Animus Control Panel: Difference between revisions
imported>Lacrossedeamon copy pasted from files pulled from the game, might not be formatted properly or ordered correctly |
imported>Fielran m imageneed template |
||
| (6 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{Imageneed|[[Assassin's Creed: Origins]]}} | |||
The '''Animus Control Panel''' was a program of the [[Animus|Animus HR-8]] that allowed [[Layla Hassan]] to hack the parameters of the simulation while she was reliving the memories of the [[Medjay]] [[Bayek]]. | The '''Animus Control Panel''' was a program of the [[Animus|Animus HR-8]] that allowed [[Layla Hassan]] to hack the parameters of the simulation while she was reliving the memories of the [[Medjay]] [[Bayek]]. | ||
==Hackable Parameters== | ==Hackable Parameters== | ||
===Hero: Fighting=== | |||
====Assassination Ability==== | ====Assassination Ability==== | ||
Enable/disable assassination action | Enable/disable assassination action | ||
| Line 37: | Line 39: | ||
====Infinite Tool Pouch==== | ====Infinite Tool Pouch==== | ||
Puts unlimited amount of tools in Hero's pouch (always full) | Puts unlimited amount of tools in Hero's pouch (always full) | ||
===Tool Pouch Size=== | ====Tool Pouch Size==== | ||
Modifies amount of tools in Hero's pouch | Modifies amount of tools in Hero's pouch | ||
===Hero: Progression=== | ===Hero: Progression=== | ||
====Limited Level Progression==== | ====Limited Level Progression==== | ||
| Line 57: | Line 60: | ||
====Controllable Character==== | ====Controllable Character==== | ||
Choose your character's 3D model | Choose your character's 3D model | ||
*Bayek | *[[Bayek]] | ||
*Aya | *[[Aya]] | ||
*Abstergo Trooper | *Abstergo Trooper | ||
*Kensa | *[[Kensa]] | ||
*Duelist | *[[The Duelist]] | ||
*Khaliset | *[[Khaliset]] | ||
* | *[[Tahira]] | ||
*[[Kawit]] | |||
*Kawit | |||
*Bandit Warrior | *Bandit Warrior | ||
*Son of Ra | *[[Son of Ra]] | ||
*Bandit Archer | *Bandit Archer | ||
*Jeska | *[[Jeska]] | ||
*Hotephres | *[[Hotephres]] | ||
* | *[[Nubia]]n Soldier | ||
*Roman Scout | *Roman Scout | ||
*Roman Soldier | *Roman Soldier | ||
*Rai | *[[Rai]] | ||
*Greek Soldier | *Greek Soldier | ||
*Hepzefa | *[[Hepzefa]] | ||
*Theodoros | *[[Theodoros]] | ||
*Layla | *[[Layla Hassan|Layla]] | ||
====Max Tamed Animals==== | ====Max Tamed Animals==== | ||
Modifies max amount of tamed animals | Modifies max amount of tamed animals | ||
| Line 100: | Line 99: | ||
====Hurt Box==== | ====Hurt Box==== | ||
Modifies NPC 3D body hurtbox size | Modifies NPC 3D body hurtbox size | ||
====Health Points==== | |||
Modifies NPC amount of health points | |||
====Melee Damage==== | ====Melee Damage==== | ||
Modifies amount of damage NPCs inflict using melee weapons | Modifies amount of damage NPCs inflict using melee weapons | ||
| Line 191: | Line 192: | ||
====Romans vs Bandits==== | ====Romans vs Bandits==== | ||
Modifies romans alignment towards bandits | Modifies romans alignment towards bandits | ||
Default | *Default | ||
Allies | *Allies | ||
Neutral | *Neutral | ||
Enemies | *Enemies | ||
====Rebels vs Bandits==== | ====Rebels vs Bandits==== | ||
Modifies rebels' alignment towards bandits | Modifies rebels' alignment towards bandits | ||
| Line 255: | Line 256: | ||
====Ballista Damage==== | ====Ballista Damage==== | ||
Modifies amount of damage Hero or NPC will inflict using ballista | Modifies amount of damage Hero or NPC will inflict using ballista | ||
====Boat Collision Damage=== | ====Boat Collision Damage==== | ||
Modifies amount of damage boats will receive when colliding with something | Modifies amount of damage boats will receive when colliding with something | ||
[[Category:Animus]] | [[Category:Animus]] | ||
Latest revision as of 03:26, 6 June 2023
| Error creating thumbnail: Unable to save thumbnail to destination | Where are the paintings? This article is in need of more images and/or better quality pictures from Assassin's Creed: Origins in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page. |
The Animus Control Panel was a program of the Animus HR-8 that allowed Layla Hassan to hack the parameters of the simulation while she was reliving the memories of the Medjay Bayek.
Hackable Parameters[edit | edit source]
Hero: Fighting[edit | edit source]
Assassination Ability[edit | edit source]
Enable/disable assassination action
Kills on Assassination[edit | edit source]
Makes assassination action always deadly
Adrenaline Ability[edit | edit source]
Enable/disable adrenaline ability
Perpetual Adrenaline[edit | edit source]
Makes the adrenaline gauge always filled (yes, Devastating Mode is always available)
Adrenaline Gauge[edit | edit source]
Modifies the speed adrenaline fills up for devastating attacks
Devastating Attack Damage[edit | edit source]
Modifies damage during devastating attack actions
Weapon Hit Box[edit | edit source]
Modifies Hero's weapon hitbox size
Melee Damage[edit | edit source]
Modifies amount of damage Hero inflicts using melee weapons
Range Damage[edit | edit source]
Modifies amount of damage Hero inflicts using ranged weapons
Health Points[edit | edit source]
Modifies amount of Hero's health points
Regeneration[edit | edit source]
Modifies Hero's regeneration speed
Infinite Quiver[edit | edit source]
Puts unlimited amount of arrows in Hero's quiver
Quiver Size[edit | edit source]
Modifies amount of arrows in Hero's quiver
Arrow Recovery Chance[edit | edit source]
Modifies chance to retrieve arrow from enemy bodies
- Never
- Rarely
- Default
- Often
- Always
Infinite Tool Pouch[edit | edit source]
Puts unlimited amount of tools in Hero's pouch (always full)
Tool Pouch Size[edit | edit source]
Modifies amount of tools in Hero's pouch
Hero: Progression[edit | edit source]
Limited Level Progression[edit | edit source]
Enable/disable Max Level option
Max Level[edit | edit source]
Limits progression to a certain level
Limited Skills Progression[edit | edit source]
Enable/disable Max Skills option
Max Skills[edit | edit source]
Limits amount of skills that can be acquired
Unlock Skills Tree[edit | edit source]
All skills become available (not locked by progression rules)
Experience Earned[edit | edit source]
Modifies the amount of experience points earned
Loot Probability[edit | edit source]
Modifies probability of getting loot
Hero: General[edit | edit source]
Controllable Character[edit | edit source]
Choose your character's 3D model
- Bayek
- Aya
- Abstergo Trooper
- Kensa
- The Duelist
- Khaliset
- Tahira
- Kawit
- Bandit Warrior
- Son of Ra
- Bandit Archer
- Jeska
- Hotephres
- Nubian Soldier
- Roman Scout
- Roman Soldier
- Rai
- Greek Soldier
- Hepzefa
- Theodoros
- Layla
Max Tamed Animals[edit | edit source]
Modifies max amount of tamed animals
Overheat Activation Timer[edit | edit source]
Modifies time it takes overheat effects while Hero is wandering in the desert
Movement Speed[edit | edit source]
Modifies the maximum speed Hero moves by foot
Diving Speed[edit | edit source]
Modifies the maximum speed Hero moves while swimming underwater
Underwater Breathing[edit | edit source]
Modifies maximum time Hero can remain underwater without taking damage
NPC: Fighting[edit | edit source]
Attack Speed[edit | edit source]
Modifies NPC attack speed, counter attack speed and recovery time after Hero's hit
Weapon Hit Box[edit | edit source]
Modifies NPC weapon hitbox size
Hurt Box[edit | edit source]
Modifies NPC 3D body hurtbox size
Health Points[edit | edit source]
Modifies NPC amount of health points
Melee Damage[edit | edit source]
Modifies amount of damage NPCs inflict using melee weapons
Ranged Damage[edit | edit source]
Modifies amount of damage NPCs inflict using ranged weapons
All Level Scale[edit | edit source]
Adjust the range of the faction level balance
Ptolemaic Level Scale[edit | edit source]
Adjust the range of the Ptolemaic faction level balance
Roman Level Scale[edit | edit source]
Adjust the range of the Roman faction level balance
Animals Level Scale[edit | edit source]
Adjust the range of the Animals faction level balance
Bandits Level Scale[edit | edit source]
Adjust the range of the Bandits faction level balance
Rebels Level Scale[edit | edit source]
Adjust the range of the Rebels faction level balance
NPC: General[edit | edit source]
Detection Distance[edit | edit source]
Modifies distance where NPCs can detect the Hero
Senses Distance[edit | edit source]
Modifies distance where NPCs become suspicious by sensing the Hero
Stress Cooldown[edit | edit source]
Modifies cooldown timer after NPCs have detected Hero and are searching for them
Movement Speed[edit | edit source]
Modifies NPC movement speed
Desynchronization Rule[edit | edit source]
Disables desynchronization rules for killing civilians and cats
Factions: Hero vs NPC[edit | edit source]
Ptolemaic vs Hero[edit | edit source]
Modifies ptolemaic alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Romans vs Hero[edit | edit source]
Modifies romans alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Civilians vs Hero[edit | edit source]
Modifies civilian alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Aggressive Animals vs Hero[edit | edit source]
Modifies predator alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Territorial Animals vs Hero[edit | edit source]
Modifies defensive animals' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Rebels vs Hero[edit | edit source]
Modifies rebels' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Bandits vs Hero[edit | edit source]
Modifies bandits' alignment towards Hero
- Default
- Allies
- Neutral
- Enemies
Factions: NPC vs NPC[edit | edit source]
Ptolemaic vs Rebels[edit | edit source]
Modifies ptolemaic alignment towards rebels
- Default
- Allies
- Neutral
- Enemies
Ptolemaic vs Bandits[edit | edit source]
Modifies ptolemaic alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Romans vs Rebels[edit | edit source]
Modifies romans alignment towards rebels
- Default
- Allies
- Neutral
- Enemies
Romans vs Bandits[edit | edit source]
Modifies romans alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Rebels vs Bandits[edit | edit source]
Modifies rebels' alignment towards bandits
- Default
- Allies
- Neutral
- Enemies
Ptolemaic vs Romans[edit | edit source]
Modifies ptolemaic alignment towards romans
- Default
- Allies
- Neutral
- Enemies
World: General[edit | edit source]
Enable Screen Color[edit | edit source]
Enable/disable screen color
Screen Color[edit | edit source]
Applies color effect overlay while playing (one from photo mode)
- Retro
- Sepia
- Hunter vision
- Fantasy
- Colorless
- Radioactive
- Moonlight
- Acid
- Poisoned Air
- Call To War
- Bright Night
Day & Night Time[edit | edit source]
Shortens or extends day & night cycle
- Default
- Endless Morning
- Endless Day
- Endless Evening
- Endless Night
Day & Night Balance[edit | edit source]
Certain times of day will remain much longer and all others will be the opposite - very fast
Sandstorms Probability[edit | edit source]
Modifies how often sandstorms can appear in desert
Sandstorms Movement Speed[edit | edit source]
Modifies the speed of travel of the sandstorm
Sandstorm Damage[edit | edit source]
Modifies amount of damage Hero or NPCs will receive while inside sandstorms
Fire Damage[edit | edit source]
Modifies amount of fire damage Hero or NPCs will receive
Reveal Map[edit | edit source]
Reveals the entire map without having visit those locations
Reveal Map Icons[edit | edit source]
Reveals all icons on the world map
World Map[edit | edit source]
Disables world map for a more hardcore experience
Interactibles[edit | edit source]
Vehicles' Health Points[edit | edit source]
Modifies all vehicles' amount of health points
Mounted Attack[edit | edit source]
Modifies amount of melee and ranged damage inflicted by mounted Hero or NPCs
Ballista Infinite Ammo[edit | edit source]
Applies infinite ammo while using ballistae
Ballista Damage[edit | edit source]
Modifies amount of damage Hero or NPC will inflict using ballista
Boat Collision Damage[edit | edit source]
Modifies amount of damage boats will receive when colliding with something