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Revision as of 22:12, 22 March 2012

Bjorn Swenson is a senior level designer at Ubisoft Montréal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
Accredited games
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Naruto: The Broken Bond (2008), Ubisoft
- Star Wars: Lethal Alliance (2006), Ubisoft
External links
- Bjorn Swenson's professional profile on LinkedIn.