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*''Warhammer 40,000: Dawn of War'' (2004), THQ | *''Warhammer 40,000: Dawn of War'' (2004), THQ | ||
== External | == External links == | ||
*[http://ca.linkedin.com/pub/brianna-code/1/6b0/56b Brianna Code]'s professional profile at LinkedIn. | *[http://ca.linkedin.com/pub/brianna-code/1/6b0/56b Brianna Code]'s professional profile at LinkedIn. | ||
*[http://www.mobygames.com/developer/sheet/view/developerId,152843/ Brianna Code]'s professional profile at MobyGames. | *[http://www.mobygames.com/developer/sheet/view/developerId,152843/ Brianna Code]'s professional profile at MobyGames. | ||
Revision as of 16:04, 3 February 2013

Brianna Code is an Associate Lead AI Programmer on Assassin's Creed III at Ubisoft Montreal. Her additional role on the Assassin's Creed team is to help coordinate the AI team, such as the programmers, animators and designers.[1]
Games credited
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Company of Heroes (2006), THQ
- Company of Heroes (Collector's Edition) (2006), THQ
- Warhammer 40,000: Dawn of War (Game of the Year Edition) (2005), THQ
- Warhammer 40,000: Dawn of War (2004), THQ
External links
- Brianna Code's professional profile at LinkedIn.
- Brianna Code's professional profile at MobyGames.
- Brianna Code's "Road to E3" interview.