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{{Era|Realworld}}
{{Era|RW}}
[[File:Max Qin.jpg|thumb|185px|Max Qin.]]
[[File:Max Qin.jpg|thumb|185px|Max Qin]]
'''Max Qin''', born '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.
'''Max Qin''', born '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]]. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.


== Biography ==
==Biography==
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.


Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.
Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.


=== Education ===
===Education===
*Jilin College of The Arts (2004 – 2008) - 2D animation
*Jilin College of The Arts (2004 – 2008) - 2D animation


=== Areas of expertise ===
===Areas of expertise===
*Concept art creation
*Concept art creation
*Matte painting
*Matte painting
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*Arts management
*Arts management


== Games credited ==
==Games credited==
*''Assassin's Creed III'' (2011), Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''[[Assassin's Creed III]]'' (2011) - Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Ubisoft
*''[[Assassin's Creed: Rogue]]'' (2014) - Ubisoft


== Other media work ==
==Other media work==
{{GalleryBox|Max Qin}}
{{GalleryBox|Max Qin}}
*''MR.MOON-TVC'', Sparky Animation
*''MR.MOON-TVC'', Sparky Animation
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*''Eight Honors and Disgraces'', TVC
*''Eight Honors and Disgraces'', TVC


== References ==
==References==
*[http://maxqin.blogspot.ie/ Max Qin]'s official blog.
*[http://maxqin.blogspot.ie/ Max Qin]'s official blog.
*[http://www.blogger.com/profile/05452518844271243678 Max Qin]'s professional art profile on Blogger.
*[http://www.blogger.com/profile/05452518844271243678 Max Qin]'s professional art profile on Blogger.
{{DEFAULTSORT:Qin, Max}}
{{DEFAULTSORT:Qin, Max}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Rogue development team]]

Latest revision as of 23:02, 21 December 2014

Max Qin

Max Qin, born Max QinPeng, is a Senior Concept Artist working at Ubisoft Singapore, and is best known for his work on the Assassin's Creed series. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the Assassin's Creed series.

Biography[edit | edit source]

Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.

Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.

Education[edit | edit source]

  • Jilin College of The Arts (2004 – 2008) - 2D animation

Areas of expertise[edit | edit source]

  • Concept art creation
  • Matte painting
  • Game design
  • Creative sketching
  • Screenwriting
  • Arts management

Games credited[edit | edit source]

Other media work[edit | edit source]

  • MR.MOON-TVC, Sparky Animation
  • Dinosaur Train-TVC, Sparky Animation
  • FREE J-TVC, Sparky Animation
  • Kongfu Master-MMORPG, Newco Shanghai
  • RUN!-Online Game, Newco Shanghai
  • Eight Honors and Disgraces, TVC

References[edit | edit source]

  • Max Qin's official blog.
  • Max Qin's professional art profile on Blogger.