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{{Era|Realworld}}
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[[File:Max Qin.jpg|thumb|185px|Max Qin.]]
[[File:Max Qin.jpg|thumb|185px|Max Qin]]
'''Max Qin''', born '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.
'''Max Qin''', born '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]]. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.


== Biography ==
==Biography==
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.
=== Education ===
 
Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.
 
===Education===
*Jilin College of The Arts (2004 – 2008) - 2D animation
*Jilin College of The Arts (2004 – 2008) - 2D animation


=== Areas of expertise ===
===Areas of expertise===
*Concept art creation
*Concept art creation
*Matte painting
*Matte painting
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*Arts management
*Arts management


== Games credited ==
==Games credited==
*''Assassin's Creed III'' (2011), Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''[[Assassin's Creed III]]'' (2011) - Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Ubisoft
*''[[Assassin's Creed: Rogue]]'' (2014) - Ubisoft


== Other media work ==
==Other media work==
{{GalleryBox|Max Qin}}
*''MR.MOON-TVC'', Sparky Animation
*''MR.MOON-TVC'', Sparky Animation
*''Dinosaur Train-TVC'', Sparky Animation
*''Dinosaur Train-TVC'', Sparky Animation
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*''Eight Honors and Disgraces'', TVC
*''Eight Honors and Disgraces'', TVC


== Gallery ==
==References==
The following gallery contains Max Qin's concept development art for ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''.   
<gallery spacing="small">
Underground Cappadocia city concept art by Max Qin.jpg|[[Cappadocia]] concept art.
Lower Constantinople market by Max Qin.jpg|[[Constantinople]] market concept art.
Assassin's Creed III Aquila Illustration by max qin.jpg|[[Ghost of War]] concept illustration.
Dangerous Secret by Max Qin.jpg|[[A Dangerous Secret]] concept art.
Connor is coming Concept art by Max Qin.jpg|"[[Connor Kenway|Connor]] is Coming" concept art.
Naval Battle concept illistration by Max Qin.jpg|Naval battle concept illustration.
AC3 naval ships.jpg|Naval battle on the high seas concept art.
Naval battle!! on the Maelstrom!!! by Max Qin.jpg|Naval battle during a maelstrom.
Underground Cistern by Max Qin.jpg|Underground cistern concept art.
Northwest Passage concept art by Max Qin.jpg|[[Northwest Passage]] concept art.
Dock concept art by Max Qin.jpg|Naval dockyard concept art.
Endless fog concept art by Max Qin.jpg|"Endless Fog..." concept art.
A Storm is Coming concept art by Max Qin.jpg|Shipwrecks during a coastal storm concept illustration.
Manufacturing the Ship by Max Qin.jpg|Manufacturing a ship concept art by Max Qin.
Death from Above by Nick Tan Chee Eng & Max Quin.jpg|Death from Above by Nick Tan Chee Eng & Max Quin.
Aquila Caribbeann concept.jpg|Advance Bravely by Max qin.
The Perfect Storm by max qin.jpg|The Perfect Storm.
Naval Battle by max qin.jpg|Naval Battle.
Ghostship by max qin.jpg|Ghost ship.
North America Stormy Day by max qin.jpg|North America Stormy Day.
Rescue by max qin.jpg|Rescue.
Tropical Storm by max qin.jpg|Tropical Storm,
</gallery>
 
== Trivia ==
*Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.
 
== References ==
*[http://maxqin.blogspot.ie/ Max Qin]'s official blog.
*[http://maxqin.blogspot.ie/ Max Qin]'s official blog.
*[http://www.blogger.com/profile/05452518844271243678 Max Qin]'s professional art profile on Blogger.
*[http://www.blogger.com/profile/05452518844271243678 Max Qin]'s professional art profile on Blogger.
{{DEFAULTSORT:Qin, Max}}
{{DEFAULTSORT:Qin, Max}}
 
[[Category:Development team]]
[[Category:Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Rogue development team]]

Latest revision as of 23:02, 21 December 2014

Max Qin

Max Qin, born Max QinPeng, is a Senior Concept Artist working at Ubisoft Singapore, and is best known for his work on the Assassin's Creed series. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the Assassin's Creed series.

Biography[edit | edit source]

Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.

Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.

Education[edit | edit source]

  • Jilin College of The Arts (2004 – 2008) - 2D animation

Areas of expertise[edit | edit source]

  • Concept art creation
  • Matte painting
  • Game design
  • Creative sketching
  • Screenwriting
  • Arts management

Games credited[edit | edit source]

Other media work[edit | edit source]

  • MR.MOON-TVC, Sparky Animation
  • Dinosaur Train-TVC, Sparky Animation
  • FREE J-TVC, Sparky Animation
  • Kongfu Master-MMORPG, Newco Shanghai
  • RUN!-Online Game, Newco Shanghai
  • Eight Honors and Disgraces, TVC

References[edit | edit source]

  • Max Qin's official blog.
  • Max Qin's professional art profile on Blogger.