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[[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal | [[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal]] | ||
'''Marc-Antoine Senecal''' was formerly a 3D character modeler and level artist working at [[Ubisoft|Ubisoft Montreal]], and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and some early character modeling for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for the ''Assassin's Creed'' series. | |||
Currently, Senecal is working for a Warner Bros game development studio in Montreal, as part of an unannounced AAA project. | |||
==Games credited== | |||
*''James Cameron's Avatar: The Game'' (2009) - Ubisoft | |||
==Games | *''Prince of Persia: The Forgotten Sands'' (2010) - Ubisoft | ||
*'' | *''Assassin's Creed: Brotherhood'' (2010) - Ubisoft | ||
*'' | *''Assassin's Creed: Revelations'' (2011) - Ubisoft | ||
*''Assassin's Creed: | *''Assassin's Creed III'' (2011) - Ubisoft | ||
*''Assassin's Creed: | *''Unannounced AAA title'' (2012) - Warner Brothers Studio | ||
*'' | |||
*'' | |||
==Education== | ==Education== | ||
*CEGEP André Laurendeau, D.E.C. - Visual Arts (2003–2004) | |||
*CEGEP André Laurendeau, D.E.C. | *N.A.D. center (2005–2006) | ||
=== | ===Specialties=== | ||
* | *High and low resolution model creation | ||
* | *Implementing production pipeline for characters | ||
*Texture | *Texture mapping: diffuse, normal and specular maps | ||
*In-depth knowledge of | *Texture creation: hand painted textures | ||
*In-depth knowledge of Autodesk 3DS Max, ZBrush, Adobe Photoshop, human anatomy and hand painted textures. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="180" spacing="small" position="center" captionalign="center"> | |||
<gallery | Micheletto Corella character model by Senecal.jpg|[[Micheletto Corella]] character model | ||
Francesco Troche character model by Senecal.jpg|[[Francesco Troche]] character model | |||
Copernicus character model by Senecal.jpg|[[Nicolaus Copernicus|Copernicus]] character model | |||
Follower of Romulus character model by Senecal.jpg|[[Followers of Romulus|Follower of Romulus]] character model | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Senecal was one of the key designers | *Senecal was one of the key designers behind creating and establishing the pipeline for the production process for faster character development, alongside [[Alexandre Amancio]]'s team.{{cite|12 Sept 2020}} | ||
==References== | ==References== | ||
*[http://senecal3d.com/ | *[http://senecal3d.com/ Marc-Antoine Senecal]'s official website {{c|content now obsolete; [https://web.archive.org/web/20160304233036/http://senecal3d.com/ backup link]}} | ||
*[http://ca.linkedin.com/pub/marc-antoine-senecal/5/230/84b Marc-Antoine Senecal] | *[http://ca.linkedin.com/pub/marc-antoine-senecal/5/230/84b Marc-Antoine Senecal]'s professional profile on LinkedIn. | ||
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,351245/ Marc-Antoine Senecal] | *[http://www.mobygames.com/developer/sheet/view/by_title/developerId,351245/ Marc-Antoine Senecal]'s profile on MobyGames. | ||
{{DEFAULTSORT:Senecal, Marc}} | {{DEFAULTSORT:Senecal, Marc}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed: Brotherhood | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III | [[Category:Assassin's Creed III development team]] | ||
Latest revision as of 16:19, 9 September 2023

Marc-Antoine Senecal was formerly a 3D character modeler and level artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and some early character modeling for the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for the Assassin's Creed series.
Currently, Senecal is working for a Warner Bros game development studio in Montreal, as part of an unannounced AAA project.
Games credited[edit | edit source]
- James Cameron's Avatar: The Game (2009) - Ubisoft
- Prince of Persia: The Forgotten Sands (2010) - Ubisoft
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2011) - Ubisoft
- Unannounced AAA title (2012) - Warner Brothers Studio
Education[edit | edit source]
- CEGEP André Laurendeau, D.E.C. - Visual Arts (2003–2004)
- N.A.D. center (2005–2006)
Specialties[edit | edit source]
- High and low resolution model creation
- Implementing production pipeline for characters
- Texture mapping: diffuse, normal and specular maps
- Texture creation: hand painted textures
- In-depth knowledge of Autodesk 3DS Max, ZBrush, Adobe Photoshop, human anatomy and hand painted textures.
Gallery[edit | edit source]
-
Micheletto Corella character model
-
Francesco Troche character model
-
Copernicus character model
-
Follower of Romulus character model
Trivia[edit | edit source]
- Senecal was one of the key designers behind creating and establishing the pipeline for the production process for faster character development, alongside Alexandre Amancio's team. [citation needed]
References[edit | edit source]
- Marc-Antoine Senecal's official website (content now obsolete; backup link)
- Marc-Antoine Senecal's professional profile on LinkedIn.
- Marc-Antoine Senecal's profile on MobyGames.