Chase breaker: Difference between revisions
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{{Era|ACB|ACR|AC3}} | {{Era|ACB|ACR|AC3}} | ||
[[File:Courtesan Escape.JPG|thumb|250px|The [[Courtesan]] running through a trap door.]] | |||
[[File: | '''Chase breakers''' were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer, or disallowing them from following. | ||
'''Chase breakers''' were tools | |||
In the [[Animi Training Program]], chase breakers took three to five seconds | In the [[Animi Training Program]], chase breakers took three to five seconds to reset, and become open for use by a different [[Abstergo recruit]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> However, those in [[Secret Locations|hidden locations]] became permanently locked after they were activated by [[Agile guards]].<ref>''[[Assassin's Creed II]]''</ref> | ||
==Types | ==Types== | ||
[[File: | ===Merchandise lifts=== | ||
[[File:Lift.png|thumb|left|250px|[[Ezio Auditore da Firenze|Ezio Auditore]] activating a lift.]] | |||
Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.<ref name="Brotherhood"/> | |||
Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that, upon release, dropped the weight, and allowed one to grab onto the rope and be pulled to the top of a building.<ref name="Brotherhood"/> | |||
Lifts could be found in [[Rome]], and in [[Renaissance]] or modern [[Monteriggioni]]. However, using a lift once caused the weight to fall and shatter, and the lift to become unusable.<ref name="Brotherhood"/> | |||
In [[Abstergo Industries]]' [[Animus]] training program, the lifts functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position.<ref name="Brotherhood"/> | |||
=== | ===Trap doors=== | ||
Trap doors consisted of one or more sets of gates that closed once a person ran through them, effectively stopping any other from following. After a few seconds, however, they would reopen.<ref name="Brotherhood"/> | |||
Occasionally, if one was close enough to their target, they would still be able to assassinate them just as they entered the gates, with the doors closing behind both of them.<ref name="Brotherhood"/> | |||
Certain trap doors come in sets of two or more, allowing a person to enter through one, and exit in several possible directions. However, if two people entered each end of a trap door corridor at once, they would both be temporarily trapped; which could prove problematic, particularly if one was the hunter of the other.<ref name="Brotherhood"/> | |||
===Crumbling platforms=== | |||
When an individual free-ran over crumbling beam or platforms, they would disintegrate, allowing whoever used them to gain an advantage over their pursuer. However, if they did not leave the beam or platform quickly enough, it would crumble underneath their feet.<ref name="Brotherhood"/> | |||
===Corner-mounted breakers=== | |||
[[File:AC Brothehood multi.JPG|thumb|250px|right|The Courtesan swinging from a corner-mounted chase breaker.]] | |||
Corner-mounted lanterns or flowerpots were chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.<ref name="Brotherhood"/> | |||
When used in combination with the [[Hookblade]], the device allowed its user to swing forward, instead of around the corner.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref> | |||
===Chandeliers=== | ===Chandeliers=== | ||
As a chase breaker, chandeliers were only featured in the Animi Training Program map [[Castel Gandolfo]],<ref name="Brotherhood"/> despite being installed within [[Alhambra]]. Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used by an Abstergo recruit.<ref name="Revelations" /> | |||
As a chase breaker, chandeliers were only featured in the Animi Training Program map [[Castel Gandolfo]], despite being installed within [[Alhambra]]. Chandeliers worked | |||
==Snow drifts== | ===Snow drifts=== | ||
Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the [[Northwest Passage]] Animus location.<ref name="AC3 multiplayer">''[[Assassin's Creed III]]'' - Multiplayer Demo</ref> | |||
==Trivia== | ==Trivia== | ||
* | *The corrupt [[Cardinals|cardinal]] in the memory "[[A Wolf In Sheep's Clothing]]," and the [[Papal Guard]] in the "[[Liquid Gold]]" Templar Lair are the only non-[[Assassins]] to use a merchandise lift. | ||
*In ''[[The Da Vinci Disappearance]]'', there is an [[Assassin's Creed: Brotherhood achievements|achievement]] called "Going Up," which is given for dropping the weight of a merchandise lift onto a [[Guards|guard]]. | |||
*In ''[[Assassin's Creed: Revelations]]'', [[Ezio Auditore da Firenze|Ezio Auditore]] was able to use a variation of the merchandise lifts, which start on ships or walls instead of on the ground. | |||
*In the memory "[[Firing Line]]", [[Gaspar de la Croix]] used trap doors during an escape attempt from Ezio. | |||
*In the [[Lairs of Romulus|Lair of Romulus]] memory "[[Thrown To The Wolves]]", trap doors were used to obstruct Ezio as he pursued his target on [[Horses|horseback]]. | |||
==References== | |||
{{Reflist}} | |||
{{ACBH}} | {{ACBH}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Assassin's Creed: Brotherhood Gameplay]] | [[Category:Assassin's Creed: Brotherhood Gameplay]] | ||
Revision as of 03:24, 6 July 2012
Chase breakers were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer, or disallowing them from following.
In the Animi Training Program, chase breakers took three to five seconds to reset, and become open for use by a different Abstergo recruit.[1] However, those in hidden locations became permanently locked after they were activated by Agile guards.[2]
Types
Merchandise lifts
Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.[1]
Each lift was made up of a rope attached to a suspended weight, which stretched from ground level to the pulley at the top of a beam. The rope was held in place by a lever that, upon release, dropped the weight, and allowed one to grab onto the rope and be pulled to the top of a building.[1]
Lifts could be found in Rome, and in Renaissance or modern Monteriggioni. However, using a lift once caused the weight to fall and shatter, and the lift to become unusable.[1]
In Abstergo Industries' Animus training program, the lifts functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position.[1]
Trap doors
Trap doors consisted of one or more sets of gates that closed once a person ran through them, effectively stopping any other from following. After a few seconds, however, they would reopen.[1]
Occasionally, if one was close enough to their target, they would still be able to assassinate them just as they entered the gates, with the doors closing behind both of them.[1]
Certain trap doors come in sets of two or more, allowing a person to enter through one, and exit in several possible directions. However, if two people entered each end of a trap door corridor at once, they would both be temporarily trapped; which could prove problematic, particularly if one was the hunter of the other.[1]
Crumbling platforms
When an individual free-ran over crumbling beam or platforms, they would disintegrate, allowing whoever used them to gain an advantage over their pursuer. However, if they did not leave the beam or platform quickly enough, it would crumble underneath their feet.[1]
Corner-mounted breakers
Corner-mounted lanterns or flowerpots were chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.[1]
When used in combination with the Hookblade, the device allowed its user to swing forward, instead of around the corner.[3]
Chandeliers
As a chase breaker, chandeliers were only featured in the Animi Training Program map Castel Gandolfo,[1] despite being installed within Alhambra. Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used by an Abstergo recruit.[3]
Snow drifts
Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the Northwest Passage Animus location.[4]
Trivia
- The corrupt cardinal in the memory "A Wolf In Sheep's Clothing," and the Papal Guard in the "Liquid Gold" Templar Lair are the only non-Assassins to use a merchandise lift.
- In The Da Vinci Disappearance, there is an achievement called "Going Up," which is given for dropping the weight of a merchandise lift onto a guard.
- In Assassin's Creed: Revelations, Ezio Auditore was able to use a variation of the merchandise lifts, which start on ships or walls instead of on the ground.
- In the memory "Firing Line", Gaspar de la Croix used trap doors during an escape attempt from Ezio.
- In the Lair of Romulus memory "Thrown To The Wolves", trap doors were used to obstruct Ezio as he pursued his target on horseback.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Assassin's Creed: Brotherhood
- ↑ Assassin's Creed II
- ↑ 3.0 3.1 Assassin's Creed: Revelations
- ↑ Assassin's Creed III - Multiplayer Demo
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