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[[File:Alexandre_Breault.jpg|thumb|270px|Alexandre Breault]]'''Alexandre Breault | [[File:Alexandre_Breault.jpg|thumb|270px|Alexandre Breault]]'''''Alexandre Breault'' '''completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined [[Ubisoft]] as a Game Designer in 2005. Since, he participated to the design of ''Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, [[Assassin's Creed II]], [[Assassin's Creed: Brotherhood]]'' (base model design)'' and James Cameron’s Avatar: The Game''. ''[[Assassin's Creed: Revelations]]'' was his first game as Lead Game Designer and as a Game Design Director. | ||
''[[Assassin's Creed: Revelations]]'' | |||
==Trivia== | ==Trivia== | ||
*Along with [[Alexandre Amancio]], he | *Along with [[Alexandre Amancio]], he was responsible for coordinating all six development studios involved in ''Assassin's Creed: Revelations. '' | ||
*''Assassin's Creed: Revelations'' was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company. | |||
==External links== | ==External links== | ||
Revision as of 08:12, 14 January 2012
Alexandre Breault completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005. Since, he participated to the design of Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, Assassin's Creed II, Assassin's Creed: Brotherhood (base model design) and James Cameron’s Avatar: The Game. Assassin's Creed: Revelations was his first game as Lead Game Designer and as a Game Design Director.
Trivia
- Along with Alexandre Amancio, he was responsible for coordinating all six development studios involved in Assassin's Creed: Revelations.
- Assassin's Creed: Revelations was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.
External links
- Alexandre Breault at Linkedin.
- Interview with Alexandre Breault for Assassin's Creed: Revelations.