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{{Era|Realworld}}
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[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker.]]
[[File:Aleissia Laidacker.jpeg|thumb|Aleissia Laidacker.]]


'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>
'''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin's Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref>


== Biography ==
==Biography==
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.


After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref>


== Game Credits ==
==Game Credits==
*''Assassin's Creed III'' (2012), Ubisoft
*''Assassin's Creed III'' (2012), Ubisoft
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft
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*''Shaun White Snowboarding'' (2008), Ubisoft
*''Shaun White Snowboarding'' (2008), Ubisoft


== External links ==
==External links==
*[http://engineroom.ubi.com/author/aleissia/ Aleissia Laidacker's] profile at Ubi.com.
*[http://engineroom.ubi.com/author/aleissia/ Aleissia Laidacker's] profile at Ubi.com.
*[http://ca.linkedin.com/in/aleissialaidacker Aleissia Laidacker's] professional profile at Linkedin.
*[http://ca.linkedin.com/in/aleissialaidacker Aleissia Laidacker's] professional profile at Linkedin.
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*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development.
*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin’s Creed: Brotherhood'' development.


== References ==
==References==
{{Reflist}}
{{Reflist}}



Revision as of 00:44, 8 February 2013

Aleissia Laidacker.

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]

Biography

Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.

After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”.[2]

Game Credits

  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Brotherhood (2011), Ubisoft
  • Assassin's Creed II (2009), Ubisoft
  • Lost: Via Domus (2008), Ubisoft
  • Shaun White Snowboarding (2008), Ubisoft

External links

References