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{{Era|Realworld}}
{{Era|Realworld}}
[[File:Bjorn Swenson.png|thumb|Bjorn Swenson.]]
[[File:Bjorn Swenson.png|thumb|Bjorn Swenson]]


'''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
'''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development.

Revision as of 04:48, 2 April 2013

Bjorn Swenson

Bjorn Swenson is a senior level designer at Ubisoft Montréal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.

Accredited games

  • Assassin's Creed: Brotherhood (2011), Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
  • Naruto: The Broken Bond (2008), Ubisoft
  • Star Wars: Lethal Alliance (2006), Ubisoft

External links