Fernando Acosta: Difference between revisions
imported>Misphantom No edit summary |
imported>Misphantom |
||
| Line 52: | Line 52: | ||
ACS Clara O'Dea - Concept Art.jpg | ACS Clara O'Dea - Concept Art.jpg | ||
ACS Crawley Representatives - Concept Art.jpg | ACS Crawley Representatives - Concept Art.jpg | ||
ACS Assassin Gauntlet Rope Launcher Mechanism Exploration Sketches.jpg | |||
ACS Cane Sword Exploration Sketches.jpg | |||
ACS Cane Sword Mechanism Exploration Sketches.jpg | |||
ACS Kukri Exploration Sketches.jpg | |||
ACS Master Assassin Carriage 1.jpg | |||
ACS Master Assassin Carriage 2.jpg | |||
ACS Trains - Industrial Line Exploration Sketches.jpg | |||
ACS Koh-I-Noor Brooch Exploration Sketches.jpg | |||
</gallery> | </gallery> | ||
Revision as of 14:25, 15 December 2015

Fernando Acosta is a freelance concept and storyboard artist from Bogotà, Colombia, currently residing in Vancouver, Canada.
Biography
Originally an electrical engineer in his home country of Colombia, Acosta decided to study at the Vancouver Institute of Media Arts, or VanArts for short, in 2005. A year later, he graduated and returned home, where he built up a concept art portfolio. Acosta eventually immigrated to Canada, gaining official citizenship there and working for a variety of companies.
Following his work on several games at Digital Extremes, Acosta contributed to the feature film Sin City: A Dame to Kill for, being responsible for environment and mood paintings, as well as 3D layouts. He was later hired by Ubisoft as Senior Concept Artist on Assassin's Creed: Syndicate, for which he created character designs, environments concepts and keyframe paintings.
Games credited
- Halo 4 (2012) - Digital Extremes
- Warframe (2013) - Digital Extremes
- Star Trek (2013) - Digital Extremes
- Assassin's Creed: Syndicate (2015) - Ubisoft
Gallery
Reference
- Fernando Acosta's official website
External links
- Fernando Acosta's ArtStation
- Fernando Acosta's Facebook page