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<p style="margin-bottom:0in;margin-bottom:.0001pt;line-height: 17.25pt;background:#003153;vertical-align:baseline">{{stub}}'Assassinate' is an online [[Multiplayer|multiplayer]] mode in [[Assassin's Creed Brotherhood|Assassin's Creed: Brotherhood]]. It was added with the [[Animus Project Update 3.0]] downloadable content, and is currently one of the most popular multiplayer game modes available.</p>
{{Era|Technology|Abstergo}}
[[File:ACBH-PriestProwler.jpg|thumb|250px|The [[Prowler]] assassinating the [[Priest (Animi Avatar)|Priest]]]]
'''Assassinate''' is a virtual training mode in the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]] and the [[Assassin's Creed III|console stage]] of the [[Animus]] games console.
It was included with a [[Animus Project Update 3.0|system update]] during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.
<p style="margin-top:10.5pt;margin-right:0in;margin-bottom: 2.4pt;margin-left:0in;line-height:17.25pt;mso-outline-level:2;background:#003153; vertical-align:baseline;border:none;mso-border-bottom-alt:solid #004B80 .75pt; padding:0in;mso-padding-alt:0in 0in 0in 0in">This game mode is a free-for-all game mode which requires players to differentiate NPC to Player, and therefore kill their chosen target. Players only acculate points if successful Player Targets have been chosen. Players do not get points for choosing and then killing civilians. If fact, if a Player kills a civilian in sight of a Player, they are vulnerable to their attacks, and therefore make them a target.</p>
<p style="margin-top:10.5pt;margin-right:0in;margin-bottom: 2.4pt;margin-left:0in;line-height:17.25pt;mso-outline-level:2;background:#003153; vertical-align:baseline;border:none;mso-border-bottom-alt:solid #004B80 .75pt; padding:0in;mso-padding-alt:0in 0in 0in 0in">At the start of the game, players are given a modified manhunt compass that shows all players near you. In order to obtain a contract, you must use the lock system to lock on to persona to initiate a contract with them. The character of the target will then appear in the upper-right corner of the screen along with a detection meter. Once the contract has been established, the Manhunt-like compass will be replaced with the regular Wanted compass and will start tracking your chosen target.</p>
Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing [[civilians]]. Additionally, included within the console stage, users will be left vulnerable if this occurs.
<p style="margin-top:10.5pt;margin-right:0in;margin-bottom: 2.4pt;margin-left:0in;line-height:17.25pt;mso-outline-level:2;background:#003153; vertical-align:baseline;border:none;mso-border-bottom-alt:solid #004B80 .75pt; padding:0in;mso-padding-alt:0in 0in 0in 0in">You must always be careful that you pick the right persona to assassinate. You can lock on to other NPCs by mistake, and kill them will expose you to other nearby players and you will instantly be targeted and assassinated.</p>
At the start of the session, participants are given a modified [[Manhunt]] compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular [[Wanted]] compass and will start tracking their chosen target.
Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.
<p style="margin-top:10.5pt;margin-right:0in;margin-bottom: 2.4pt;margin-left:0in;line-height:17.25pt;mso-outline-level:2;background:#003153; vertical-align:baseline;border:none;mso-border-bottom-alt:solid #004B80 .75pt; padding:0in;mso-padding-alt:0in 0in 0in 0in">Pursuers are obtain in this mode if you are locked on by another player. When they lock you will start glowing red along with the Red Triangle Counter lighting up. In this mode you can theoretically have up to 7 Pursuers. Unlike in Wanted, no matter what place you are in terms of your score, you are bound to have pursuers on you once locked on.</p>
<p style="margin-top:10.5pt;margin-right:0in;margin-bottom: 2.4pt;margin-left:0in;line-height:17.25pt;mso-outline-level:2;background:#003153; vertical-align:baseline;border:none;mso-border-bottom-alt:solid #004B80 .75pt; padding:0in;mso-padding-alt:0in 0in 0in 0in">A very special feature in this game mode is called “Exposing”. When you are locked on by your pursuer, if you manage to lock on to them they will become exposed. When this happens, Their detection meter will drop all the way down to discreet to the point if your pursuers move any more after that moment in high profile, they will initiate a chase.</p>
Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.
If a Player can target their Pursuer, their Pursuer's detection meter will instantly drop to extremely lower, and if they use high profile will start a chase with their target. The negative about this perk is this tells Pursers that you are in fact a player and not a NPC because they can't lock-on, or in fact play the game itself.
Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.
<p style="margin-top:10.5pt;margin-right:0in;margin-bottom: 2.4pt;margin-left:0in;line-height:17.25pt;mso-outline-level:2;background:#003153; vertical-align:baseline;border:none;mso-border-bottom-alt:solid #004B80 .75pt; padding:0in;mso-padding-alt:0in 0in 0in 0in">As stated above, targets are obtained by locking on to personas that you see in conjunction to using the compass to pin point and identify the players out of all the NPCs. Once you have locked on to an actual player, you will proceed with regular wanted procedures.</p>
<p style="margin-top:10.5pt;margin-right:0in;margin-bottom: 2.4pt;margin-left:0in;line-height:17.25pt;mso-outline-level:2;background:#003153; vertical-align:baseline;border:none;mso-border-bottom-alt:solid #004B80 .75pt; padding:0in;mso-padding-alt:0in 0in 0in 0in">The ideals of Assassinate are to not react to a target's lock-ons to their persona and when their purser chooses a new target, quickly lock-on to their ex-purser, and make them their target. Because your detection meter doesn't lower/raise when you don't have a target, some Players try a non-triggered chase, where it comes down to the Player who wants a fight or is just teasing.</p>
It was included with a system update during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.
Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing civilians. Additionally, included within the console stage, users will be left vulnerable if this occurs.
At the start of the session, participants are given a modified Manhunt compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular Wanted compass and will start tracking their chosen target.
Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.
Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.
Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.