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'''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | '''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | ||
==Accredited games== | == Accredited games == | ||
*''Assassin's Creed: Brotherhood ''(2011), Ubisoft | *''Assassin's Creed: Brotherhood ''(2011), Ubisoft | ||
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft | *''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft | ||
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*''Star Wars: Lethal Alliance'' (2006), Ubisoft | *''Star Wars: Lethal Alliance'' (2006), Ubisoft | ||
==External links== | == External links == | ||
*[http://ca.linkedin.com/pub/bjorn-swenson/6/a3/836 Bjorn Swenson]'s professional profile on LinkedIn. | *[http://ca.linkedin.com/pub/bjorn-swenson/6/a3/836 Bjorn Swenson]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Swenson, Bjorn}} | {{DEFAULTSORT:Swenson, Bjorn}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Brotherhood | [[Category:Assassin's Creed: Brotherhood development team]] | ||
Revision as of 21:03, 3 October 2012

Bjorn Swenson is a senior level designer at Ubisoft Montréal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
Accredited games
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Naruto: The Broken Bond (2008), Ubisoft
- Star Wars: Lethal Alliance (2006), Ubisoft
External links
- Bjorn Swenson's professional profile on LinkedIn.