Dan Vargas: Difference between revisions
imported>VilkaIsBack No edit summary |
imported>VilkaIsBack |
||
| Line 10: | Line 10: | ||
==Biography== | ==Biography== | ||
===Early life and career=== | ===Early life and career=== | ||
Dan Vargas, a graduate of the Animation and Digital FX program from the {{Wiki|Vancouver Film School}} in 1999 and Fine Arts from {{Wiki|Langara College}}, has worked in the video game industry since 2000. He began his career at {{Wiki|Electronic Arts}}' Motion Capture Studio, contributing to various sports and action titles. Vargas then moved to {{Wiki|EA Black Box|EA Blackbox Studios}}, where he worked as a Concept/Texture Artist and Environment Modeller on the ''{{Wiki|Need for Speed: Underground}}'' {{Wiki|Need for Speed: Underground 2|series}}, {{Wiki|Need for Speed: Most Wanted|''Most Wanted''}}, and | Dan Vargas, a graduate of the Animation and Digital FX program from the {{Wiki|Vancouver Film School}} in 1999 and Fine Arts from {{Wiki|Langara College}}, has worked in the video game industry since 2000. He began his career at {{Wiki|Electronic Arts}}' Motion Capture Studio, contributing to various sports and action titles. Vargas then moved to {{Wiki|EA Black Box|EA Blackbox Studios}}, where he worked as a Concept/Texture Artist and Environment Modeller on the ''{{Wiki|Need for Speed: Underground}}'' {{Wiki|Need for Speed: Underground 2|series}}, {{Wiki|Need for Speed: Most Wanted|''Most Wanted''}}, and {{Wiki|Need for Speed: Carbon|''Carbon''}}, as well as on user interface design for ''March Madness 06''. Afterward, he spent two years at {{Wiki|Next Level Games}} as a Technical Artist, contributing to ''{{Wiki|Spider-Man: Friend or Foe}}''.<ref name="MobyGames">{{cite web| url=https://www.mobygames.com/person/101105/dan-vargas/| title=Dan Vargas| publisher=MobyGames| accessdate=1 June 2024}}</ref> | ||
===''Assassin's Creed''=== | ===''Assassin's Creed''=== | ||
Revision as of 11:57, 1 June 2024
Dan Vargas is a Senior Art Director at Ubisoft Leamington,[1] formerly of Ubisoft Quebec.
Biography
Early life and career
Dan Vargas, a graduate of the Animation and Digital FX program from the Vancouver Film School in 1999 and Fine Arts from Langara College, has worked in the video game industry since 2000. He began his career at Electronic Arts' Motion Capture Studio, contributing to various sports and action titles. Vargas then moved to EA Blackbox Studios, where he worked as a Concept/Texture Artist and Environment Modeller on the Need for Speed: Underground series, Most Wanted, and Carbon, as well as on user interface design for March Madness 06. Afterward, he spent two years at Next Level Games as a Technical Artist, contributing to Spider-Man: Friend or Foe.[2]
Assassin's Creed
Vargas' first Assassin's Creed title he worked on was Assassin's Creed III where he worked as a level artist for the main game and also on its expansion The Tyranny of King Washington.[2]
In 2014, during the early development of Assassin's Creed: Syndicate Vargas worked closely with the concept artists, one such artist Fernando Acosta praised the collaborative efforts of the team.[3]
Assassin's Creed credits
- Assassin's Creed III (2012) – Level Artists
- The Tyranny of King Washington: The Redemption – Level Artists
- Assassin's Creed: Rogue (2014) – Special thanks
- Assassin's Creed: Syndicate (2015) – Assistant Art Directors
References
- ↑ Ubisoft Reflections (February 2024). Publication by Ubisoft Reflections. LinkedIn. Archived from the original on 1 June 2024. Retrieved on 31 May 2024.
- ↑ 2.0 2.1 Dan Vargas. MobyGames. Retrieved on 1 June 2024.
- ↑ Assassin's Creed Syndicate. Fernando Acosta. Archived from the original on 1 June 2024. Retrieved on 1 June 2024.