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{{Era|Realworld}}
{{Era|RW}}
[[File:Max Qin.jpg|thumb|185px|Max Qin.]]
[[File:Max Qin.jpg|thumb|185px|Max Qin]]
'''Max Qin''', born '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]]. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.


'''Max Qin''', real name '''Max QinPeng''', is a Senior Concept Artist working at [[Ubisoft]] Singapore, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, visual development and naval artwork all of which he has employed in creating artwork for the ''Assassin's Creed'' series.
==Biography==
Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.
 
Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.
 
===Education===
*Jilin College of The Arts (2004 – 2008) - 2D animation


==Biography==
===Areas of expertise===
Born in China, Max now lives in Singapore, where he works for Ubisoft's Singapore art’s division.
*Concept art creation
*Matte painting
*Game design
*Creative sketching
*Screenwriting
*Arts management


==Games credited==
==Games credited==
*''Assassin's Creed III'' (2011), Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''[[Assassin's Creed III]]'' (2011) - Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Ubisoft
*''[[Assassin's Creed: Rogue]]'' (2014) - Ubisoft


==Other work==
==Other media work==
{{GalleryBox|Max Qin}}
*''MR.MOON-TVC'', Sparky Animation
*''MR.MOON-TVC'', Sparky Animation
*''Dinosaur Train-TVC'', Sparky Animation
*''Dinosaur Train-TVC'', Sparky Animation
*''FREE J-TVC'', Sparky Animation
*''FREE J-TVC'', Sparky Animation
*''Kongfu Master-MMORPG, Newco Shanghai''
*''Kongfu Master-MMORPG'', Newco Shanghai
*''RUN!-Online Game'', Newco Shanghai
*''RUN!-Online Game'', Newco Shanghai
*''Eight Honors and Disgraces'', TVC
*''Eight Honors and Disgraces'', TVC
==Gallery==
The following gallery contains Max Qin's concept development art for ''Assassin's Creed III''.
<gallery captionalign="left" spacing="small">
Underground Cappadocia city concept art by Max Qin.jpg|[[Cappadocia]] concept art.
Lower Constantinople market by Max Qin.jpg|[[Constantinople]] market concept art.
Assassin's Creed III Aquila Illustration by max qin.jpg|[[Ghost of War]] concept illustration.
Dangerous Secret by Max Qin.jpg|[[A Dangerous Secret]] concept art.
Connor is coming Concept art by Max Qin.jpg|”[[Connor Kenway|Connor]] is Coming” concept art.
Naval Battle concept illistration by Max Qin.jpg|Naval battle concept illustration.
Assassin's Creed III Naval battle by max qin.jpg|Naval battle on the high seas concept art.
Naval battle!! on the Maelstrom!!! by Max Qin.jpg|Naval battle during a maelstrom.
Underground Cistern by Max Qin.jpg|Underground cistern concept art.
</gallery>


==References==
==References==
*[http://maxqin.blogspot.ie/ Max Qin]'s Official Blog.
*[http://maxqin.blogspot.ie/ Max Qin]'s official blog.
*[http://www.blogger.com/profile/05452518844271243678 Max Qin]’s professional art blog profile.
*[http://www.blogger.com/profile/05452518844271243678 Max Qin]'s professional art profile on Blogger.
 
{{DEFAULTSORT:Qin, Max}}
{{DEFAULTSORT:Qin, Max}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Rogue development team]]

Latest revision as of 23:02, 21 December 2014

Max Qin

Max Qin, born Max QinPeng, is a Senior Concept Artist working at Ubisoft Singapore, and is best known for his work on the Assassin's Creed series. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the Assassin's Creed series.

Biography[edit | edit source]

Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division. Previously Max worked for Newco Shanghai as a Lead Artist and for Sparky Animation as a Senior Concept Artist.

Qin has been noted to be particularly skilled in Photoshop, Corel Painter, Wacom, Premiere, 3D Max, Adobe After Effects along with the more traditional forms of art.

Education[edit | edit source]

  • Jilin College of The Arts (2004 – 2008) - 2D animation

Areas of expertise[edit | edit source]

  • Concept art creation
  • Matte painting
  • Game design
  • Creative sketching
  • Screenwriting
  • Arts management

Games credited[edit | edit source]

Other media work[edit | edit source]

  • MR.MOON-TVC, Sparky Animation
  • Dinosaur Train-TVC, Sparky Animation
  • FREE J-TVC, Sparky Animation
  • Kongfu Master-MMORPG, Newco Shanghai
  • RUN!-Online Game, Newco Shanghai
  • Eight Honors and Disgraces, TVC

References[edit | edit source]

  • Max Qin's official blog.
  • Max Qin's professional art profile on Blogger.