Donglu Yu: Difference between revisions
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==Biography== | ==Biography== | ||
Donglu was born in | Donglu was born in {{Wiki|China}} and immigrated to Canada with her parents when she was twelve years old. While she was young, her parents began to send her to many art classes to study Chinese watercolor, calligraphy, oil painting, etc., of which these styles can be seen as a major influence in her artwork today. | ||
Academically, she was enrolled in Illustration and Design for her college studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools, an area in which she currently excels at. Following this, she decided to pursue further university studies in Film Animation at Concordia University (2003–2007). | Academically, she was enrolled in Illustration and Design for her college studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools, an area in which she currently excels at. Following this, she decided to pursue further university studies in Film Animation at Concordia University (2003–2007). | ||
Revision as of 20:44, 15 November 2015

Donglu Yu is a concept artist working at Ubisoft Montreal, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed III and Assassin's Creed IV: Black Flag. Her areas of specialty are concept art, illustration and visual development, all of which she has employed in creating artwork for the Assassin's Creed series.
Biography
Donglu was born in China and immigrated to Canada with her parents when she was twelve years old. While she was young, her parents began to send her to many art classes to study Chinese watercolor, calligraphy, oil painting, etc., of which these styles can be seen as a major influence in her artwork today.
Academically, she was enrolled in Illustration and Design for her college studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools, an area in which she currently excels at. Following this, she decided to pursue further university studies in Film Animation at Concordia University (2003–2007).
Games credited
- Deus Ex: Human Revolution (2010) - Eidos
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Project Legacy (2010–2011) - Ubisoft
- Assassin's Creed III - (2012) - Ubisoft
- Assassin's Creed IV: Black Flag - (2013) - Ubisoft
- Far Cry 4 - (2014) - Ubisoft
Trivia
- Donglu has been widely recognized for her outstanding contribution to her field and has won awards from such publications as: Expose 7, Expose 8, Exotique 5, ImagineFX, 2D Artist Magazine, and Advanced Photoshop.
Gallery
Assassin's Creed: Brotherhood
The following gallery contains Donglu Yu's concept development art for Assassin's Creed: Brotherhood and Assassin’s Creed: Project Legacy.
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Concept artwork for the Animus White Room
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Concept art for a French guard camp
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Concept art of the Mercenary Guild's underground Fight Club
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Concept artwork for the Siege of Viana
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Concept art for the Castel Sant'Angelo courtyard
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Concept art for Caterina Sforza's carriage
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Abstergo Industries concept art
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Concept art for the Abstergo Animi Room
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Lairs of Romulus concept art
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Storefront concept art by Donglu Yu
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First Civilization Room by Donglu Yu
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Armor of Brutus concept art by Donglu Yu
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Project Legacy concepts by Donglu Yu
Assassin's Creed III
The following gallery contains Donglu Yu's concept development art for Assassin's Creed III.
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Firing by Donglu
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Blade Kill by Donglu
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Washington Giving Mission by Donglu
Assassin's Creed IV: Black Flag
The following gallery contains Donglu Yu's concept development art for Assassin's Creed IV: Black Flag.
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Rooftop Cathedral by Donglu Yu
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Havana Cathedral
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Havana Alley
References
- Donglu Yu's professional profile at LinkedIn.
- Donglu Yu's profile at the CGISociety Website.
- Blog containing Assassin's Creed: Brotherhood concept art.