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{{Era|Realworld}}
{{Era|RW}}
[[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal.]]
[[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal]]
'''Marc-Antoine Senecal''' was formerly a 3D character modeler and level artist working at [[Ubisoft|Ubisoft Montreal]], and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and some early character modeling for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for the ''Assassin's Creed'' series.


'''Marc-Antoine Senecal''' was a 3D Character Modeler and Level Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]''  as well as some early character modelling for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique NPC characters for ''Assassin's Creed'' series.
Currently, Senecal is working for a Warner Bros game development studio in Montreal, as part of an unannounced AAA project.


Currently Senecal is working for Warner Bros game development studio in Montreal between on an unannounced AAA project.
==Games credited==
 
*''James Cameron's Avatar: The Game'' (2009) - Ubisoft
==Games Credited==
*''Prince of Persia: The Forgotten Sands'' (2010) - Ubisoft
*''Unannounced AAA title'' (2012), Warner Brothers Studio
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''Assassin's Creed III'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed III'' (2011) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Unannounced AAA title'' (2012) - Warner Brothers Studio
*''Prince of Persia the Forgotten Sands'' (2010), Ubisoft
*''James Cameron's Avatar: The Game'' (2009), Ubisoft


==Education==
==Education==
*N.A.D. center, (2005 – 2006)
*CEGEP André Laurendeau, D.E.C. - Visual Arts (2003–2004)
*CEGEP André Laurendeau, D.E.C., Visual Arts (2003 – 2004)
*N.A.D. center (2005–2006)


===Specialities===
===Specialties===
*Creation of high resolution and low resolution models
*High and low resolution model creation
*Implement production pipeline for characters
*Implementing production pipeline for characters
*Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
*Texture mapping: diffuse, normal and specular maps
*In-depth knowledge of 3D Max, Zbrush, Photoshop, human anatomy and hand painted textures.
*Texture creation: hand painted textures
*In-depth knowledge of Autodesk 3DS Max, ZBrush, Adobe Photoshop, human anatomy and hand painted textures.


==Gallery==
==Gallery==
The following is a sample gallery of Marc-Antoine Senecal's character modelling for ''Assassin's Creed: Brotherhood''.
<gallery widths="180" spacing="small" position="center" captionalign="center">
<gallery captionalign="left" spacing="small">
Micheletto Corella character model by Senecal.jpg|[[Micheletto Corella]] character model
Micheletto_Corella_character_model_by_Senecal.jpg|[[Micheletto Corella]] character model.
Francesco Troche character model by Senecal.jpg|[[Francesco Troche]] character model
Francesco_Troche_character_model_by_Senecal.jpg|[[Francesco Troche]] character model.
Copernicus character model by Senecal.jpg|[[Nicolaus Copernicus|Copernicus]] character model
Copernicus_character_model_by_Senecal.jpg|Copernicus character model.
Follower of Romulus character model by Senecal.jpg|[[Followers of Romulus|Follower of Romulus]] character model
Follower_of_Romulus_character_model_by_Senecal.jpg|Follower of Romulus character model.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Senecal was one of the key designers, alongside [[Alexandre Amancio]]’s team, behind creating and establishing the pipeline for the production process for faster character development.
*Senecal was one of the key designers behind creating and establishing the pipeline for the production process for faster character development, alongside [[Alexandre Amancio]]'s team.{{cite|12 Sept 2020}}


==References==
==References==
*[http://senecal3d.com/ Official Website]
*[http://senecal3d.com/ Marc-Antoine Senecal]'s official website {{c|content now obsolete; [https://web.archive.org/web/20160304233036/http://senecal3d.com/ backup link]}}
*[http://ca.linkedin.com/pub/marc-antoine-senecal/5/230/84b Marc-Antoine Senecal]’s professional profile on Linkedin.
*[http://ca.linkedin.com/pub/marc-antoine-senecal/5/230/84b Marc-Antoine Senecal]'s professional profile on LinkedIn.
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,351245/ Marc-Antoine Senecal]’s profile on MobyGames.
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,351245/ Marc-Antoine Senecal]'s profile on MobyGames.
*[http://www.behance.net/masenecal Marc-Antoine Senecal]’s profile on Behance.net.
 
{{DEFAULTSORT:Senecal, Marc}}
{{DEFAULTSORT:Senecal, Marc}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]

Latest revision as of 16:19, 9 September 2023

Marc-Antoine Senecal

Marc-Antoine Senecal was formerly a 3D character modeler and level artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and some early character modeling for the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for the Assassin's Creed series.

Currently, Senecal is working for a Warner Bros game development studio in Montreal, as part of an unannounced AAA project.

Games credited[edit | edit source]

  • James Cameron's Avatar: The Game (2009) - Ubisoft
  • Prince of Persia: The Forgotten Sands (2010) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2011) - Ubisoft
  • Unannounced AAA title (2012) - Warner Brothers Studio

Education[edit | edit source]

  • CEGEP André Laurendeau, D.E.C. - Visual Arts (2003–2004)
  • N.A.D. center (2005–2006)

Specialties[edit | edit source]

  • High and low resolution model creation
  • Implementing production pipeline for characters
  • Texture mapping: diffuse, normal and specular maps
  • Texture creation: hand painted textures
  • In-depth knowledge of Autodesk 3DS Max, ZBrush, Adobe Photoshop, human anatomy and hand painted textures.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Senecal was one of the key designers behind creating and establishing the pipeline for the production process for faster character development, alongside Alexandre Amancio's team. [citation needed]

References[edit | edit source]