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[[File:ACBH-PriestProwler.jpg|thumb|250px|The [[Prowler]] assassinating the [[Priest (Animi Avatar)|Priest]]]]
'''Assassinate''' is a virtual training mode in the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]] and the [[Assassin's Creed III|console stage]] of the [[Animus]] games console.


'''Assassinate''' is an online [[Multiplayer|multiplayer]] mode in ''[[Assassin's Creed Brotherhood|Assassin's Creed: Brotherhood]]''. It was added with the ''[[Animus Project Update 3.0]]'' downloadable content, and is currently one of the most popular multiplayer game modes available.
It was included with a [[Animus Project Update 3.0|system update]] during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.


This game mode is a free-for-all game mode which requires players to differentiate NPC to Player, and therefore kill their chosen target. Players only acculate points if successful Player Targets have been chosen. Players do not get points for choosing and then killing civilians. If fact, if a Player kills a civilian in sight of a Player, they are vulnerable to their attacks, and therefore make them a target.
==Gameplay==
Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing [[civilians]]. Additionally, included within the console stage, users will be left vulnerable if this occurs.


The ideals of Assassinate are to not react to a target's lock-ons to their persona and when their purser chooses a new target, quickly lock-on to their ex-purser, and make them their target. Because your detection meter doesn't lower/raise when you don't have a target, some Players try a non-triggered chase, where it comes down to the Player who wants a fight or is just teasing.
At the start of the session, participants are given a modified [[Manhunt]] compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular [[Wanted]] compass and will start tracking their chosen target.


If a Player can target their Purser, their Purser's detection meter will instantly drop to extremely lower, and if they use high profile will start a chase with their target. The negative about this perk is this tells Pursers that you are in fact a player and not a NPC because they can't lock-on, or in fact play the game itself.
Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.
[[Category:Assassin's Creed: Brotherhood Multiplayer]]
 
[[Category:Article stubs]]
Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.
 
Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.
 
==References==
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed IV: Black Flag]]''
{{ACB}}
{{ACR}}
{{AC3}}
[[Category:Primary stage modes]]
[[Category:Secondary stage modes]]
[[Category:Tertiary stage modes]]

Latest revision as of 17:28, 15 October 2018

The Prowler assassinating the Priest

Assassinate is a virtual training mode in the first and second stage of the Animi Training Program and the console stage of the Animus games console.

It was included with a system update during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.

Gameplay[edit | edit source]

Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing civilians. Additionally, included within the console stage, users will be left vulnerable if this occurs.

At the start of the session, participants are given a modified Manhunt compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular Wanted compass and will start tracking their chosen target.

Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.

Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.

Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.

References[edit | edit source]