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'''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
'''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development.


==Accredited games==
== Accredited games ==
*''Assassin's Creed: Brotherhood ''(2011), Ubisoft
*''Assassin's Creed: Brotherhood ''(2011), Ubisoft
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft
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*''Star Wars: Lethal Alliance'' (2006), Ubisoft
*''Star Wars: Lethal Alliance'' (2006), Ubisoft


==External links==
== External links ==
*[http://ca.linkedin.com/pub/bjorn-swenson/6/a3/836 Bjorn Swenson]'s professional profile on LinkedIn.
*[http://ca.linkedin.com/pub/bjorn-swenson/6/a3/836 Bjorn Swenson]'s professional profile on LinkedIn.


{{DEFAULTSORT:Swenson, Bjorn}}
{{DEFAULTSORT:Swenson, Bjorn}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]

Revision as of 21:03, 3 October 2012

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Bjorn Swenson.

Bjorn Swenson is a senior level designer at Ubisoft Montréal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.

Accredited games

  • Assassin's Creed: Brotherhood (2011), Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
  • Naruto: The Broken Bond (2008), Ubisoft
  • Star Wars: Lethal Alliance (2006), Ubisoft

External links