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[[File:Aliessia Laidacker.jpg|thumb|Aliessia Laidacker.]] | [[File:Aliessia Laidacker.jpg|thumb|Aliessia Laidacker.]] | ||
Aleissia Laidacker is currently the team lead for AI and gameplay on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref> | '''Aleissia Laidacker''' is currently the team lead for AI and gameplay on ''[[Assassin’s Creed III]]'' at [[Ubisoft]] Montreal.<ref>[http://ca.linkedin.com/in/aleissialaidacker Linkedin].</ref> | ||
==Biography== | ==Biography== | ||
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | ||
After working on various interactive installations and programming projects, she joined Ubisoft as an AI / Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin’s Creed II]]'' and ''[[Assassin’s Creed: Brotherhood]]''. In 2011, she a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”. <ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include ''[[Assassin’s Creed II]]'' and ''[[Assassin’s Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin’s Creed: Brotherhood''”. <ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | ||
==Game Credits== | ==Game Credits== | ||
Revision as of 23:57, 10 June 2012
Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin’s Creed III at Ubisoft Montreal.[1]
Biography
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. Now, 5 years at Ubisoft, some of her credited games include Assassin’s Creed II and Assassin’s Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”. [2]
Game Credits
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Lost: Via Domus (2008), Ubisoft
- Shaun White Snowboarding (2008), Ubisoft
External links
- Aleissia Laidackers profile at Ubi.com.
- Aleissia Laidackers professional profile at Linkedin.
- Aleissia Laidackers professional profile at Yatedo.
- Aleissia Laidackers profile at MobyGames.
- Game Developer Conference 2011 article of Aleissia Laidackers speaker session.
- Aleissia Laidacker interview on Assassin’s Creed: Brotherhood development.