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[[File: | [[File:Bjorn Swenson.png|thumb|Bjorn Swenson.]] | ||
'''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development. | '''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development. | ||
Revision as of 11:19, 10 October 2011

Bjorn Swenson is a senior level designer at Ubisoft Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play and feature development.
Games credited
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Naruto: The Broken Bond (2008), Ubisoft
- Star Wars: Lethal Alliance (2006), Ubisoft
External links
- Bjorn Swenson's professional profile on Linkedin.