User blog comment:The Brave Wolf/Assassin's Creed: Origins - New Rumor May 9th 2017/@comment-5088097-20170509174549/@comment-5088097-20170511135627: Difference between revisions
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I don't mind a big open world, but then again, if you think back to the hub worlds that Nintendo has created for The Legend of Zelda, such as Ocarina of Time, the open world was small but there was a lot of complexity involved. I'm thinking a hub world akin to Twilight Princess could suit well, not in terms of size of course since Origins will be even bigger but in terms of complexity. The world was enormous but there was plenty to do, and plenty to see. I don't want to see all desert or all open sea, I want to see settlements, camps, cities (big cities), small cities, et al. I want them to implement the hidden locations as well in the capacity they introduced them back in AC2. We haven't had a complex character since Ezio, or Desmond and I want Ubisoft to ditch the new ancestor every game thing that they've been doing since AC4 and instead just focus on telling the story of one Assassin through the span of his life. | I don't mind a big open world, but then again, if you think back to the hub worlds that Nintendo has created for The Legend of Zelda, such as Ocarina of Time, the open world was small but there was a lot of complexity involved. I'm thinking a hub world akin to Twilight Princess could suit well, not in terms of size of course since Origins will be even bigger but in terms of complexity. The world was enormous but there was plenty to do, and plenty to see. I don't want to see all desert or all open sea, I want to see settlements, camps, cities (big cities), small cities, et al. I want them to implement the hidden locations as well in the capacity they introduced them back in AC2. We haven't had a complex character since Ezio, or Desmond and I want Ubisoft to ditch the new ancestor every game thing that they've been doing since AC4 and instead just focus on telling the story of one Assassin through the span of his life. | ||
Latest revision as of 01:37, 10 July 2026
I don't mind a big open world, but then again, if you think back to the hub worlds that Nintendo has created for The Legend of Zelda, such as Ocarina of Time, the open world was small but there was a lot of complexity involved. I'm thinking a hub world akin to Twilight Princess could suit well, not in terms of size of course since Origins will be even bigger but in terms of complexity. The world was enormous but there was plenty to do, and plenty to see. I don't want to see all desert or all open sea, I want to see settlements, camps, cities (big cities), small cities, et al. I want them to implement the hidden locations as well in the capacity they introduced them back in AC2. We haven't had a complex character since Ezio, or Desmond and I want Ubisoft to ditch the new ancestor every game thing that they've been doing since AC4 and instead just focus on telling the story of one Assassin through the span of his life.