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{{Era|Realworld}} {{Apprentice Revamp|Amnestyyy|Elchzard}} {{stub}}[[File:Bjorn_Swenson.png|thumb]] | {{Era|Realworld}} {{Apprentice Revamp|Amnestyyy|Elchzard}} {{stub}}[[File:Bjorn_Swenson.png|thumb]] | ||
'''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. His specialties are scripted events, mission scripting, exotic game play and feature development. | '''Bjorn Swenson '''is a senior level designer at [[Ubisoft]] Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of [[Assassin's Creed: Brotherhood]], and is part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play and feature development. | ||
==Games credited== | ==Games credited== | ||
*'' | *''Assassin's Creed: Brotherhood ''(2011), Ubisoft | ||
*''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft | *''Tom Clancy's Splinter Cell: Conviction'' (2010), Ubisoft | ||
*''Naruto: The Broken Bond'' (2008), Ubisoft | *''Naruto: The Broken Bond'' (2008), Ubisoft | ||
Revision as of 21:26, 13 September 2011

Bjorn Swenson is a senior level designer at Ubisoft Montréal, and he worked on a few of Ubisofts recent masterpieces. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play and feature development.
Games credited
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Naruto: The Broken Bond (2008), Ubisoft
- Star Wars: Lethal Alliance (2006), Ubisoft
