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Norris Goes Courting: Difference between revisions
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{{Era|AC3}} | {{Era|Memories|AC3}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|image = Norris_Goes_Courting_1.png | | image = Norris_Goes_Courting_1.png | ||
|description = ''Help [[Maurice|Norris]] find a gift for [[Myriam]].'' | | description = ''Help [[Maurice|Norris]] find a gift for [[Myriam]].'' | ||
|appearance = ''[[Assassin's Creed III]]'' | | appearance = ''[[Assassin's Creed III]]'' | ||
|type = Homestead mission | | type = Homestead mission | ||
|previous = [[Manor Mysteries, Part 1]] | | previous = [[Manor Mysteries, Part 1]] | ||
|next = [[Bowls Beginner]] | | next = [[Bowls Beginner]] | ||
| | | source = [[Ratonhnhaké:ton]] | ||
|location = [[Davenport Homestead]], [[Massachusetts|Massachusetts Bay]], [[United States|British America]] | | location = [[Davenport Homestead]], [[Massachusetts|Massachusetts Bay]], [[United States|British America]] | ||
|date = 1775}} | | date = 1775}} | ||
'''Norris Goes Courting''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]]. | '''Norris Goes Courting''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].<ref>''[[Assassin's Creed III]]''</ref> | ||
==Description== | ==Description== | ||
Connor came across Norris, who asked him for help in finding a gift for Myriam. | Connor came across [[Maurice|Norris]], who asked him for help in finding a gift for [[Myriam]]. | ||
==Dialogue== | ==Dialogue== | ||
| Line 51: | Line 51: | ||
</gallery> | </gallery> | ||
== | ==References== | ||
{{reflist}} | |||
{{AC3Memories}} | {{AC3Memories}} | ||
[[Category:Memories of Ratonhnhaké:ton]] | [[Category:Memories of Ratonhnhaké:ton]] | ||
[[Category:Memories relived using Animus 3.0]] | [[Category:Memories relived using the Animus 3.0]] | ||
Latest revision as of 09:51, 28 June 2024
Norris Goes Courting was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.[1]
Description[edit | edit source]
Connor came across Norris, who asked him for help in finding a gift for Myriam.
Dialogue[edit | edit source]
Connor walked up to Norris in the middle of a stream.
- Norris: Connor!
- Connor: Norris.
- Norris: You know Myriam?
- Connor: Of course.
- Norris: What does she like? I want to give her a gift.
- Connor: I really do not know...
- Norris: Alright.
- Connor: Let me call on Prudence. She may be of service.
Connor left to speak with Prudence.
- Connor: Prudence.
- Prudence: Good day Connor.
- Connor: Norris is trying to-- court...a woman. What do-- you-- women, like...in terms of gifts.
- Prudence: A nice bunch of wild flowers always brightens my day. Who is it Norris fancies?
- Connor: Best not say for now.
- Prudence: Fair enough. Best ones are atop the bluff to the North West. A bit tricky to get to but they grow large and healthy in the full sun.

Connor climbed the cliff and picked the flowers, bringing them back to Maurice.
- Connor: Norris. Are you in there?
- Norris: Uh, oui! (yes!)
- Connor: Oh, I will find you a little later, then.
- Norris: Non! Non! (No! No!) It's all right. What is it?
- Connor: Prudence advised a bunch of wild flowers.
- Norris: Really? Are you sure? Doesn't seem right.
Outcome[edit | edit source]
Connor talked to Prudence and arranged a gift for Norris to give to Myriam.
Gallery[edit | edit source]
-
Connor asking Prudence for advice
-
Connor gathering the flowers
-
Connor telling Norris about the gift