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[[File:Bjorn Swenson.png|thumb|Bjorn Swenson]] | [[File:Bjorn Swenson.png|thumb|Bjorn Swenson]] | ||
'''Bjorn Swenson''' is a Senior Level Designer at [[Ubisoft]] Montreal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | '''Bjorn Swenson''' is a Senior Level Designer at [[Ubisoft]] {{Wiki|Montreal}}. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | ||
==Games credited== | ==Games credited== | ||
Revision as of 04:11, 2 November 2013

Bjorn Swenson is a Senior Level Designer at Ubisoft Montreal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
Games credited
- Star Wars: Lethal Alliance (2006) - Ubisoft
- Naruto: The Broken Bond (2008) - Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010) - Ubisoft
- Assassin's Creed: Brotherhood (2011) - Ubisoft
External links
- Bjorn Swenson's professional profile on LinkedIn.