Major rewrite, improved clarity. Removed unnecessary, speculative, irrelevant text and duplicate links. Corrected numerous grammatical errors and a multitude of weasel words. Historical context, removed out-of-universe text.
[[File:AC2_Ezio_in_crowd.jpg|thumb|300px|[[Ezio]] strides down the streets of [[Venice]] while Civilians and Guards look on.]]
[[File:AC2_Ezio_in_crowd.jpg|thumb|300px|[[Ezio]] strides down the streets of [[Venice]] while Civilians and Guards look on.]]
'''Civilians''' were the common people throughout the years, that could be found abundantly in every city. They were of no significance to either [[Templars]] or [[Assassins]].
'''Civilians''' were the members of a nation’s population, that could be found abundantly in cities throughout the existence of [[Humans|humanity]]. They were of no significance to either the [[Templars|Templar]] or [[Assassin Order]].
==High Middle Ages==
==High Middle Ages==
Peasants were the general denizens of the cities (and the [[Kingdom]]) of the Holy Land. Generally, they did nothing to hurt [[Altaïr Ibn-La'Ahad|Altaïr]], although there were some special variants of peasants that might.
Civilians were the general denizens of the cities (and the [[Kingdom]]) of the Holy Land. They possessed no threat to the Assassin [[Altaïr Ibn-La'Ahad]], however, certain individuals reacted aggressively towards his presence and actions.
Peasants reacted to Altaïr's actions: watching closely when he entered a fight, making comments as he [[Free Running|free ran]] throughout the city, gasping if he buried any of his blades into an enemy and fleeing when the enemy died. Peasants could also act as both a shield and a hindrance for Altaïr as he fled. If he ran into enough of them while sprinting, he would lose his balance and fall to the ground, greatly offending those he ran into. However, if Altaïr was shoving his way through a crowd, he could keep up his momentum.
Civilians watched Altaïr closely when he engaged in fights, made comments as he [[Free Running|free ran]] throughout the city, gasped when he killed city [[guards]] and collectively fled from a scene of bloodshed. Civilians also acted as both a shield and a hindrance for Altaïr whenever he ran. When he ran into a large group of them whilst sprinting, he would lose his balance and fall onto the ground, offending those around him. However, if Altaïr shoved his way through a crowd, he could maintain his running momentum.
If Altaïr murdered an innocent peasant, he would suffer a large penalty due to his disregard for the first tenet of [[the Creed]], also causing Desmond to face [[Synchronization|desynchronization]] as Altaïr never killed civilians.
If Altaïr killed a civilian, he would suffer a large penalty due to his disregard for the first tenet of [[the Creed]], this would also cause his descendant [[Desmond Miles]], in the [[Animus]] virtual machine, to face [[Synchronization|desynchronization]].
==15th and 16th century==
Civilians behaved roughly the same way that they did in the High Middle Ages. However, when killing civilians, instead of losing synchronization, Desmond would be warned twice and finally be desynchronized if a third was killed; a double assassination counted for two kills and thus two strikes. Ezio could also blend in with all groups of civilians, as opposed to just Scholars. Ezio had the ability to throw 10 florins on the ground, which caused a mob of civilians to crowd around him and pick up the coins.
In the 16th century, aside from being by themselves, civilians were often seen on horses or in couples or groups as well, and instead of just walking about by themselves could also be seen doing group activities such as giving massages, having conversations and having romantic moments.
==Renaissance==
Civilians during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages. However, if the Assassin [[Ezio Auditore da Firenze|Ezio Auditore]] killed civilians, instead of losing synchronization, Desmond would be warned twice and finally be desynchronized if a third was killed. A double assassination with the [[hidden blade]] counted for two kills and thus, two strikes. Ezio was also able to [[Blending|blend]] within all groups of civilians, as opposed to scholars during the [[Third Crusade]] era. Ezio possessed the ability to throw 10 florins onto the ground, causing a mob of civilians to crowd around him and desperately pick up the coins.
==Civilian types==
==Civilian types==
Some civilians were different from the rest. Some may assist, be a hindrance, or an outright danger.
There were multiple civilian types that differed from the mainstream population. Some assisted Altaïr and Ezio, however others presented themselves as obstacles to the Assassins, and/or an outright danger.
===Beggars===
===Beggars===
Line 22:
Line 21:
==== High Middle Ages====
==== High Middle Ages====
In the three cities Altaïr visited, a desperate female beggar sometimes pestered him for money, claiming her family was "sick and dying" and "have nothing". They harassed Altaïr for several seconds, before giving up. If he attempted to climb a building to escape them, they would throw a rock at him. If he climbed up a ladder however, they would simply walk away without throwing rocks. If he drew any of his weapons, they would run away screaming. In addition, he could throw them in another direction to frighten them. Another method was to simply punch them once, and send them running. Doing this was much the same as throwing them, but would (usually) not cause the [[guards]] to intervene.
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], that Altaïr visited, desperate female beggars would approach and pester him for money, claiming that their families were seriously ill and destitute. When their attempts to obtain money failed, they would give up their efforts and walk away. When Altaïr attempted to climb a building to escape them, they would pelt rocks towards him. When Altaïr drew any of his weapons, they would run away screaming immediately. Furthermore, he could grab and throw them in another direction to frighten them. Another method was to simply punch them, which sent them fleeing. Doing this had the same effect as throwing them and did not usually cause nearby guards to intervene. Desmond would also receive minor decrease in synchronization, but frightening them caused them to avoid Altaïr.
Desmond would take a very minor hit of desynchronization, but frightening them caused them to be scared of Altaïr for quite some time.
====15th century====
====15th century====
Beggars appeared in some cities, but did not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio approached them. If he threw money at them, they would pick it all up, thank him, and then walk away. They instead reappeared in function as ''minstrels'', who acted similarly to the beggars in the first game, except that they did not demand money, but instead ran in front of Ezio singing and playing chords on their instruments.
Beggars appeared in the [[Italy|Italian]] cities of [[Romagna]] and [[Tuscany]], but did not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio approached them. When he threw money at them, they would pick it all up, thank him, and proceed to walk away. The function of beggars during the High Middle Ages reappeared as ''minstrels'', who acted similarly. However, that they did not demand money and instead, ran in front of Ezio singing and playing chords on their instruments.
====16th century====
====16th century====
Rome featured the calmer beggars of the previously visited cities, as well as the return of the harassing beggars from the High Middle Ages. Both versions of beggars could be gotten rid of by throwing money at them. This time around, the harassing beggars were usually found in groups of three, all of which were women. These women would disappear after Rome was fully rebuilt.
The city of [[Rome]] featured the calmer beggars of the previously visited Italian cities, as well as the return of the harassing beggars from the High Middle Ages. Ezio could prevent interference from these beggars by also throwing money at them. This time around, the harassing beggars were usually found in groups of three, all of which were women. These women disappeared after Rome was fully rebuilt.
===Carriers===
===Carriers===
====High Middle Ages====
====High Middle Ages====
In the three cities visited by Altaïr after his failure at Solomon's Temple, some peasants could be found walking around carrying something heavy. If Altaïr bumped into them, they would drop the item and cause a big commotion. To pass by carriers without causing a commotion, they were to be gently pushed aside. The carriers came in two varieties: jar carriers and box carriers. Jar carriers were women carrying around a large jar on their head and box carriers were men holding a box close to their chest. If Altaïr were to knock any of these things down, nearby guards would give you a warning, and if he repeated it, they would attack.
In the three cities visited by Altaïr after his failure at [[Solomon's Temple]], certain civilians could be found walking around carrying something heavy. When Altaïr bumped into them, they would drop the item and cause a big commotion. To pass by carriers without causing a commotion, he was forced to gently push aside. The carriers came in two variations: jar carriers and box carriers. Jar carriers were women carrying around a large jar on their head and box carriers were men holding a box close to their chest. If Altaïr knocked these civilians over, nearby guards would exclaim a warning, and if he repeated his actions, they would attack.
====15th and 16th century====
====15th and 16th century====
Only box carriers appeared during the Renaissance. They were seen carrying boxes from shop to shop. If Ezio bumped into one, they would cause a great deal of commotion, and guards would often come and push Ezio around. Ezio became one in the penultimate memory block, when he was carrying a box. He could not use the "gentle push", and knocking over another carrier caused nearby guards to push Ezio, making him drop the box.
Only box carriers appeared during the Renaissance. They were seen carrying boxes from shop to shop. If Ezio bumped into one, they would cause a great deal of commotion, and any guards that witnessed the action would often approach and push Ezio around.
It was quite possible for a box-carrier to walk into the back of Ezio while he was walking. This resulted in them dropping the box but still blaming Ezio. Also galloping near one caused him to drop his box, even if his definition of "near" seemed to span a circular area of 20 meter diameter around him.
In Rome, box carriers once again were the only type of carrier, and they acted the same way as in previously visited cities''.''
===Citizens in distress ([[Save Citizen]])===
==High Middle Ages==
[[File:Saveyourmother.jpg|thumb|A citizen being harassed by guards.]]Occasionally, Altaïr could find citizens that needed saving within the three cities. They were often being harassed by guards for crimes they did not commit. Altaïr could kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes. Women that were saved brought an extra group of [[Vigilantes]], and men that were saved brought an extra group of [[Scholars]].
In Altaïr's visit to Alep, Citizens were similar to their original counterparts, but rewarded Altaïr with coins instead of giving him a specific group of helpers.
Whenever a box-carrier to walked into the back of Ezio, this resulted in them dropping the box, but still blaming Ezio for the accident. Galloping on a horse near one would also cause him to drop his box.
==Renaissance ==
In Rome during the 16th century, citizens that were being harassed by Borgia guards could be saved by [[Ezio]]. Once saved, they gave their lives to join Ezio's cause and became [[Apprentices|Assassin apprentices]]. They would only appear when Ezio had at least one free space in his Assassin Recruits
===Scholars===
===Scholars===
Line 58:
Line 44:
Scholars were holy men who walked slowly and silently through the three cities. Having robes similar enough to a Scholar's, Altaïr could blend in with a group of them to escape guards.
Scholars were holy men who walked slowly and silently through the three cities. Having robes similar enough to a Scholar's, Altaïr could blend in with a group of them to escape guards.
During Altaïr's visit to Alep, Scholars did not come in groups and appeared even when Altaïr had not saved any citizens. Altaïr could not blend with them.
During Altaïr's visit to Alep, Scholars did not come in groups and Altaïr could not blend with them.
During the Renaissance, instead of Scholars, there are Monks. Their importance was severely diminished as Ezio could blend in with any crowd, and that they weren't very good pickpocketing targets. Instead, their closest counterpart functionally would be [[Courtesans]], which had the added advantage of moving with Ezio instead of the other way around.
During the Renaissance, there were Monks. Their importance was severely diminished since Ezio was able blend in with any group of civilians. Instead, their closest counterpart functionally would be [[Courtesans]], who moved with Ezio when instructed.
{{clear}}
{{-}}
===Thugs===
===Thugs===
{{main|Thugs}}
{{main|Thugs}}
[[File:AssassinsCreed_360_Test008.jpg|thumb|258px|Altaïr about to pickpocket a thug.]]
[[File:AssassinsCreed_360_Test008.jpg|thumb|258px|Altaïr about to pickpocket a thug.]]
Thugs or ''Courageous Citizens'' were burly denizens of the three cities. They were the only peasants that would fight Altaïr, but only in a fistfight; drawing a weapon caused them to flee. Altaïr could [[Pickpocketing|pickpocket]] thugs for 5 [[throwing knives]], or defeat them in a fistfight for one. Desmond could not make Altaïr kill them, as he would lose synchronization, and there would be no throwing knives to obtain. Strategy-wise it was better to flee for Altaïr should he start a fistfight with them, as the reward for beating them was hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs did not follow him to the roofs should he choose to escape.
Thugs or ''Courageous Citizens'' were burly denizens of the three cities. They were the only peasants that would fight Altaïr, but only in a fistfight; if he drew a weapon, it would cause them to flee. Altaïr could [[Pickpocketing|pickpocket]] thugs for five [[throwing knives]], or defeat them in a fistfight for one. If Altaïr killed them during a fight, as Desmond would lose synchronization, and he would be unable to obtain any throwing knives. Thugs did not follow Altaïr up onto the roofs whenever he escaped from a fight.
Thugs appeared in [[Masyaf]] as well, but they had a much different appearance than the other 3 cities. In Masyaf they were far less burly, and took the appearance of Assassin Informants but with darker robes. They acted in the exact same way though.
Thugs also appeared in fortress city of [[Masyaf]], but they had a much different appearance than those in the other three cities. In Masyaf they were far less burly, and took the appearance of Assassin Informants but with darker robes.
While they did not appear in any other time period, it is worth noting that some civilians would fight if one were caught [[pickpocketing]]. Unlike in the High Middle Ages, however, fist fighting civilians were very easy to defeat. In addition to the fact that Ezio was more proficient in unarmed combat than Altaïr was, fist fighting civilians backed down and fled after the first hit, even if they blocked it. It should also be noted that in both the [[Beat Up]] and Mail Delivery missions in [[Forlì]], gangs of Civilians engaged Ezio in much the same way as the Thugs did in the High Middle Ages'' ''and unlike the aforementioned civilians, they would require a lot more hits to defeat.
Whilst they did not appear in any other period, Renaissance civilians would fight Ezio if he was caught [[pickpocketing]]. Unlike in the High Middle Ages, however, fist-fighting civilians were extremely easy to defeat in combat. Ezio was more proficient in unarmed combat than Altaïr, fist fighting civilians backed down and fled after he dealt a first hit, and even if they manage to blocked it. During both [[Beat Up]] and Mail Delivery memories in the city of [[Forlì]], gangs of civilians engaged Ezio in much the same way as the Thugs did in the High Middle Ages'' ''and unlike normal civilians, he found them more difficult to defeat.
===Troublemakers===
===Troublemakers===
In the three cities visited during after Altaïr's failure at Solomon's Temple, he could sometimes find madmen and drunkards. They usually were found babbling and walking through back alleys. If he get close, they would shove him violently and generally cause a great disturbance. Because Trouble Makers created a commotion when they pushed him, it could cause him to become [[Social Stealth|exposed]]. This could sometimes cause him to fail a side mission, or break his cover as he attempted an assassination. They could also push Altaïr into the water, instantly causing a desynchronization for Desmond.
During the High Middle Ages, the three major cities Altaïr visited contained madmen and drunkards. They usually were found babbling and walking through back alleys. When approached, they would shove Altaïr violently and caused a great disturbance, which could have caused him to become [[Social Stealth|exposed]], fail a side memory, or break his cover as he attempted an assassination. Troublemakers in Acre were also able to push Altaïr into waters, instantly causing desynchronization for Desmond.
Just like with beggars, it's suggested that he punched or shove them when he saw them, as this will, oddly enough, not arouse suspicion with the guards and was a surefire way to get them off your back. Altaïr would take a hit of synchronization (one unit's worth) but this was a small price to pay to deal with them. However, he had to make sure that there were no Thugs nearby, as this would start a fistfight with them.
Similar to beggars, when Altaïr punched or shoved them when he saw them, they would flee, and this would not arouse suspicion with nearby guards. Desmond would receive a minor decrease in synchronization. However, if there were Thugs present, they would commence a fistfight with Altaïr.
During the Renaissance, drunkards resembled the ones during the High Middle Ages in terms of appearance, however, they did not act aggressively.
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.
===Vigilantes===
===Vigilantes===
{{main|Vigilantes}}
{{main|Vigilantes}}
Vigilantes were groups of brave, tough men that were available after saving female citizens. If Altaïr ran past a group of Vigilantes while being chased by guards, the Vigilantes would grab the guards, delaying them greatly. Altaïr could then escape, or take the opportunity to assassinate the guards as they were held back. They were particularly helpful in assassination missions for targets who fled, such as [[Talal]], [[Jubair al Hakim]] and [[Sibrand]].
Vigilantes were groups of brave, tough men that assisted Altaïr after he saved female citizens in distress. When Altaïr ran past a group of Vigilantes whilst being chased by guards, the Vigilantes would grab the guards, delayed them, aided Altaïr’s escape, and presented him the opportunity to assassinate the restrained guards. They were particularly helpful in memories for assassination targets who fled from Altaïr, the Templars [[Talal]], [[Jubair al Hakim]], and [[Sibrand]].
In Rome during the 16th century, the vigilantes made a return, acting exactly like vigilantes from the High Middle Ages.
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed a Borgia tower, acting in the same manner to vigilantes in the High Middle Ages.
In any of the cities visited during the Renaissance, minstrels followed [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they were the beggars of the 15th and 16th century. However, they were slightly less annoying than their Middle Aged counterparts. For starters, they were not as desperate or whiny as the beggars of that time, nor would they throw rocks at Ezio if he tried to escape. Secondly, there was a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by throwing money at them. Just like previously, Ezio could punch or throw them to cause them to run. But unlike before, doing these sort of rash actions against them (drawing weapons, punching, etc.) did actually carry a real consequence, as it would cause a 25% increase in [[Notoriety]].
During the Renaissance, minstrels followed Ezio on the streets, playing on their lutes and singing songs concerning him. They were the beggars of the 15th and 16th century and were less irritable to Ezio than their Middle Aged counterparts. They were not as desperate as the beggars of that time, nor would they hurl rocks at Ezio if he attempted to evade their presence. There was a far easier and socially acceptable method for Ezio to appease them, by throwing florins towards them. Ezio could also punch or throw them and cause them to flee. However, drawing a weapon in their presence and punching them would cause a 25% increase in [[Notoriety]].
Another method for dealing with them was to knock them over when holding the high profile button, immediately stopping them from singing and blocking your way. Although if done near guards, this could cause a slight amount of Notoriety. Stealing from a minstrel causes him to drop his instrument, and gives you 3-5 florins.
Ezio was able to deal with them by knocking them over whilst in high profile, immediately preventing them from singing and blocking his way. Although he did this near guards, this would draw their attention, and caused a slight increase in Notoriety. When Ezio stole from a minstrel, it caused him to drop his instrument, and gave Ezio 3-5 florins.
They were also found in Rome, they only wore different colored clothes, but they would still sing the same songs as in the previously visited cities.Stealing from a minstrel causes him to drop his instrument, but unlike Assassins Creed II, he does not give any coins.
Minstrels were also found in Rome and only wore different colored clothes. When Ezio stole from a minstrel, it caused him to drop his instrument, but yielded no coins for the Assassin.
[[File:Thief.jpg|thumb|100px|A pickpocket.]] Pickpockets, as the name suggests, were thieves that attempted to steal Ezio's money. If the pickpocket was successful in stealing the money, or if Ezio was in the pickpocket's sight, he would escape by use of free-running. Should one be pickpocketed, the stolen money could be regained by chasing, and tackling the pickpocket. In addition to the player's money, an extra 500 florins could be gained by tackling. Also in Rome, pickpockets carried one trade item that could be used for the [[Shop Quests]]. The extra money could be gained even if the player didn't have any money stolen. Pickpockets were identifiable by a money pouch icon on the map, as well as a silver arrow above their heads, inside the Animus. Pickpockets were also subject to the same laws as Ezio. If one was on the rooftops, he could be shot at by an Archer, or Arquebusier. If one was killed, the dead body could still be looted. Killing one had no penalties for desynchronization, but could cause an increase in notoriety if you kill one with any other weapon than a crossbow.
[[File:Thief.jpg|thumb|100px|A pickpocket.]] Pickpockets in the Renaissance era were thieves that attempted to steal Ezio's florins. If the pickpocket was successful in stealing money, or if Ezio was in the pickpocket's sight, he would escape by use of free-running. When Ezio was pick-pocketed, he could regain the money by chasing, and tackling the pickpocket. In addition to the stolen money, an extra 500 florins could be gained by tackling. In Rome, pickpockets carried one trade item that Ezio could use for the completion of [[Shop Quests|shop quests]]. Pickpockets were identifiable by a money pouch icon on the map, as well as a silver arrow above their heads, inside the Animus. Pickpockets were also subject to the same rules on rooftops as Ezio. If a pickpocket entered the rooftops, he would be shot at by an alerted archer, or arquebusier. If one was killed, the deceased body could still be looted and if Ezio killed a pickpocket without the presence of nearby guards or in a low profile action, it had no penalties for Desmond’s desynchronization.
===Borgia Messengers===
===Borgia Messengers===
Line 106:
Line 91:
[[File:Messenger.jpg|thumb|A Borgia messenger.]]
[[File:Messenger.jpg|thumb|A Borgia messenger.]]
Borgia Messengers behaved almost exactly like pickpockets, but with some minor differences. Firstly, they wouldn't attempt to steal from the player. Secondly, they did not have any icon on the radar, and the only way to identify them was by a silver chevron which appeared above their head. Thirdly, Ezio steal a sum of 1503 to 1505 florins from them. And lastly, killing one resulted in a 50% notoriety increase during the 15th century, or a 100% increase in the 16th century. If a Borgia messenger was located on the rooftops by guards, he would be attacked. Same as with pickpockets, the dead bodies could be looted.
Borgia Messengers were presumably, couriers of the House of Borgia during the Renaissance. They behaved in a similar manner to pickpockets and fled upon Ezio’s sight. They wouldn't attempt to steal from Ezio and did not have any icon on the radar; the only way to identify them was by a silver chevron that appeared above their heads. Ezio could steal a sum of 1503 to 1505 florins from them. Killing a Borgia Messenger resulted in a 50% notoriety increase during the 15th century, or a 100% increase in the 16th century. When a Borgia messenger was detected on rooftops by guards, he would be attacked. Their dead bodies could also be looted.
===Courtesans===
===Courtesans===
Line 112:
Line 97:
[[File:Zw-courtesans.png|thumb|A group of courtesans in Venice.]]
[[File:Zw-courtesans.png|thumb|A group of courtesans in Venice.]]
Courtesans were very good at distracting guards, also they could get into places covered with guards, although guards would steal 2 courtesans from Ezio when he walked past them, a new upgrade of the courtesans in the 16th century is that they could poison guards; Ezio hired courtesans, then walked past guards and got them to steal 2, then the courtesan would stand in front of the guard and blow a powder (poison) into the guards face. Then the Courtesans would walk away, the guard then did the same as any other guard that got poisoned by Ezio with the poison blade.
During the Renaissance, Courtesans were civilians adept at distracting guards. Ezio was able to hire a group of four courtesans for an amount of florins and blend in with them. Through courtesans, Ezio could enter guarded places and follow assassination targets without detection. Two courtesans would detach from the hired group if Ezio approached nearby guards and serve as distractions to them. During the 16th century, courtesans also could poison guards by blowing a poisonous powder into the guards’ faces. When Ezio entered a fight with guards whilst in the presence of hired courtesans, they would immediately flee.
Also when Ezio entered a fight with guards while with courtesans, they would flee instead of fight.
===Mercenaries===
===Mercenaries===
Line 120:
Line 103:
[[File:Zw-mercenaries.png|thumb|A group of Mercenaries in Venice.]]
[[File:Zw-mercenaries.png|thumb|A group of Mercenaries in Venice.]]
Mercenaries were very skilled fighters. Ezio could use them to attack and kill guards; the only down side of Mercenaries was that they couldn't scale rooftops with Ezio unless there was a ladder to climb. Mercenaries always carried heavy weapons, i.e. Axes or Claymores, meaning they were unable to sprint. Also, in Rome, they were useful for getting rid of Minstrels, as when they sang to Ezio, a Mercenary would run over, push him away and chase him around the city telling him to keep away from Ezio. This, however, did not last as the next time the Minstrel appeared he would just continue to sing to Ezio.
Mercenaries were skilled and physically tough fighters in the Renaissance period. Ezio could hire a group of either four or six mercenaries for a payment of florins, to attack and kill guards as a form of distraction. However, they couldn't scale rooftops with Ezio unless there was a ladder present for them to climb. Mercenaries always carried [[heavy weapons]] and were unable to sprint. In Rome, they were also able to Minstrels aside from Ezio when they appeared in his presence.
===Thieves===
===Thieves===
Line 126:
Line 109:
[[File:Zw-thieves.png|thumb|A group of Thieves in Venice.]]
[[File:Zw-thieves.png|thumb|A group of Thieves in Venice.]]
Thieves were a good way to lure away guards from targets to assassinate, or good ways to get rid of Guard Posts. While being in Rome, Thieves were extra handy for receiving Florins without arousing Notoriety or a Fight, as they would pickpocket any civilians they passed and Ezio would receive the cash. Although Thieves can free run with Ezio, they were not good in a full group as, if they were on a small platform or rooftop, they were most likely going to fall, either from lack of space, from an archer, crossbowman, or arquebusier shooting at them, other thieves' gently pushing them caused to fall or losing grip while holding onto the edge of a roof.
Thieves lured away guards when hired by Ezio in the Renaissance era and could be found in groups of four individuals each. Whilst in Rome, Thieves would also pickpocket any civilians they passed for Ezio. Although Thieves could free run with Ezio, they were not effective at freerunning in a full group. When they were on a small platform or rooftop, they would likely fall, either from lack of space, from arrows and bullets shot at them by a nearby archer, crossbowman, or arquebusier, or from other thieves' gently pushing them, which caused them to fall or lose grip whilst holding onto the edge of a roof. Hired thieves would also assist Ezio if he engaged in combat with guards.
==Citizens in distress ([[Save Citizen]])==
===High Middle Ages===
[[File:Saveyourmother.jpg|thumb|A citizen being harassed by guards.]]Altaïr would discover citizens that required his attention within the three cities. They were often being harassed by guards for crimes they did not commit. Altaïr killed the guards, and in doing so, unlocked a group of either Scholars or Vigilantes. Women that were saved provided an extra group of [[Vigilantes]], and men that were saved provided an extra group of [[Scholars]].
In Altaïr's visit to [[Alep]], Citizens were similar to those in Acre, Damascus and Jerusalem, but rewarded Altaïr with coins instead of giving him a specific assistance group.
If you chased by Guards, hiring Thieves will come in handy. They will fight for you.
===Renaissance ===
In Rome during the 16th century, [[Ezio]] could save citizens that were being harassed by [[House of Borgia|Borgia]] guards. Once saved, they gave their lives to join Ezio's cause and became Assassin apprentices. They would only appear when Ezio had at least one free Assassin recruit slot.
===Potential Assassin Apprentices===
===Potential Assassin Apprentices===
Line 134:
Line 124:
[[File:Ezio_Recruiting_Assassin.JPG|thumb|210px|Ezio recruiting a citizen.]]
[[File:Ezio_Recruiting_Assassin.JPG|thumb|210px|Ezio recruiting a citizen.]]
Potential Assassin Apprentices were civilians under the influence of the [[Borgia]], who were often bullied and beaten up by the [[guards]] for fun. When saved by [[Ezio Auditore da Firenze|Ezio]] during his time in Rome, the civilians saught to eliminate the Borgia influence in [[Rome]] and join the [[Assassins|Assassin Order]] as Ezio's personal team of Assassins.
Potential Assassin Apprentices were civilians located in areas previously under the influence of the [[Borgia]], who were often bullied and beaten up by [[guards]]. When saved by Ezio in Rome, these civilians sought to eliminate the Borgia influence in the city and joined the Assassin Order as Ezio's personal team of Assassins.
{{-}}
{{-}}
Line 140:
Line 130:
==Trivia==
==Trivia==
[[File:RichCivilian.png|thumb|250px|A rich civilian in Florence.]]
[[File:RichCivilian.png|thumb|250px|A rich civilian in Florence.]]
*''Assassin's Creed'' contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that the [[Ubisoft|the developers]] may have originally intended the game to feature snake charmers.
*''[[Assassin's Creed]]'' contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that developer [[Ubisoft]] may have originally intended the game to feature snake charmers.
*When you have completed [[Assassin's Creed|''Assassin's Creed'']], Altaïr will no longer desynchronize for killing civilians.
*When you have completed ''Assassin's Creed'', Altaïr will no longer desynchronize for killing civilians.
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay videos], Altaïr was originally able to push civilians out of his way while standing still in'' Assassin's Creed''.
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay videos], Altaïr was originally able to push civilians out of his way whilst standing still in'' Assassin's Creed''.
*An achievement can be obtained for throwing the female beggars in'' Assassin's Creed'' twenty-five times.
*An achievement can be obtained for throwing the female beggars in'' Assassin's Creed'' twenty-five times.
*The NPCs of the civilians in Damascus, Jerusalem, and Masyaf are similar.
*The civilians of Damascus, Jerusalem, and Masyaf are similar in appearance.
*When using [[eagle vision]] in ''Assassin's Creed'', ''Assassin's Creed II'' and ''Brotherhood'', civilians are the only ones that do not glow any color. They are simply grey, because they are not an ally or an enemy.
*When using [[eagle vision]] in ''Assassin's Creed'', ''Assassin's Creed II'' and ''Brotherhood'', civilians are the only ones that do not glow any color. They are simply grey, because they are not an ally or an enemy.
*In ''Assassin's Creed II ''and ''Brotherhood'', the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colorful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more Florins.
*In ''Assassin's Creed II ''and ''Brotherhood'', the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colorful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more florins.
*In ''Assassin's Creed II ''if the player pickpocketed any male civilian and who later realized what had happened the male civilian would attack the player with their fists; however, pickpocketing a female who realizes it would only cause them to shriek and run from the player. In ''Brotherhood'' it was changed so that both men and women would attack the player after being pickpocketed indiscriminately. If the player were to choose to retaliate with a counter attack ''Ezio'' could very violently attack a woman which is quite out of character.
*In ''Assassin's Creed II ''if the player pickpockets a male civilian and who later realizes what has happened, the male civilian would attack the player with their fists; however, a female who realizes she has been pickpocketed will only shriek and run from Ezio. In ‘’Brotherhood’’, this was changed so that both men and women would attack the player after being pickpocketed indiscriminately.
*There is no presence of children in any of the games, apart from [[Ezio Auditore da Firenze|Ezio]]'s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]'s children [[Bianca Riario|Bianca]] and [[Ottaviano Riario|Ottaviano]] and the lost child in ''Brotherhood'' whose mother is captured by [[Silvestro Sabbatini]]. Also a child appears when Ezio and [[Mario Auditore|Mario]] are trotting down the streets in [[Monteriggioni]].
*There is no presence of children in any of the games, apart from [[Ezio Auditore da Firenze|Ezio]]'s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]'s children [[Bianca Riario|Bianca]] and [[Ottaviano Riario|Ottaviano]] and the lost child in ''Brotherhood'' whose mother is captured by [[Silvestro Sabbatini]]. Also a child appears when Ezio and [[Mario Auditore|Mario]] are trotting down the streets in [[Monteriggioni]].
*In ''Assassin's Creed II'' and ''Brotherhood'', women will often find anything Ezio does to be attractive, commenting how strong, fast, or brave he is throughout the game.[[File:Civilian_fire_breath.jpg|thumb|125px|A civilian fire-breather]]
*In ''Assassin's Creed II'' and ''Brotherhood'', women will often find anything Ezio does to be attractive, commenting how strong, fast, or brave he is throughout the game.[[File:Civilian_fire_breath.jpg|thumb|125px|A civilian fire-breather]]
Revision as of 03:10, 24 September 2011
Ezio, my friend! How may I be of service?
This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.
Ezio strides down the streets of Venice while Civilians and Guards look on.
Civilians were the members of a nation’s population, that could be found abundantly in cities throughout the existence of humanity. They were of no significance to either the Templar or Assassin Order.
Civilians were the general denizens of the cities (and the Kingdom) of the Holy Land. They possessed no threat to the Assassin Altaïr Ibn-La'Ahad, however, certain individuals reacted aggressively towards his presence and actions.
Civilians watched Altaïr closely when he engaged in fights, made comments as he free ran throughout the city, gasped when he killed city guards and collectively fled from a scene of bloodshed. Civilians also acted as both a shield and a hindrance for Altaïr whenever he ran. When he ran into a large group of them whilst sprinting, he would lose his balance and fall onto the ground, offending those around him. However, if Altaïr shoved his way through a crowd, he could maintain his running momentum.
If Altaïr killed a civilian, he would suffer a large penalty due to his disregard for the first tenet of the Creed, this would also cause his descendant Desmond Miles, in the Animus virtual machine, to face desynchronization.
Renaissance
Civilians during the Renaissance period behaved in a similar manner to those during the High Middle Ages. However, if the Assassin Ezio Auditore killed civilians, instead of losing synchronization, Desmond would be warned twice and finally be desynchronized if a third was killed. A double assassination with the hidden blade counted for two kills and thus, two strikes. Ezio was also able to blend within all groups of civilians, as opposed to scholars during the Third Crusade era. Ezio possessed the ability to throw 10 florins onto the ground, causing a mob of civilians to crowd around him and desperately pick up the coins.
Civilian types
There were multiple civilian types that differed from the mainstream population. Some assisted Altaïr and Ezio, however others presented themselves as obstacles to the Assassins, and/or an outright danger.
In the cities of Acre, Damascus, and Jerusalem, that Altaïr visited, desperate female beggars would approach and pester him for money, claiming that their families were seriously ill and destitute. When their attempts to obtain money failed, they would give up their efforts and walk away. When Altaïr attempted to climb a building to escape them, they would pelt rocks towards him. When Altaïr drew any of his weapons, they would run away screaming immediately. Furthermore, he could grab and throw them in another direction to frighten them. Another method was to simply punch them, which sent them fleeing. Doing this had the same effect as throwing them and did not usually cause nearby guards to intervene. Desmond would also receive minor decrease in synchronization, but frightening them caused them to avoid Altaïr.
15th century
Beggars appeared in the Italian cities of Romagna and Tuscany, but did not chase or harass Ezio for money, only leaning against a wall or standing up when Ezio approached them. When he threw money at them, they would pick it all up, thank him, and proceed to walk away. The function of beggars during the High Middle Ages reappeared as minstrels, who acted similarly. However, that they did not demand money and instead, ran in front of Ezio singing and playing chords on their instruments.
16th century
The city of Rome featured the calmer beggars of the previously visited Italian cities, as well as the return of the harassing beggars from the High Middle Ages. Ezio could prevent interference from these beggars by also throwing money at them. This time around, the harassing beggars were usually found in groups of three, all of which were women. These women disappeared after Rome was fully rebuilt.
Carriers
High Middle Ages
In the three cities visited by Altaïr after his failure at Solomon's Temple, certain civilians could be found walking around carrying something heavy. When Altaïr bumped into them, they would drop the item and cause a big commotion. To pass by carriers without causing a commotion, he was forced to gently push aside. The carriers came in two variations: jar carriers and box carriers. Jar carriers were women carrying around a large jar on their head and box carriers were men holding a box close to their chest. If Altaïr knocked these civilians over, nearby guards would exclaim a warning, and if he repeated his actions, they would attack.
15th and 16th century
Only box carriers appeared during the Renaissance. They were seen carrying boxes from shop to shop. If Ezio bumped into one, they would cause a great deal of commotion, and any guards that witnessed the action would often approach and push Ezio around.
Whenever a box-carrier to walked into the back of Ezio, this resulted in them dropping the box, but still blaming Ezio for the accident. Galloping on a horse near one would also cause him to drop his box.
Scholars were holy men who walked slowly and silently through the three cities. Having robes similar enough to a Scholar's, Altaïr could blend in with a group of them to escape guards.
During Altaïr's visit to Alep, Scholars did not come in groups and Altaïr could not blend with them.
During the Renaissance, there were Monks. Their importance was severely diminished since Ezio was able blend in with any group of civilians. Instead, their closest counterpart functionally would be Courtesans, who moved with Ezio when instructed.
Thugs or Courageous Citizens were burly denizens of the three cities. They were the only peasants that would fight Altaïr, but only in a fistfight; if he drew a weapon, it would cause them to flee. Altaïr could pickpocket thugs for five throwing knives, or defeat them in a fistfight for one. If Altaïr killed them during a fight, as Desmond would lose synchronization, and he would be unable to obtain any throwing knives. Thugs did not follow Altaïr up onto the roofs whenever he escaped from a fight.
Thugs also appeared in fortress city of Masyaf, but they had a much different appearance than those in the other three cities. In Masyaf they were far less burly, and took the appearance of Assassin Informants but with darker robes.
Whilst they did not appear in any other period, Renaissance civilians would fight Ezio if he was caught pickpocketing. Unlike in the High Middle Ages, however, fist-fighting civilians were extremely easy to defeat in combat. Ezio was more proficient in unarmed combat than Altaïr, fist fighting civilians backed down and fled after he dealt a first hit, and even if they manage to blocked it. During both Beat Up and Mail Delivery memories in the city of Forlì, gangs of civilians engaged Ezio in much the same way as the Thugs did in the High Middle Agesand unlike normal civilians, he found them more difficult to defeat.
Troublemakers
During the High Middle Ages, the three major cities Altaïr visited contained madmen and drunkards. They usually were found babbling and walking through back alleys. When approached, they would shove Altaïr violently and caused a great disturbance, which could have caused him to become exposed, fail a side memory, or break his cover as he attempted an assassination. Troublemakers in Acre were also able to push Altaïr into waters, instantly causing desynchronization for Desmond.
Similar to beggars, when Altaïr punched or shoved them when he saw them, they would flee, and this would not arouse suspicion with nearby guards. Desmond would receive a minor decrease in synchronization. However, if there were Thugs present, they would commence a fistfight with Altaïr.
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.
Vigilantes were groups of brave, tough men that assisted Altaïr after he saved female citizens in distress. When Altaïr ran past a group of Vigilantes whilst being chased by guards, the Vigilantes would grab the guards, delayed them, aided Altaïr’s escape, and presented him the opportunity to assassinate the restrained guards. They were particularly helpful in memories for assassination targets who fled from Altaïr, the Templars Talal, Jubair al Hakim, and Sibrand.
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed a Borgia tower, acting in the same manner to vigilantes in the High Middle Ages.
During the Renaissance, minstrels followed Ezio on the streets, playing on their lutes and singing songs concerning him. They were the beggars of the 15th and 16th century and were less irritable to Ezio than their Middle Aged counterparts. They were not as desperate as the beggars of that time, nor would they hurl rocks at Ezio if he attempted to evade their presence. There was a far easier and socially acceptable method for Ezio to appease them, by throwing florins towards them. Ezio could also punch or throw them and cause them to flee. However, drawing a weapon in their presence and punching them would cause a 25% increase in Notoriety.
Ezio was able to deal with them by knocking them over whilst in high profile, immediately preventing them from singing and blocking his way. Although he did this near guards, this would draw their attention, and caused a slight increase in Notoriety. When Ezio stole from a minstrel, it caused him to drop his instrument, and gave Ezio 3-5 florins.
Minstrels were also found in Rome and only wore different colored clothes. When Ezio stole from a minstrel, it caused him to drop his instrument, but yielded no coins for the Assassin.
Pickpockets in the Renaissance era were thieves that attempted to steal Ezio's florins. If the pickpocket was successful in stealing money, or if Ezio was in the pickpocket's sight, he would escape by use of free-running. When Ezio was pick-pocketed, he could regain the money by chasing, and tackling the pickpocket. In addition to the stolen money, an extra 500 florins could be gained by tackling. In Rome, pickpockets carried one trade item that Ezio could use for the completion of shop quests. Pickpockets were identifiable by a money pouch icon on the map, as well as a silver arrow above their heads, inside the Animus. Pickpockets were also subject to the same rules on rooftops as Ezio. If a pickpocket entered the rooftops, he would be shot at by an alerted archer, or arquebusier. If one was killed, the deceased body could still be looted and if Ezio killed a pickpocket without the presence of nearby guards or in a low profile action, it had no penalties for Desmond’s desynchronization.
Borgia Messengers were presumably, couriers of the House of Borgia during the Renaissance. They behaved in a similar manner to pickpockets and fled upon Ezio’s sight. They wouldn't attempt to steal from Ezio and did not have any icon on the radar; the only way to identify them was by a silver chevron that appeared above their heads. Ezio could steal a sum of 1503 to 1505 florins from them. Killing a Borgia Messenger resulted in a 50% notoriety increase during the 15th century, or a 100% increase in the 16th century. When a Borgia messenger was detected on rooftops by guards, he would be attacked. Their dead bodies could also be looted.
During the Renaissance, Courtesans were civilians adept at distracting guards. Ezio was able to hire a group of four courtesans for an amount of florins and blend in with them. Through courtesans, Ezio could enter guarded places and follow assassination targets without detection. Two courtesans would detach from the hired group if Ezio approached nearby guards and serve as distractions to them. During the 16th century, courtesans also could poison guards by blowing a poisonous powder into the guards’ faces. When Ezio entered a fight with guards whilst in the presence of hired courtesans, they would immediately flee.
Mercenaries were skilled and physically tough fighters in the Renaissance period. Ezio could hire a group of either four or six mercenaries for a payment of florins, to attack and kill guards as a form of distraction. However, they couldn't scale rooftops with Ezio unless there was a ladder present for them to climb. Mercenaries always carried heavy weapons and were unable to sprint. In Rome, they were also able to Minstrels aside from Ezio when they appeared in his presence.
Thieves lured away guards when hired by Ezio in the Renaissance era and could be found in groups of four individuals each. Whilst in Rome, Thieves would also pickpocket any civilians they passed for Ezio. Although Thieves could free run with Ezio, they were not effective at freerunning in a full group. When they were on a small platform or rooftop, they would likely fall, either from lack of space, from arrows and bullets shot at them by a nearby archer, crossbowman, or arquebusier, or from other thieves' gently pushing them, which caused them to fall or lose grip whilst holding onto the edge of a roof. Hired thieves would also assist Ezio if he engaged in combat with guards.
Altaïr would discover citizens that required his attention within the three cities. They were often being harassed by guards for crimes they did not commit. Altaïr killed the guards, and in doing so, unlocked a group of either Scholars or Vigilantes. Women that were saved provided an extra group of Vigilantes, and men that were saved provided an extra group of Scholars.
In Altaïr's visit to Alep, Citizens were similar to those in Acre, Damascus and Jerusalem, but rewarded Altaïr with coins instead of giving him a specific assistance group.
Renaissance
In Rome during the 16th century, Ezio could save citizens that were being harassed by Borgia guards. Once saved, they gave their lives to join Ezio's cause and became Assassin apprentices. They would only appear when Ezio had at least one free Assassin recruit slot.
Potential Assassin Apprentices were civilians located in areas previously under the influence of the Borgia, who were often bullied and beaten up by guards. When saved by Ezio in Rome, these civilians sought to eliminate the Borgia influence in the city and joined the Assassin Order as Ezio's personal team of Assassins.
Assassin's Creed contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that developer Ubisoft may have originally intended the game to feature snake charmers.
When you have completed Assassin's Creed, Altaïr will no longer desynchronize for killing civilians.
As seen in early gameplay videos, Altaïr was originally able to push civilians out of his way whilst standing still in Assassin's Creed.
An achievement can be obtained for throwing the female beggars in Assassin's Creed twenty-five times.
The civilians of Damascus, Jerusalem, and Masyaf are similar in appearance.
When using eagle vision in Assassin's Creed, Assassin's Creed II and Brotherhood, civilians are the only ones that do not glow any color. They are simply grey, because they are not an ally or an enemy.
In Assassin's Creed II and Brotherhood, the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colorful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more florins.
In Assassin's Creed II if the player pickpockets a male civilian and who later realizes what has happened, the male civilian would attack the player with their fists; however, a female who realizes she has been pickpocketed will only shriek and run from Ezio. In ‘’Brotherhood’’, this was changed so that both men and women would attack the player after being pickpocketed indiscriminately.
In Assassin's Creed II and Brotherhood, women will often find anything Ezio does to be attractive, commenting how strong, fast, or brave he is throughout the game.File:Civilian fire breath.jpgA civilian fire-breather
Ezio can kill civilians without desynchronizing by using a gentle push or by punching them into water. However, throwing them in to water will cause desynchronization.
You can also 'kill' civilians without desynchronization by knocking them out first and then dragging their subdued body off a ledge higher than a single story. This will stop them from writhing about on the ground and turn them into a motionless corpse. In fact, this works with any subdued person. If the civilian is picked up and thrown a second time, he will resume his writhing.
There is also a rare glitch in Assassin's Creed II where a group of civilians listening to a town crier will not react to any violent act the player commits. These civilians can be killed in the form of an execution without penalizing the player. Although occasionally about a minute after the glitch the player may become spontaneously desynchronized if they had killed two civilians a minute or so prior to killing the glitched NPCs.
In Assassin's Creed: Brotherhood, as Ezio rebuilds Rome, civilians will start carrying parasols, scepters and fans.
In Assassin's Creed: Brotherhood, the male potential Assassin Recruits always have the same clothes as Duccio de Luca, Claudia Auditore's former love interest in Assassin's Creed II.