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[[File:Bjorn Swenson.png|thumb|Bjorn Swenson.]] | [[File:Bjorn Swenson.png|thumb|Bjorn Swenson.]] | ||
'''Bjorn Swenson''' is a senior level designer at [[Ubisoft]] Montréal. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | |||
==Accredited games== | |||
== | |||
*''Assassin's Creed: Brotherhood ''(2011), Ubisoft | *''Assassin's Creed: Brotherhood ''(2011), Ubisoft | ||
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft | *''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft | ||
*''Naruto: The Broken Bond'' (2008), Ubisoft | *''Naruto: The Broken Bond'' (2008), Ubisoft | ||
*''Star Wars: Lethal Alliance'' (2006), Ubisoft | *''Star Wars: Lethal Alliance'' (2006), Ubisoft | ||
==External links== | ==External links== | ||
*[http:// | *[http://ca.linkedin.com/pub/bjorn-swenson/6/a3/836 Bjorn Swenson]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Swenson, Bjorn}} | {{DEFAULTSORT:Swenson, Bjorn}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 03:05, 19 February 2012

Bjorn Swenson is a senior level designer at Ubisoft Montréal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
Accredited games
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Naruto: The Broken Bond (2008), Ubisoft
- Star Wars: Lethal Alliance (2006), Ubisoft
External links
- Bjorn Swenson's professional profile on LinkedIn.