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{{Era|ACB|ACR|AC3}}
{{Era|ACB|ACR|AC3}}
{{Assassify}}
[[File:Courtesan Escape.JPG|thumb|250px|The [[Courtesan]] running through a trap door.]]
[[File:Chase-Breaker.jpg|thumb|250px|The [[Courtesan]] running through a trap door.]]
'''Chase breakers''' were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer, or disallowing them from following.
'''Chase breakers''' were tools which individuals could activate to delay their pursuers and give themselves more time to escape. Most often, these items were indicated with an [[Animus]] visual effect, in order to help distinguish them from the surrounding environment.


In the [[Animi Training Program]], chase breakers took three to five seconds before they could be used once more by an [[Abstergo recruit]], as opposed to when [[Ezio Auditore da Firenze|Ezio Auditore]] chased after an [[Agiles|Agile]] [[Guards|guard]] in various [[Secret Locations|hidden locations]] during the [[Renaissance]], which remained permanently locked afterwards.
In the [[Animi Training Program]], chase breakers took three to five seconds to reset, and become open for use by a different [[Abstergo recruit]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> However, those in [[Secret Locations|hidden locations]] became permanently locked after they were activated by [[Agile guards]].<ref>''[[Assassin's Creed II]]''</ref>


==Types of chase breakers==
==Types==
[[File:Lift_and_Trap_Door.jpg|thumb|A merchandise lift located next to a trap door.]]
===Merchandise lifts===
===Lifts===
[[File:Lift.png|thumb|left|250px|[[Ezio Auditore da Firenze|Ezio Auditore]] activating a lift.]]
{{Main|Lifts}}
Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.<ref name="Brotherhood"/>
Lifts were devices that allowed the user to spring up into the air – often to a rooftop – by holding onto the rope that they featured and knocking a lever, severing the rope at its base or untethering it.


As opposed to the lifts in history, where the weight they held in place (usually bricks) would smash when colliding with the floor, the lifts in the Animi Training Program would halt closely to the ground before slowly rising back into position. Following this, the lift would become available to other Abstergo recruits after a period of 3 to 5 seconds had passed.
Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that, upon release, dropped the weight, and allowed one to grab onto the rope and be pulled to the top of a building.<ref name="Brotherhood"/>


===Trap doors and Portcullises===
Lifts could be found in [[Rome]], and in [[Renaissance]] or modern [[Monteriggioni]]. However, using a lift once caused the weight to fall and shatter, and the lift to become unusable.<ref name="Brotherhood"/>
{{Main|Trap doors}}
Trap doors consisted of one or more sets of gates that closed once a person ran through them, effectively stopping an enemy from following them. Unlike pursuits between an Agile guard and Ezio Auditore in the Renaissance, in the case of the Animi Training Program, trap doors and portcullises would reopen shortly after they had been closed, allowing other Abstergo recruits to run through them.


===Crumbling beams and platforms===
In [[Abstergo Industries]]' [[Animus]] training program, the lifts functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position.<ref name="Brotherhood"/>
{{Main|Crumbling beams}}
When an individual free-ran over crumbling beam and platform chase breakers, they would disintegrate, allowing whoever used them to gain an advantage over their pursuer. However, if they did not leave the beam quick enough, it would crumble from underneath their feet.


===Corner-mounted flowerpots===
===Trap doors===
In the Renaissance and [[American Revolutionary War|American Revolution]], corner mounted flowerpots were permanent chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.
Trap doors consisted of one or more sets of gates that closed once a person ran through them, effectively stopping any other from following. After a few seconds, however, they would reopen.<ref name="Brotherhood"/>


In combination with the [[Hookblade]], the device allowed [[Turkish Assassins|Ottoman Assassins]] and the [[Italy|Italian]] [[Mentor]] Ezio Auditore to swing forward on corner-mounted flowerpots, as opposed to being confined to swing only around corners.
Occasionally, if one was close enough to their target, they would still be able to assassinate them just as they entered the gates, with the doors closing behind both of them.<ref name="Brotherhood"/>


In the Animi Training Program, whenever used by an Abstergo recruit, corner-mounted flowerpots would desynchronize for a short amount of time, before re-initializing for other recruits to use.
Certain trap doors come in sets of two or more, allowing a person to enter through one, and exit in several possible directions. However, if two people entered each end of a trap door corridor at once, they would both be temporarily trapped; which could prove problematic, particularly if one was the hunter of the other.<ref name="Brotherhood"/>
 
===Crumbling platforms===
When an individual free-ran over crumbling beam or platforms, they would disintegrate, allowing whoever used them to gain an advantage over their pursuer. However, if they did not leave the beam or platform quickly enough, it would crumble underneath their feet.<ref name="Brotherhood"/>
 
===Corner-mounted breakers===
[[File:AC Brothehood multi.JPG|thumb|250px|right|The Courtesan swinging from a corner-mounted chase breaker.]]
Corner-mounted lanterns or flowerpots were chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.<ref name="Brotherhood"/>
 
When used in combination with the [[Hookblade]], the device allowed its user to swing forward, instead of around the corner.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>


===Chandeliers===
===Chandeliers===
{{Main|Chandeliers}}
As a chase breaker, chandeliers were only featured in the Animi Training Program map [[Castel Gandolfo]],<ref name="Brotherhood"/> despite being installed within [[Alhambra]]. Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used by an Abstergo recruit.<ref name="Revelations" />
As a chase breaker, chandeliers were only featured in the Animi Training Program map [[Castel Gandolfo]], despite being installed within [[Alhambra]]. Chandeliers worked like crumbling beams and platforms in other virtual maps, by dropping to the ground whenever they were ran over by an Abstergo recruit.


==Snow drifts==
===Snow drifts===
Natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen on the Animi Training Program map of [[Northwest Passage]].
Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the [[Northwest Passage]] Animus location.<ref name="AC3 multiplayer">''[[Assassin's Creed III]]'' - Multiplayer Demo</ref>


==Trivia==
==Trivia==
*Though unusable by Ezio at the time, chase-breakers were first encountered by him in various Italian cities.
*The corrupt [[Cardinals|cardinal]] in the memory "[[A Wolf In Sheep's Clothing]]," and the [[Papal Guard]] in the "[[Liquid Gold]]" Templar Lair are the only non-[[Assassins]] to use a merchandise lift.
*In ''[[The Da Vinci Disappearance]]'', there is an [[Assassin's Creed: Brotherhood achievements|achievement]] called "Going Up," which is given for dropping the weight of a merchandise lift onto a [[Guards|guard]].
*In ''[[Assassin's Creed: Revelations]]'', [[Ezio Auditore da Firenze|Ezio Auditore]] was able to use a variation of the merchandise lifts, which start on ships or walls instead of on the ground.
*In the memory "[[Firing Line]]", [[Gaspar de la Croix]] used trap doors during an escape attempt from Ezio.
*In the [[Lairs of Romulus|Lair of Romulus]] memory "[[Thrown To The Wolves]]", trap doors were used to obstruct Ezio as he pursued his target on [[Horses|horseback]].
 
==References==
{{Reflist}}


==Sources==
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed III]]''
{{ACBH}}
{{ACBH}}
{{ACR}}
{{AC3}}
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Assassin's Creed: Brotherhood Gameplay]]
[[Category:Assassin's Creed: Brotherhood Gameplay]]

Revision as of 03:24, 6 July 2012

The Courtesan running through a trap door.

Chase breakers were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer, or disallowing them from following.

In the Animi Training Program, chase breakers took three to five seconds to reset, and become open for use by a different Abstergo recruit.[1] However, those in hidden locations became permanently locked after they were activated by Agile guards.[2]

Types

Merchandise lifts

File:Lift.png
Ezio Auditore activating a lift.

Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.[1]

Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that, upon release, dropped the weight, and allowed one to grab onto the rope and be pulled to the top of a building.[1]

Lifts could be found in Rome, and in Renaissance or modern Monteriggioni. However, using a lift once caused the weight to fall and shatter, and the lift to become unusable.[1]

In Abstergo Industries' Animus training program, the lifts functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position.[1]

Trap doors

Trap doors consisted of one or more sets of gates that closed once a person ran through them, effectively stopping any other from following. After a few seconds, however, they would reopen.[1]

Occasionally, if one was close enough to their target, they would still be able to assassinate them just as they entered the gates, with the doors closing behind both of them.[1]

Certain trap doors come in sets of two or more, allowing a person to enter through one, and exit in several possible directions. However, if two people entered each end of a trap door corridor at once, they would both be temporarily trapped; which could prove problematic, particularly if one was the hunter of the other.[1]

Crumbling platforms

When an individual free-ran over crumbling beam or platforms, they would disintegrate, allowing whoever used them to gain an advantage over their pursuer. However, if they did not leave the beam or platform quickly enough, it would crumble underneath their feet.[1]

Corner-mounted breakers

The Courtesan swinging from a corner-mounted chase breaker.

Corner-mounted lanterns or flowerpots were chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.[1]

When used in combination with the Hookblade, the device allowed its user to swing forward, instead of around the corner.[3]

Chandeliers

As a chase breaker, chandeliers were only featured in the Animi Training Program map Castel Gandolfo,[1] despite being installed within Alhambra. Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used by an Abstergo recruit.[3]

Snow drifts

Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the Northwest Passage Animus location.[4]

Trivia

References