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  {{Era|Realworld}} {{Apprentice Revamp|Amnestyyy|Elchzard}} {{stub}}[[File:Bjorn_Swenson.png|thumb]]
  {{Era|Realworld}} {{Apprentice Revamp|Amnestyyy|Elchzard}} {{stub}}[[File:Bjorn_Swenson.png|thumb]]
'''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. His specialties are scripted events, mission scripting, exotic game play and feature development.
'''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development.
==Games credited==
==Games credited==
*''[[Assassin's Creed: Brotherhood]] ''(2011), Ubisoft
*''Assassin's Creed: Brotherhood ''(2011), Ubisoft
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft
*''Naruto: The Broken Bond'' (2008), Ubisoft
*''Naruto: The Broken Bond'' (2008), Ubisoft

Revision as of 21:26, 13 September 2011


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Bjorn Swenson is a senior level designer at Ubisoft Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play and feature development.

Games credited

  • Assassin's Creed: Brotherhood (2011), Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
  • Naruto: The Broken Bond (2008), Ubisoft
  • Star Wars: Lethal Alliance (2006), Ubisoft

External links