Fort Wolcott (memory): Difference between revisions
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{{Memory Infobox | {{Memory Infobox | ||
|image = ACIII-Wolcott 13.png | |image = ACIII-Wolcott 13.png | ||
|description = ''Infiltrate Fort Wolcott to recover [[William Kidd|Captain Kidd's]] treasure map.'' | |description = ''Infiltrate [[Fort Wolcott]] to recover [[William Kidd|Captain Kidd's]] treasure map.'' | ||
|appearance = ''[[Assassin's Creed III]]'' | |appearance = ''[[Assassin's Creed III]]'' | ||
|type = Side | |type = Side | ||
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|location = [[Fort Wolcott]] | |location = [[Fort Wolcott]] | ||
|date = 1773}} | |date = 1773}} | ||
'''Fort Wolcott''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]]. | '''Fort Wolcott''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]]. | ||
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*'''Robert:''' ''Fort doesn't look as abandoned as it should. Looks occupied as can be.'' | *'''Robert:''' ''Fort doesn't look as abandoned as it should. Looks occupied as can be.'' | ||
*'''Connor:''' ''I will need something to draw their attention, then. Once you lose sight of me, wait for ten minutes then bombard the fort. I will slip out under cover of the shelling.'' | *'''Connor:''' ''I will need something to draw their attention, then. Once you lose sight of me, wait for ten minutes then bombard the fort. I will slip out under cover of the shelling.'' | ||
*'''Robert:''' ''Aye aye, sir. Sounds a trifle dangerous but I'm sure you're up to it. I doubt they let convicted pirates like ol' Lucky Lem out of his cell much, so if his little scroll is | *'''Robert:''' ''Aye aye, sir. Sounds a trifle dangerous but I'm sure you're up to it. I doubt they let convicted pirates like ol' Lucky Lem out of his cell much, so if his little scroll is anywhere– it's there.'' | ||
Connor climbed the cliff-side of the fort. As he did, he heard a captain giving orders. | Connor climbed the cliff-side of the fort. As he did, he heard a captain giving orders. | ||
*'''Captain:''' ''Form ranks! Present arms! Position one! Position two! Move!'' | *'''Captain:''' ''Form ranks! Present arms! Position one! Position two! Move!'' | ||
After killing the guard positioned at the edge of the fort, Connor observed the number of soldiers in the courtyard. | After killing the guard positioned at the edge of the fort, Connor observed the number of soldiers in the courtyard. | ||
*'''Connor:''' ''I will have to circle around to avoid the courtyard.'' | *'''Connor:''' ''I will have to circle around to avoid the courtyard.'' | ||
Connor used his [[tomahawk]] to [[Ziplines|zipline]] | Connor used his [[tomahawk]] to [[Ziplines|zipline]] and bust through a window into a corridor. A soldier arrived to investigate, but gave up after being unable to find the source of the commotion. | ||
[[File:ACIII-Wolcott 4.png|thumb|250px|Connor assassinating a guard.]] | [[File:ACIII-Wolcott 4.png|thumb|250px|Connor assassinating a guard.]] | ||
*'''Soldier:''' ''Probably a gull or a rat...the only intruders we get here anyway. Preposterous. Send me across the ocean to play sentry on some meaningless isle. This is my last tour for a certainty. When I see the Captain I'll look him directly in the eyes and say "Sir! I am going home. I have had enough of these nonsense assignments".'' | *'''Soldier:''' ''Probably a gull or a rat... the only intruders we get here anyway. Preposterous. Send me across the ocean to play sentry on some meaningless isle. This is my last tour for a certainty. When I see the Captain I'll look him directly in the eyes and say "Sir! I am going home. I have had enough of these nonsense assignments".'' | ||
Connor killed the stationed guard and came upon four more talking. | Connor killed the stationed guard and came upon four more talking. | ||
*'''Guard 1:''' ''Who would ever attack this fort, I ask you? Nobody. No reason to. They sent us here cause the captain did something wrong.'' | *'''Guard 1:''' ''Who would ever attack this fort, I ask you? Nobody. No reason to. They sent us here cause the captain did something wrong.'' | ||
*'''Guard 2:''' ''Like what?'' | *'''Guard 2:''' ''Like what?'' | ||
*'''Guard 1:''' ''Buggered if I know.'' | *'''Guard 1:''' ''Buggered if I know.'' | ||
*'''Guard 3:''' ''I wager he buggered something... '' | *'''Guard 3:''' ''I wager he buggered something...'' | ||
*'''Guard 1:''' ''Come off it. And keep watch.'' | *'''Guard 1:''' ''Come off it. And keep watch.'' | ||
*'''Guard 2:''' ''Yah yah.'' | *'''Guard 2:''' ''Yah yah.'' | ||
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*'''Guard 1:''' ''Double time! We'll get the whip if we're late for the captain's address!'' | *'''Guard 1:''' ''Double time! We'll get the whip if we're late for the captain's address!'' | ||
*'''Guard 2:''' ''I'm hurryin'! I'm hurryin'!'' | *'''Guard 2:''' ''I'm hurryin'! I'm hurryin'!'' | ||
[[File:ACIII-Wolcott 5.png|thumb|250px|Connor | [[File:ACIII-Wolcott 5.png|thumb|250px|Connor sneaking past the British captain at the meeting hall.]] | ||
As Connor approached the meeting hall, he overhead the captain badgering his soldiers. | As Connor approached the meeting hall, he overhead the captain badgering his soldiers. | ||
*'''Captain:''' ''Not a day passes without me overhearing you lot complaining of this assignment. | *'''Captain:''' ''Not a day passes without me overhearing you lot complaining of this assignment. "The fort is meaningless", "command is punishing the Captain for what happened in Poland". I have had enough! We are here – under orders, I need not remind you – to hold [[Fort Wolcott]] against the rebels at all costs. And that is all that need concern you. You are not trained to comment on strategy nor are you aware of rebel movements. So put a stop to it! The next man I hear questioning the validity of our post will receive 10 lashes and 7 days in the old dungeon– without rations. Is that clear?'' | ||
*'''Soldier 1:''' ''Yes sir!'' | *'''Soldier 1:''' ''Yes sir!'' | ||
*'''Soldier 2:''' ''Yes sir!'' | *'''Soldier 2:''' ''Yes sir!'' | ||
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After taking the parchment, Connor was spotted by two guards. | After taking the parchment, Connor was spotted by two guards. | ||
*'''Guard:''' ''Let's see what you got, rebel.'' | *'''Guard:''' ''Let's see what you got, rebel.'' | ||
At that moment, Robert commanded the [[Aquila]] to fire upon Fort Wolcott. In the explosion, one guard was killed, leaving Connor to contend with the other. After killing the guard, Connor noticed the fort was | At that moment, Robert commanded the ''[[Aquila]]'' to fire upon Fort Wolcott. In the explosion, one guard was killed, leaving Connor to contend with the other. After killing the guard, Connor noticed the fort was beginning to collapse. As he made his way out of the fort, he heard soldiers shouting. | ||
*'''Soldier 1:''' ''We're under attack!!'' | *'''Soldier 1:''' ''We're under attack!!'' | ||
*'''Soldier 2:''' ''Captain's dead! Cut down by | *'''Soldier 2:''' ''Captain's dead! Cut down by cannon shot!'' | ||
*'''Soldier 3:''' ''Rouse B Company! To the battlements!'' | *'''Soldier 3:''' ''Rouse B Company! To the battlements!'' | ||
Connor made his way over the battlements, where a soldier was hit by a heated shot and burned to death screaming. | Connor made his way over the battlements, where a soldier was hit by a heated shot and burned to death screaming. | ||
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==Trivia== | ==Trivia== | ||
*To achieve full [[synchronization]], four constraints had to be completed: no more than 33% health could be lost, a minimum of 3 kill streak was achieved, 3 ledge assassinations were performed, and all previous constraints had to be completed in one playthrough. | *To achieve full [[synchronization]], four constraints had to be completed: no more than 33% health could be lost, a minimum of a 3 kill streak was achieved, 3 ledge assassinations were performed, and all previous constraints had to be completed in one playthrough. | ||
*In the | *In the introductory cutscene involving a zipline, Connor would use his small weapon in the same manner as a hooked weapon, no matter what weapon he had. This would lead to an amusing animation when Connor used the zipline with a weapon differing to his tomahawk. | ||
==Gallery== | ==Gallery== | ||
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==Reference== | ==Reference== | ||
*''[[Assassin's Creed III]]'' | *''[[Assassin's Creed III]]'' | ||
{{AC3Memories}} | {{AC3Memories}} | ||
[[Category:Assassin's Creed III memories]] | [[Category:Assassin's Creed III memories]] | ||
Revision as of 08:56, 10 March 2013
| This article is about the memory. You may be looking for the fort itself. |
Fort Wolcott was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
After collecting a trinket for Peg Leg, Connor received the location of the first treasure map piece.
Dialogue

Connor and Robert Faulkner approached the cliff-side of the fort by rowboat.
- Robert: Fort doesn't look as abandoned as it should. Looks occupied as can be.
- Connor: I will need something to draw their attention, then. Once you lose sight of me, wait for ten minutes then bombard the fort. I will slip out under cover of the shelling.
- Robert: Aye aye, sir. Sounds a trifle dangerous but I'm sure you're up to it. I doubt they let convicted pirates like ol' Lucky Lem out of his cell much, so if his little scroll is anywhere– it's there.
Connor climbed the cliff-side of the fort. As he did, he heard a captain giving orders.
- Captain: Form ranks! Present arms! Position one! Position two! Move!
After killing the guard positioned at the edge of the fort, Connor observed the number of soldiers in the courtyard.
- Connor: I will have to circle around to avoid the courtyard.
Connor used his tomahawk to zipline and bust through a window into a corridor. A soldier arrived to investigate, but gave up after being unable to find the source of the commotion.

- Soldier: Probably a gull or a rat... the only intruders we get here anyway. Preposterous. Send me across the ocean to play sentry on some meaningless isle. This is my last tour for a certainty. When I see the Captain I'll look him directly in the eyes and say "Sir! I am going home. I have had enough of these nonsense assignments".
Connor killed the stationed guard and came upon four more talking.
- Guard 1: Who would ever attack this fort, I ask you? Nobody. No reason to. They sent us here cause the captain did something wrong.
- Guard 2: Like what?
- Guard 1: Buggered if I know.
- Guard 3: I wager he buggered something...
- Guard 1: Come off it. And keep watch.
- Guard 2: Yah yah.
Connor killed the guards and moved on, hearing another group of guards running to a meeting.
- Guard 1: Double time! We'll get the whip if we're late for the captain's address!
- Guard 2: I'm hurryin'! I'm hurryin'!

As Connor approached the meeting hall, he overhead the captain badgering his soldiers.
- Captain: Not a day passes without me overhearing you lot complaining of this assignment. "The fort is meaningless", "command is punishing the Captain for what happened in Poland". I have had enough! We are here – under orders, I need not remind you – to hold Fort Wolcott against the rebels at all costs. And that is all that need concern you. You are not trained to comment on strategy nor are you aware of rebel movements. So put a stop to it! The next man I hear questioning the validity of our post will receive 10 lashes and 7 days in the old dungeon– without rations. Is that clear?
- Soldier 1: Yes sir!
- Soldier 2: Yes sir!
- Captain: Check the dirt-sheet for duties and details for the coming week. B Company will be in drills and without rum rations until they PROPERLY execute formations two and three. Such sloppy marching will not be tolerated.
- Soldier 3: Yes sir!
- Soldier 4: Yes sir!
Connor used the hanging chandeliers to sneak through the meeting hall unnoticed. He continued through the fort until he spotted another guard.
- Guard: That lurcher is out of his head. Who would do that to a man? That's why you don't let soldiers get bored.
Connor killed the guard and moved on to the prison, spotting another group of guards.
- Guard 1: Jackanape deserved everything he got. Won't tolerate such behavior. Let that be a lesson to the rest of you.
- Guard 2: He didn't mean anything by what he said.
- Guard 1: You getting soft?
- Guard 2: I just don't think it's right.

Connor killed the guards and lifted a loose piece of flooring which contained the first piece of the map.
- Connor: "It lies under the eagle's bed,"
After taking the parchment, Connor was spotted by two guards.
- Guard: Let's see what you got, rebel.
At that moment, Robert commanded the Aquila to fire upon Fort Wolcott. In the explosion, one guard was killed, leaving Connor to contend with the other. After killing the guard, Connor noticed the fort was beginning to collapse. As he made his way out of the fort, he heard soldiers shouting.
- Soldier 1: We're under attack!!
- Soldier 2: Captain's dead! Cut down by cannon shot!
- Soldier 3: Rouse B Company! To the battlements!
Connor made his way over the battlements, where a soldier was hit by a heated shot and burned to death screaming.
- Soldier 4: Move to the west wall!
- Soldier 5: Bloody hell, where'd they come from?!
- Soldier 6: To the armory!

- Solider 7: Who's in command?!
- Soldier 6: Form up! Form up!
While attempting to escape, Connor landed in a room full of guards. After killing them, more guards attempted to break through a blocked door.
- Guard: Rebel! Bring him down!
Before they could fight Connor, another explosion sent them off their feet. Connor used this opportunity to successfully escape the fort, taking a Leap of Faith into the ocean. Connor proceeded to swim back to the Aquila.
- Robert: You're late, captain.
- Connor: Those occupying the fort were less than thrilled by my presence.
- Robert: And?
- Connor: And what?
- Robert: The damned scroll ya muckworm! Was it there?
- Connor: That it was, Mister Faulkner.
Outcome
Connor recovered the first piece of the treasure map.
Trivia
- To achieve full synchronization, four constraints had to be completed: no more than 33% health could be lost, a minimum of a 3 kill streak was achieved, 3 ledge assassinations were performed, and all previous constraints had to be completed in one playthrough.
- In the introductory cutscene involving a zipline, Connor would use his small weapon in the same manner as a hooked weapon, no matter what weapon he had. This would lead to an amusing animation when Connor used the zipline with a weapon differing to his tomahawk.