strangely jutting out of the body, or as major as a body flying through the air, each body part (head, feet, hands) 100 feet from each other.