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imported>Amnestyyy Created page with "{{Era|AC3}} {{WPmemories}} {{Memory Infobox |image = |description = ''Play Hide and Seek with your friends in Kanatahséton'' |appearance = ''Assassin's Creed III'' |type..." |
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Haytham managed to discover the whereabouts of Edward Braddock, which allowed him and Kaniehtí:io to come up with a plan to ambush him and his troops. | Haytham managed to discover the whereabouts of Edward Braddock, which allowed him and Kaniehtí:io to come up with a plan to ambush him and his troops. | ||
==Trivia== | ==Trivia== | ||
*To achieve full [[Synchronization|synchronization]], there were | *To achieve full [[Synchronization|synchronization]], there were three constraints that had to be completed: No guards could be killed, two cannons had to be sabotaged, and the previous constraints had to be performed in one playthrough. | ||
{{AC3Memories}} | {{AC3Memories}} | ||
[[Category:Assassin's Creed III memories]] | [[Category:Assassin's Creed III memories]] | ||
Revision as of 06:27, 29 November 2012
Execution is Everything was a virtual representation of one of Haytham Kenway's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Haytham met with Kaniehtí:io again. He hoped to gain information about Edward Braddock's whereabouts by infiltrating a nearby fort without being detected.
Dialogue
- Kaniehtí:io: Use the snowstorm to mask your approach. Having second thought?
- Haytham: Hardly. But I'll have to approach this carefully.
- Kaniehtí:io: Go on, then. I'll keep watch from here.
- Haytham: Hmmm. I can hide in that cart.
Haytham then snuck into a cart riding towards the fort.
- Redcoat: What's in the wagon? I need a full inventory.
- Driver: As you wish. Let's see - 2 barrels of salt, 12 pounds pork, 10 pounds beef, 7 dozen eggs, 16 wheels of cheese - none of it French, don't worry, 5 bottles of whiskey. Couple dozen new uniforms, boots, and leather for patching. Blankets. A cart of feed for the horses. Wot else... Wot else... That's it. That's all there is.
The guards allowed the cart to move through the gates, and Haytham got out.
- Haytham: Those cannons are like to cause trouble. Perhaps I could sabotage them.
Haytham then went on to eavesdrop on two guards.
- Redcoat 1: Tell me you've good news?
- Redcoat 2: General Braddock refused the offer. There will be no truce.
- Redcoat 1: Dammit! Why, George? What reason did he give?
- Redcoat 2: He said a diplomatic solution was no solution at all. That allowing the French to retreat would only delay an inevitable conflict, one in which they'd now have the upper hand.
- Redcoat 1: There's merit to those words, as much as I hate to admit it. Still... can't he see this is unwise?
- Redcoat 2: It doesn't sit well with me either. We're far from home with our forces divided. Worse, I fear Braddock's bloodlust makes him careless. It puts the men at risk. I'd rather not be delivering grim news to mothers and widows because the Bulldog wanted to prove a point.
- Redcoat 1: Where's the General now?
- Redcoat 2: Rallying the troops.
- Redcoat 1: And then it's on to Fort Duquesne, I assume?
- Redcoat 2: Eventually. The march north will surely take time. There's a copy of the plans in the command tent should you wish to review them.
- Redcoat 1: At least this will be ended soon.
- Redcoat 2: I tried, John.
- Redcoat 1: I know, my friend. I know...
- Haytham: That map will surely be of use. I need to find it.
Haytham stole the map and returned to Kaniehtí:io.
- Kaniehtí:io: What news?
- Haytham: Braddock has left to rally his troops. They're marching on Fort Duquesne. It'll be a while yet 'til they're ready, which gives us time to form a plan.
- Kaniehtí:io: No need. We will ambush them here, near the river. Go and gather your allies. I will do the same. I will send word when it is time to strike.
Outcome
Haytham managed to discover the whereabouts of Edward Braddock, which allowed him and Kaniehtí:io to come up with a plan to ambush him and his troops.
Trivia
- To achieve full synchronization, there were three constraints that had to be completed: No guards could be killed, two cannons had to be sabotaged, and the previous constraints had to be performed in one playthrough.