Welcome to Assassin's Creed Wiki! Log in and join the community.

Marion Walle: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Kaloneous
mNo edit summary
imported>Rikerslade
mNo edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Era|Realworld}}
{{Era|RW}}
[[File:Marion Walle.jpg|thumb|185px|Digital self-portrait of Marion Walle.]]
[[File:Marion Walle.jpg|thumb|185px|Digital self-portrait of Marion Walle]]
'''Marion Walle''' was a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on ''[[Assassin's Creed: Revelations]]''. Her areas of specialty are character art, model development and weapons artwork all of which he has employed in creating artwork for the ''Assassin's Creed'' series.
'''Marion Walle''' was formerly a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on ''[[Assassin's Creed: Revelations]]''. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the [[assassin's Creed (series)|''Assassin's Creed'' series]].


Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille.
Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille.


==Games credited==
==Games credited==
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft


===Specialties===
==Specialties==
*Character Design
===Programs===
*Creation of high resolution and low resolution models
*ZBrush
*Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
*Autodesk 3DS Max
*Zbrush
*Autodesk Maya
*3DS Max
*Adobe After Effects
*Adobe After Effects
*Adobe Flash
*Adobe Flash
Line 21: Line 20:
*Adobe Premier
*Adobe Premier
*Apple Final Cut
*Apple Final Cut
*Autodesk Maya
*PHP-Nuke
*Nuke
 
===Techniques===
*Character design
*Character modeling - Low poly
*Character modeling - High poly
*Texture mapping - diffuse, normal and specular
*Texture creation - hand painted textures.


==Gallery==
==Gallery==
The following gallery contains Marion Walle 's character development art for the ''Assassin's Creed: Revelations'' Multiplayer.
The following gallery contains Marion Walle's character development art for the multiplayer of ''Assassin's Creed: Revelations''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Shahkulu model and weapon set.jpg
Shahkulu model and weapon set.jpg
Line 36: Line 41:


==Trivia==
==Trivia==
*Walle is fluent in both French and English.
*Walle is bilingual, being fluent in both French and English.


==References==
==References==
*[http://marionwalle.blogspot.ie/2012/01/stage-ubisoft-assassins-creed.html Marion Walle]’s official blog.
*[http://archive.is/20121219010038/marionwalle.blogspot.ie/2012/01/stage-ubisoft-assassins-creed.html Marion Walle]'s official blog.
*[http://www.blogger.com/profile/09652177109529112915 Marion Walle]’s profile on Blogger.
*[http://www.blogger.com/profile/09652177109529112915 Marion Walle]'s profile on Blogger.
*[http://vimeo.com/37584844 Show reel] of Marion Walle’s artwork.
*[http://vimeo.com/37584844 Show reel] of Marion Walle's artwork.
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500057/ Marion Walle]’s profile on MobyGames.
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500057/ Marion Walle]'s profile on MobyGames.
 
{{DEFAULTSORT:Walle, Marion}}
{{DEFAULTSORT:Walle, Marion}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations development team]]

Latest revision as of 02:28, 8 November 2013

Digital self-portrait of Marion Walle

Marion Walle was formerly a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on Assassin's Creed: Revelations. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.

Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille.

Games credited[edit | edit source]

  • Assassin's Creed: Revelations (2011) - Ubisoft

Specialties[edit | edit source]

Programs[edit | edit source]

  • ZBrush
  • Autodesk 3DS Max
  • Autodesk Maya
  • Adobe After Effects
  • Adobe Flash
  • Adobe Illustrator
  • Adobe Indesign
  • Adobe Photoshop
  • Adobe Premier
  • Apple Final Cut
  • PHP-Nuke

Techniques[edit | edit source]

  • Character design
  • Character modeling - Low poly
  • Character modeling - High poly
  • Texture mapping - diffuse, normal and specular
  • Texture creation - hand painted textures.

Gallery[edit | edit source]

The following gallery contains Marion Walle's character development art for the multiplayer of Assassin's Creed: Revelations.

Trivia[edit | edit source]

  • Walle is bilingual, being fluent in both French and English.

References[edit | edit source]