Freerunning: Difference between revisions
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*[[Messenger]]s | *[[Messenger]]s | ||
*[[Desmond Miles]] (obtaining Ezio's skill through the [[bleeding effect]] of the [[Animus]]) | *[[Desmond Miles]] (obtaining Ezio's skill through the [[bleeding effect]] of the [[Animus]]) | ||
== Trivia == | |||
* There's a bug that apears in Assassin's Creed that sometimes even citizens or guards perfroms some movements that only Assassin's can do. This bug mostly ocurs when the NPC apears on a building or higher platform. | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 21:29, 30 December 2009
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Free Running or freerunning is a form of urban acrobatics in which participants, known as free runners, use the city and rural landscape to perform movements through its structures. It is one of the core gameplay mechanics of the Assassin's Creed series. It derived from the french parkour, l'art du déplacement (English: the art of moving) but is now considered as a separate discipline: Parkour emphasizes efficiency, whilst free running embodies complete freedom of movement which allows the inclusion of many acrobatic maneuvers (often for aesthetics and challenges). In this way, the movements Altaïr and Ezio perform can rather be considered as Parkour while referred as Free running in the game and by the developers. Characters in the game also use many movements of the Parkour discipline such as Passe muraille (climbing of a tall wall by kicking its surface once to propel upward), Lâché (swinging on a bar), Saut de bras, Planche... etc.
Known practitioners
- Altaïr
- Malik (before the amputation of his arm)
- Kadar
- Giovanni Auditore
- Ezio Auditore
- Federico Auditore
- Antonio
- Probably most of the Assassins
- Thieves (including Pickpockets)
- Agiles
- Messengers
- Desmond Miles (obtaining Ezio's skill through the bleeding effect of the Animus)
Trivia
- There's a bug that apears in Assassin's Creed that sometimes even citizens or guards perfroms some movements that only Assassin's can do. This bug mostly ocurs when the NPC apears on a building or higher platform.
